My only genuine questions are:Why are Bulgarians not South Slavic language? Even today as a serbian i uderstand them far better than slovenians, and please, please tell us will we able to change location names?
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Could you try for something slightly darker with a tiny hint of purple?
Try one of these shades
Amorgos?!??!?!?!?Why does Venice directly own Amorgos island? It was conquered in 1309 by the then duke of Naxos, Venice only took it direclty in 1419 after a deal with the Ottomans.
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Is Epirus independent or a subject of Byzantium? If it's independent, shouldn't its colour be changed back to the same as it was in EUIV (creamy) or like in Imperator: Rome (yellow-orange)?
Alternatively would be more vivid purple or go for a more bluish like a darker version of Milan just blue instead of purple.
But the darker blue which makes up the border/coastline "darker highlight" is imho pretty good if naples is blue.
Could you try for something slightly darker with a tiny hint of purple?
Vassal of ByzIs Epirus independent or a subject of Byzantium? If it's independent, shouldn't its colour be changed back to the same as it was in EUIV (creamy) or like in Imperator: Rome (yellow-orange)?
The issue is the brightness, not the saturation. 60-30-160 would be much kinder on the eyes.Maybe something like RGB = {100, 50, 250} or similar would work? Here's what it looks like:
View attachment 1221424
(Might be too bright once you're in-game tbh... maybe something along the lines of 150, 100, 250 would be less saturated)
I second this. I believe they also should change the colour of Transylvanian if they really plan on keeping it, so it does not have the exact same colour as Bulgarian, Greek and most importantly Transylvanian Saxon (which must be renamed that from "Transylvanian German")Great improvements overall. Just some comments:
1) Could you please explain why have the Rusyn been eliminated and merged with the Galichians?
2) Some color changes would really improve the beauty and readability of the map. I would suggest changing the color of Naples and Neapolitan culture to a dark olive green or a yellow, and then matching the Greek culture color to that of the Byzantine Empire. This would solve the "purple vassal overload" in Greece, and also would differentiate de Greek and Bulgarian cultures, which are too similar RN IMHO.
Honestly, the Poiana Rusca and the Iron Gates as wastelands were a nice detail in the previous iteration, it's a shame that they are no longer there.Some wastelands in the Carpathians have disappeared, and are now just Mountains; however, they will continue being quite strategic in winter, as the mountain passes may freeze, blocking movement.
So I know Borsod has some negative reputation today, but I am surprised by the extremely severe development drop it has experienced here, what happened there?Development
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on Székely and Csángó:Cultures
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There are also some changes in this distribution. The most important ones are the Rusyn culture being replaced by Halychian, and Moldovan being its own culture in the setup.
Also, it would be worth representing the Transylvanian Salt Road(s), which were a combination of waterways and roadwork and were essential for transporting the large number of salt and precious metals from Translyvania to other markets; essentially, make Translyvania's market access higher as it was an extremely important export hub and also had a significant population of Saxon burghers and merchants.Markets
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There haven't been any changes in this map, but I wanted to show you how our dynamic localization for locations works (please remember that you can set it as you prefer with a game rule!)
Oh I see; do you still look at and consider suggestions and resources on that topic, regardless?
I was thinking moreMaybe something like RGB = {100, 50, 250} or similar would work? Here's what it looks like:
View attachment 1221424
(Might be too bright once you're in-game tbh... maybe something along the lines of 150, 100, 250 would be less saturated)
Not sure of I like ports being visible at that zoom level tbh, specially since cities don't seem to be visible, but I would have to see how it looks in game.Hey look at those ports!
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Actually I checked again and those are boats, look at SicilyNot sure of I like ports being visible at that zoom level tbh, specially since cities don't seem to be visible, but I would have to see how it looks in game.
A bit too purply imo, we want to move away from byzMaybe something like RGB = {100, 50, 250} or similar would work? Here's what it looks like:
View attachment 1221424
(Might be too bright once you're in-game tbh... maybe something along the lines of 150, 100, 250 would be less saturated)
if that cant go thru a river nothing can