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Funnily enough, when browsing the historiography for Russian towns (discussed in Carpathia feedback), I came across an article from 1978 arguing, that
the only surviving mention of "Zalessians" before XIVc (century of game start) was Smolenskian.
Basically, "Zalessian" is a very timely term which has spread from Smolensk around Russia in 1300s. And it's oriented in the appropriate fashion: Smolensk was separated from Moscow by a monster forest, the "Muscovite" lands on Tinto maps are "Zalessian" ("beyond the forest").

[oh, and it's a valid term in the list of Russian towns, but we already know that, don't we]
 
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I suggest renaming both to
Zvenigorod Moscovsky
&
Zvenigorod-on-Oka

We've already got another Zvenyhorod in Galicia.
If the one next to Moskva is the most populous and recognisable, I feel like it should stay as just Zvenigorod for the same reason that the Novgorod location is named just "Novgorod", and not "Veliky Novgorod". Location names are already hard to read when not zoomed in enough, making them unnecessarily longer will only make it worse. Zvenyhorod can be renamed if it gets cored by a Russian speaking TAG though, "Zvenigorod Galitsky" perhaps?
 
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Two dynamic name changes that i would recommend in the Kola peninsula if Denmark and Norway aquire them is:

Sounikylä - Søndergield or Syndergield (as both versions were used by Danish-Norwegian sources in the 15th hundreds.)

Petsamo - Peisen (Peisen being a danified version of Petsamo or «Petsjenga») Peisen was used by both Danish and Norwegian sources from the 15th hundreds

My sources has been the official Norwegian governments page on the eastern Sami people - resource extraction and rights.
2.5.2 for Sounikylä/Søndergield/Syndergield and 2.5.3 for Petsamo/Peisen
 
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I thought it might be quite useful to try and find a consensus position that most people will sign up to or at least acknowledge as a happy medium for the developers with respect to dialect and culture.

I see the following problems and principles:

  • The word "Russian" has to be handled with great care, because of the modern context. In the context of Europe in the 1300s, "Russia" pertains to those people who would have identified or would have been identified by others as of the Rus. This would have encompassed a wide swathe of peoples from what is now Ukraine all the way through modern Russia. In the modern context, "Russia" usually pertains to the state of Russia, and labelling cultures or dialects as related to or subordinate to a Russian category carries potential nationalist overtones.
  • The words "Ukrainian" and "Belarusian" equally have to be handled with great care, because in the context of Europe in the 1300s, neither word meant what it did today. "Ukrainian" referred specifically to those parts of the territory of the Rus which bordered the steppes, but was used for such territories running all the way from what is modern left-bank Ukraine to as far north as Ryazan (c.f. the Kievan Chronicle). The term did not become the established term for the broad area or peoples we currently recognise as Ukrainian until the late 1600s. Similarly, "Belarusian", in the form of Alba Russiae, initially referred simply to Rus peoples and areas not under direct Mongol control, and in any event was an exonym, which was not adopted as an endonym in the form Byelorussia, until the early 1800s.
  • Cultural names which are named after major cities have some problems, because of the extreme fragmentation in the early 1300s owing to Tatar influence, and bearing in mind the potential for history in EU5 to diverge from our own history. It is entirely plausible that Tver could become the dominant north-eastern state of the Rus people, particularly under player control, creating a dissonance if the culture of Tver is Moskovian or otherwise related to the city of Moscow/Moskva. The sole exception is perhaps Novgorodian, because the political area controlled by Novgorod was extensive and less-fragmented with few alternative power-players, with only real exception being Pskov. Similarly cultural names which portray grander imperial aspirations like Russia also need care, because in this alternate history it is entirely plausible that Russia could be formed from Kyiv and the ruling culture be from the aristocracy of Kyiv.
  • Equally, cultural names need to have some kind of cultural bearing. "compass-point" culture names like "North Russian" or "South Russian" present significant immersion problems for players, and do not feel like real identities to build a polity around or create an engaging playthrough. There is therefore a need to identify "clusters" of players who competed for control of a given area, and try and find a touchstone identity - groups like Moscow-Tver, or
  • This is less of an issue for dialects, because dialectical divisions are necessarily arbitrary even compared to cultural divisions, and because dialects are not expected to form the sole touchstone for any kind of self-identity.
  • Although it is not guaranteed that EU5 follow our own history, it should at least allow for own history as a possible outcome. Consequently, there should be some way for the modern understandings of the words "Russia", "Ukraine", and "Belarus" to arise (or if not modern, at least the understanding of them in the mid-1800s).

With this in mind:

Languages in 1337
L1 (Language Group): Slavic
L2 (Language): East Slavic, Church Slavonic
L3 (Dialect): North-East Rus, North Rus, Central Rus, South Rus, South-West Rus


As per this map, which I note all users have generally accepted as a reasonably approximate presentation of the system on the ground at the time. All the dialects are dialects of East Slavic, which is a single language. The only relevant non-dialect is Church Slavonic.

1734440552484.png


Cultures in 1337
L1 (Culture Group): Rus
L2 (Culture): Novgorodian, Zalessian, Severian, Ukrainian, Polatskian, Kyivan, Volhynian, Galician, Smolenskian


Corresponding very approximately to the map below: Novgorodian to the territory controlled by the principality of Novgorod, Zalessian to the territory controlled by the principality of Rostov-Suzal, Severian to the territory controlled by the principality of Chernigov, Polatskian to the territory controlled by the principality of Polotsk, Ukrainian to the territory controlled by the principality of Pereyalsv, Kyivan to the territory controlled by the principality of Kyiv, Volhynian to the territory controlled by the principality of Volhynia, Smolenskian to the principality of Smolensk, and Galician to the territory controlled by the principality of Halych. Murom-Ryazan would also have Zalessian culture, rather than a distinct culture.

1734441331994.png


Why this solution? For the following reasons: the disintegration and fragmentation of the Rus' after the Mongol invasion was at least in some respects quasi-legalistic. Principalities typically collapsed into apanages which still recognised the role of a senior prince or overarching legal framework, such as the title of Grand Prince of Vladimir for the Zalessian area. Polities in each of these areas typically pushed for control or consolidation of their own bloc before pushing towards other areas. Using the broad areas of the principalities just prior to the Mongol invasion therefore creates the broad sociocultural structures any given polity would be wanting and have motivation to unify.

The names broadly avoid being tied to any one specific city, allowing for e.g a dominant Tver. There are five exceptions - Kyivan (after Kyiv), Novgorodian (after Novgorod), Polatskian (after Polotsk), Smolenskian (after Smolensk), and Galician (after Halych) (also technically Volhynia is named after a city, but a semi-mythical one so we'll ignore that).

Can we justify these? For two, my view is we can. Novgorod was the only real power player in the cultural area described above, which was for the most part unified throughout the game period either under Novgorod itself or subsequently under Moskva-Russia. The sole exception would be the pesky and troublesome Pskov, which was often de facto independent of Novgorod and carved out its own niche. The difficulty is that it is very difficult to identify an alternative cultural name, because the dialect is typically called Old Novgorodian, the corresponding Kyivan Rus' principality was Novgorod, and Veliky Novgorod was the dominant power for the early game period without much exception. I am not aware of a satisfactory alternative geographic or cultural term.

The cultural area marked as Kyivan was always united together with Kyiv in much the same way, either under the Principality of Kyiv or later under the Kyiv Voivodeship. The sole exception is when half of the Kyiv Voivodeship was succeeded to Russia and the remaining portion was assigned the capital of Zhytomyr, but a) the bulk of the Kyivan cultural area was still associated with Kyiv, and b) Zhytomyr was not any kind of independent player or genuine challenger to cultural hegemony but just the Polish administrative choice when lacking Kyiv itself. I do not think there is much reason to call this culture anything other than Kyivan, particularly because of the prestige status of Kyiv as the pregenitor of the Rus' cultural system.

The difficult candidates are Polatskian, Smolenskian, and Galician. I'm not absolutely satisfied with either. Polotsk was not the only relevant political player in the area - there is also Vitebsk. Similarly, Halych had largely been surpassed by Lviv in significance even at game-start. Very much open to alternative suggestions for these two. One possible suggestion I suggest with considerable caution is to, despite the slight ahistoricity, call Polatskian "Belarusian", which is at least neutral to the potential playable tags in the area, but is using a term that would not have been recognised at the time. No real good suggestions for Smolensk either.

Other potential cultures: My view is that there is a reasonable argument to consider giving Pskov its own culture to represent the separate civic culture it formed from Novgorod. There is also potentially an argument for a culture to cover the Ryazan-Murom area, given the length of time for which Ryazan resisted incorporation into Moscow. However, I do want to be careful with creating too many disparate cultures.

Dynamics
Finally, how do we go from 1337 to 1838? How can the game represent the emergence of Russia, Ukraine, and Belarus (or perhaps more pertinently for 1838, Russia, White Russia, and Little Russia).

This is a little hard to say without knowing how relevant cultural dynamics work. However, in general this is the systems that would seem to be needed:

Separatist Revolts: if the Khmelnytsky Uprising is a separatist revolt, you can get the outline of Ukraine began to form IRL. If the revolt starts in the Ukrainian culture area, but is successful enough to liberate Rus' cultures under Polish control generally, then you end up with large parts of modern Ukraine under the control of a state with Ukraine primary culture (even if it also contains e.g. Kyvian and Volhynian cultures among others). It is probably sufficient to have "Ukraine" be the primary TAG for the Ukrainian culture. The rest of the modern status quo is effectively just cultural assimilation as Ukrainian culture supplants Kyivan and Volhynian cultures in those areas. There would also need to be the option for a Ukrainian primary-culture TAG to take the decision to "Form Ukraine".

Although slightly ahistorical and projecting current views backwards, current Ukrainian may also appreciate the option of a decision to "Form Ukraine" available to any Rus primary culture which controls enough of the Ukrainian cultural area, allowing someone playing the principality of Kyiv to form Ukraine even if the primary culture is Kyivan rather than Ukrainian - potentially with the AI blocked from taking this.

Getting Belarusian to emerge is more complex. One option is for Belarusian culture to emerge in around the 1600s, and for any Rus pops under the control of the Lithuania tag to began to convert to Belarusian, with any TAG that has the primary culture Belarusian and controls enough territory being able to Form Belarus. The other option, mooted above, is just for the Belarusian culture to be present from the start instead of being called Polatskian. I don't think there's an easy answer here.

Finally, Russian. As mooted before, my view is the best way to handle this is with the Form Russia decision, where any sufficiently dominant TAG that controls enough of the Rus area is allowed to switch to the TAG named Russia. On switching, that TAG's primary culture and court language are dynamically renamed to "Russian", if dynamic culture renaming is possible. Again, although slightly projecting backwards, Ukrainian and Belarusian players may also appreciate the existence of a decision to Form Rus, which is exactly the same decision but the TAG is called Rus, and the primary culture and court language are dynamically renamed to "Rus"- again potentially with the AI blocked from taking this, according to taste and sensibility. These represent imperial proclamations of ambition and primacy in the area.

Finally, culture conversion - culture should be relatively strongly propogated from the capital of a given TAG with the power dropping off over geographic distance, such that if e.g. Moscow-Russia controls Smolensk for a time, then Smolensk's culture should fairly easily change to Russian, but if Moscow-Russia controls Kyiv for a time, then Kyiv's cultural change is more resistant because of the sheer distance from Moscow and the difficulty in norms being propogated across such an area.

Conclusion
I'm hoping as many people as possible can sign up to this scheme - I think it fairly represents the starting layout and allows for a trend towards a final layout. There are a few difficult edge cases - the position of Pskov and Ryazan, the status of Belarusian - but for the most part I think it presents the similarities between the cultures and the general dialect continuum that existed across the area, whilst at the same time recognising the fragmentation that characterised the area throughouth the 1300s and having an awareness of modern sensibilities.

More than willing to take on suggestions.
 
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Languages in 1337
L1 (Language Group): Slavic
L2 (Language): East Slavic, Church Slavonic
L3 (Dialect): North-East Rus, North Rus, Central Rus, South Rus, South-West Rus
If you call all languages "direction" + Rus, then the entire language can be called Rus as an alternative.

and as an alternative for directions dialects can be named: Halychian, Kyivian, Zalesian(or any other variation here), Novgorodian, and Ruthenian for central (as I know Ruthenian was based on Polotskian variation)
 
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If you call all languages "direction" + Rus, then the entire language can be called Rus as an alternative.

and as an alternative for directions dialects can be named: Halychian, Kyivian, Zalesian(or any other variation here), Novgorodian, and Ruthenian for central (as I know Ruthenian was based on Polotskian variation)

Yeah, dialect names I just went with compass because it seemed easiest. You say "Halychian" but in an alt-history, Volodymyr might have become the dominant city and defined linguistic norms and then they'd be like "huh why do they say we are speaking Halychian?", whereas they could probably accept they spoke a variant of the East Slavic linguistic spectrum which was from the south-east.

From a personal perspective, this already happens with dialects of one of my languages - you can quite happily say people speak Welsh with a North Welsh or South Welsh dialect without having to say Cardiff dialect or Yns Mon accent.
 
The post above talks about Languages and Cultures. In general, I'm satisfied with the setup proposed by Tinto.
I endorse the idea of @Kotyk-durkotyk here https://forum.paradoxplaza.com/forum/threads/tinto-maps-8-russia-feedback.1720144/post-30058989
to update borders a bit. if Muscovite becomes too big, then I would endorse the optional idea of Ryazanian Verkhovian culture (Ryazan + Upper Oka).

Regarding names - they are okay in Tinto setup, maybe Moscovian/Russian language & culture can become Zalessian in order to minimize the number of concepts named after cities.
(which is why I crossed out Ryazanian).
 
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The post above talks about Languages and Cultures. In general, I'm satisfied with the setup proposed by Tinto.
I endorse the idea of @Kotyk-durkotyk here https://forum.paradoxplaza.com/forum/threads/tinto-maps-8-russia-feedback.1720144/post-30058989
to update borders a bit. if Muscovite becomes too big, then I would endorse the optional idea of Ryazanian Verkhovian culture (Ryazan + Upper Oka).

Regarding names - they are okay in Tinto setup, maybe Moscovian/Russian language & culture can become Zalessian in order to minimize the number of concepts named after cities.
(which is why I crossed out Ryazanian).

My primary objection to Paradox's set-up is that the language section is not coherent. If you were to do a cluster analysis of the East Slavic linguistic spectrum, Novgorodian is more different from any of the other areas than they are from each other - so if you split the spectrum into two languages, it would be "Novgorodian" and "Not-Novgorodian", rather than "Russian" and "Ruthenian". Even the split of "Russian" and "Ruthenian" is terribly named - Ruthenia was just a slightly more old-fashioned Latin rendering of Russia, they're not distinct concepts for most of the period. It also creates problems if e.g. Smolensk forms Russia, which it should be able to do, then suddenly Russia... does not speak Russian? Which is a very odd state of affairs.



When you then boil down to the dialects, even ignoring the language group categories, they simply don't match the time period. Nor do the names work - "Ukrainian" and "Belarusian" did not apply to most of the areas termed "Ukrainian" and "Belarusian" by Paradox in the contemporary period.

Finally, they don't actually match the reconstructed dialect map they do have and which has been widely accepted in this thread.

Re: Verkhovian, I think that's a perfectly acceptable extra culture, I did moot a Ryazan-Murom distinction but was just worried about proliferation and it would be probably the most marginal case. Certainly happy to see it added.
 
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I thought it might be quite useful to try and find a consensus position that most people will sign up to or at least acknowledge as a happy medium for the developers with respect to dialect and culture.

I see the following problems and principles:

  • The word "Russian" has to be handled with great care, because of the modern context. In the context of Europe in the 1300s, "Russia" pertains to those people who would have identified or would have been identified by others as of the Rus. This would have encompassed a wide swathe of peoples from what is now Ukraine all the way through modern Russia. In the modern context, "Russia" usually pertains to the state of Russia, and labelling cultures or dialects as related to or subordinate to a Russian category carries potential nationalist overtones.
  • The words "Ukrainian" and "Belarusian" equally have to be handled with great care, because in the context of Europe in the 1300s, neither word meant what it did today. "Ukrainian" referred specifically to those parts of the territory of the Rus which bordered the steppes, but was used for such territories running all the way from what is modern left-bank Ukraine to as far north as Ryazan (c.f. the Kievan Chronicle). The term did not become the established term for the broad area or peoples we currently recognise as Ukrainian until the late 1600s. Similarly, "Belarusian", in the form of Alba Russiae, initially referred simply to Rus peoples and areas not under direct Mongol control, and in any event was an exonym, which was not adopted as an endonym in the form Byelorussia, until the early 1800s.
  • Cultural names which are named after major cities have some problems, because of the extreme fragmentation in the early 1300s owing to Tatar influence, and bearing in mind the potential for history in EU5 to diverge from our own history. It is entirely plausible that Tver could become the dominant north-eastern state of the Rus people, particularly under player control, creating a dissonance if the culture of Tver is Moskovian or otherwise related to the city of Moscow/Moskva. The sole exception is perhaps Novgorodian, because the political area controlled by Novgorod was extensive and less-fragmented with few alternative power-players, with only real exception being Pskov. Similarly cultural names which portray grander imperial aspirations like Russia also need care, because in this alternate history it is entirely plausible that Russia could be formed from Kyiv and the ruling culture be from the aristocracy of Kyiv.
  • Equally, cultural names need to have some kind of cultural bearing. "compass-point" culture names like "North Russian" or "South Russian" present significant immersion problems for players, and do not feel like real identities to build a polity around or create an engaging playthrough. There is therefore a need to identify "clusters" of players who competed for control of a given area, and try and find a touchstone identity - groups like Moscow-Tver, or
  • This is less of an issue for dialects, because dialectical divisions are necessarily arbitrary even compared to cultural divisions, and because dialects are not expected to form the sole touchstone for any kind of self-identity.
  • Although it is not guaranteed that EU5 follow our own history, it should at least allow for own history as a possible outcome. Consequently, there should be some way for the modern understandings of the words "Russia", "Ukraine", and "Belarus" to arise (or if not modern, at least the understanding of them in the mid-1800s).

With this in mind:

Languages in 1337
L1 (Language Group): Slavic
L2 (Language): East Slavic, Church Slavonic
L3 (Dialect): North-East Rus, North Rus, Central Rus, South Rus, South-West Rus


As per this map, which I note all users have generally accepted as a reasonably approximate presentation of the system on the ground at the time. All the dialects are dialects of East Slavic, which is a single language. The only relevant non-dialect is Church Slavonic.

View attachment 1232392

Cultures in 1337
L1 (Culture Group): Rus
L2 (Culture): Novgorodian, Zalessian, Severian, Ukrainian, Polatskian, Kyivan, Volhynian, Galician, Smolenskian


Corresponding very approximately to the map below: Novgorodian to the territory controlled by the principality of Novgorod, Zalessian to the territory controlled by the principality of Rostov-Suzal, Severian to the territory controlled by the principality of Chernigov, Polatskian to the territory controlled by the principality of Polotsk, Ukrainian to the territory controlled by the principality of Pereyalsv, Kyivan to the territory controlled by the principality of Kyiv, Volhynian to the territory controlled by the principality of Volhynia, Smolenskian to the principality of Smolensk, and Galician to the territory controlled by the principality of Halych. Murom-Ryazan would also have Zalessian culture, rather than a distinct culture.

View attachment 1232401

Why this solution? For the following reasons: the disintegration and fragmentation of the Rus' after the Mongol invasion was at least in some respects quasi-legalistic. Principalities typically collapsed into apanages which still recognised the role of a senior prince or overarching legal framework, such as the title of Grand Prince of Vladimir for the Zalessian area. Polities in each of these areas typically pushed for control or consolidation of their own bloc before pushing towards other areas. Using the broad areas of the principalities just prior to the Mongol invasion therefore creates the broad sociocultural structures any given polity would be wanting and have motivation to unify.

The names broadly avoid being tied to any one specific city, allowing for e.g a dominant Tver. There are five exceptions - Kyivan (after Kyiv), Novgorodian (after Novgorod), Polatskian (after Polotsk), Smolenskian (after Smolensk), and Galician (after Halych) (also technically Volhynia is named after a city, but a semi-mythical one so we'll ignore that).

Can we justify these? For two, my view is we can. Novgorod was the only real power player in the cultural area described above, which was for the most part unified throughout the game period either under Novgorod itself or subsequently under Moskva-Russia. The sole exception would be the pesky and troublesome Pskov, which was often de facto independent of Novgorod and carved out its own niche. The difficulty is that it is very difficult to identify an alternative cultural name, because the dialect is typically called Old Novgorodian, the corresponding Kyivan Rus' principality was Novgorod, and Veliky Novgorod was the dominant power for the early game period without much exception. I am not aware of a satisfactory alternative geographic or cultural term.

The cultural area marked as Kyivan was always united together with Kyiv in much the same way, either under the Principality of Kyiv or later under the Kyiv Voivodeship. The sole exception is when half of the Kyiv Voivodeship was succeeded to Russia and the remaining portion was assigned the capital of Zhytomyr, but a) the bulk of the Kyivan cultural area was still associated with Kyiv, and b) Zhytomyr was not any kind of independent player or genuine challenger to cultural hegemony but just the Polish administrative choice when lacking Kyiv itself. I do not think there is much reason to call this culture anything other than Kyivan, particularly because of the prestige status of Kyiv as the pregenitor of the Rus' cultural system.

The difficult candidates are Polatskian, Smolenskian, and Galician. I'm not absolutely satisfied with either. Polotsk was not the only relevant political player in the area - there is also Vitebsk. Similarly, Halych had largely been surpassed by Lviv in significance even at game-start. Very much open to alternative suggestions for these two. One possible suggestion I suggest with considerable caution is to, despite the slight ahistoricity, call Polatskian "Belarusian", which is at least neutral to the potential playable tags in the area, but is using a term that would not have been recognised at the time. No real good suggestions for Smolensk either.

Other potential cultures: My view is that there is a reasonable argument to consider giving Pskov its own culture to represent the separate civic culture it formed from Novgorod. There is also potentially an argument for a culture to cover the Ryazan-Murom area, given the length of time for which Ryazan resisted incorporation into Moscow. However, I do want to be careful with creating too many disparate cultures.

Dynamics
Finally, how do we go from 1337 to 1838? How can the game represent the emergence of Russia, Ukraine, and Belarus (or perhaps more pertinently for 1838, Russia, White Russia, and Little Russia).

This is a little hard to say without knowing how relevant cultural dynamics work. However, in general this is the systems that would seem to be needed:

Separatist Revolts: if the Khmelnytsky Uprising is a separatist revolt, you can get the outline of Ukraine began to form IRL. If the revolt starts in the Ukrainian culture area, but is successful enough to liberate Rus' cultures under Polish control generally, then you end up with large parts of modern Ukraine under the control of a state with Ukraine primary culture (even if it also contains e.g. Kyvian and Volhynian cultures among others). It is probably sufficient to have "Ukraine" be the primary TAG for the Ukrainian culture. The rest of the modern status quo is effectively just cultural assimilation as Ukrainian culture supplants Kyivan and Volhynian cultures in those areas. There would also need to be the option for a Ukrainian primary-culture TAG to take the decision to "Form Ukraine".

Although slightly ahistorical and projecting current views backwards, current Ukrainian may also appreciate the option of a decision to "Form Ukraine" available to any Rus primary culture which controls enough of the Ukrainian cultural area, allowing someone playing the principality of Kyiv to form Ukraine even if the primary culture is Kyivan rather than Ukrainian - potentially with the AI blocked from taking this.

Getting Belarusian to emerge is more complex. One option is for Belarusian culture to emerge in around the 1600s, and for any Rus pops under the control of the Lithuania tag to began to convert to Belarusian, with any TAG that has the primary culture Belarusian and controls enough territory being able to Form Belarus. The other option, mooted above, is just for the Belarusian culture to be present from the start instead of being called Polatskian. I don't think there's an easy answer here.

Finally, Russian. As mooted before, my view is the best way to handle this is with the Form Russia decision, where any sufficiently dominant TAG that controls enough of the Rus area is allowed to switch to the TAG named Russia. On switching, that TAG's primary culture and court language are dynamically renamed to "Russian", if dynamic culture renaming is possible. Again, although slightly projecting backwards, Ukrainian and Belarusian players may also appreciate the existence of a decision to Form Rus, which is exactly the same decision but the TAG is called Rus, and the primary culture and court language are dynamically renamed to "Rus"- again potentially with the AI blocked from taking this, according to taste and sensibility. These represent imperial proclamations of ambition and primacy in the area.

Finally, culture conversion - culture should be relatively strongly propogated from the capital of a given TAG with the power dropping off over geographic distance, such that if e.g. Moscow-Russia controls Smolensk for a time, then Smolensk's culture should fairly easily change to Russian, but if Moscow-Russia controls Kyiv for a time, then Kyiv's cultural change is more resistant because of the sheer distance from Moscow and the difficulty in norms being propogated across such an area.

Conclusion
I'm hoping as many people as possible can sign up to this scheme - I think it fairly represents the starting layout and allows for a trend towards a final layout. There are a few difficult edge cases - the position of Pskov and Ryazan, the status of Belarusian - but for the most part I think it presents the similarities between the cultures and the general dialect continuum that existed across the area, whilst at the same time recognising the fragmentation that characterised the area throughouth the 1300s and having an awareness of modern sensibilities.

More than willing to take on suggestions.



While making suggestions to improve the game experience, it is probably better to avoid trying to completely remake or fix things that already work well but just need some adjustments. I think there are some issues with these suggestions. Let me try to explain why.


  1. Dialects

Dialects have only a cosmetic function and don’t influence anything else in Project Caesar, as was explained by the developers earlier. The existence of any dialect in the game (regardless of how precisely we want to show dialectal divisions) can only be justified by its ability to provide cosmetic content (unique location names and/or unique given names). In my opinion (correct me if I’m wrong), only four of them have that ability. Of course, using names like "Ukrainian" and "Belarusian" is anachronistic in 1337, but we have two choices here: either use them anyway or change them to "North Ruthenian" and "South Ruthenian" (these terms are sometimes used in historiography to describe northern and southern variations of vernacular Ruthenian that, in the future, would give rise to modern Ukrainian and Belarusian languages). The latter option avoids anachronism but may be too sterile and less flavorful, making it harder for the average player to understand.


  • Languages

I disagree with uniting Russian and Ruthenian into one single East Slavic language. There is general consensus among linguists that the XIV century represents a focal point in the division of Old East Slavic into Russian and Ruthenian, and they continued to grow increasingly distant. Later, Ruthenian itself diverged into Ukrainian, Belarusian, and Rusyn languages by the end of the XVIII century. The linguistic map you've provided actually does show this division of written languages (письменные языки). However, the borders between languages on that map are questionable, and it also shows the Old Novgorodian dialect as a separate language. Andrei Zaliznyak, the most well-known specialist on Old Novgorodian, claimed that it didn't become a separate language and that, in later stages, Novgorodian was becoming closer to the Muscovite dialect, even before the conquest of Novgorod by Ivan III. Therefore, written Russian is the result of the convergence of Novgorodian and Muscovite elements.


Using the current language division is better because:


a) It is more in line with the linguistic developments that were happening in the EU5 timeline and, therefore, less anachronistic. Using "East Slavic" as a language fits the CK3 timeline much better than the game that ends in 1836.


b) It is consistent with the other Slavic language groups, where the West Slavic group is split into Polish and Czech-Slovak, and Bulgarian is also separated as its own South Slavic language. So, my suggestion for the language division is to keep it largely the same:


  • L1 (Language family): Slavic
  • L2 (Language): Russian, Ruthenian, Church Slavonic
  • L3 (Dialect): Russian (or Muscovite), Novgorodian, Belarusian (or North Ruthenian), Ukrainian (or South Ruthenian)

  • Cultures

I generally like how cultures are divided. I prefer "Ruthenian" over "Kyivan" and "Zalesian" over "Muscovite" (it's better to name cultures after regions than after cities, if possible). Since the border between Ruthenian and Russian languages needs to be changed in favor of the latter (as some users previously noted), an additional Russian culture should be added, whether it’s Upper Okan or, as Cuke suggested, Ryazanian (in this case, it should also include the Ryazan and Murom territories). I would rather avoid adding an "Ukrainian" culture or Ukraine tag because it is either unnecessary or anachronistic. In the XVII century, "Ukrainian" culture would have been just a merger of Ruthenian and Severian. While the term "Ukraine" sometimes had a broader meaning, it was usually limited to the lands of the Cossack Hetmanate only. Terms like "Right-bank Ukraine" and "Left-bank Ukraine" would work very well as areas, though.


  • Culture Groups

Since culture groups are used not only for different units but also for formable tags, both Russian and Ruthenian should be their own cultural groups, as well as the general East Slavic/Slavic group. It looks like the developers have put all Slavs into a single cultural group, which was surprising to me.
 
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I disagree with uniting Russian and Ruthenian into one single East Slavic language. There is general consensus among linguists that the XIV century represents a focal point in the division of Old East Slavic into Russian and Ruthenian, and they continued to grow increasingly distant.
I have two problems with this take:


1.
You will have to devide all languages we have right now.
Based on the same rules, there should be 2-3 German languages (Low German from Hansa and High German, and maybe even Dutch), multiple Italian languages (at least separate Venetian), and multiple Scandinavian (at least Swedish had its own writing)

All modern languages have diverged from common ground at around 16th century, just like Russian and Ruthenian

But, as I understand, developers are not interested in making such a fragmented map.

It is important to treat all regions equally

2.
The split happened only after the game start and only because both Moscow and Lithuania conquered half of Rus lands each. I believe it is late 15th century early 16th century. It is a midgame.

So what if this time Kyiv principality conquer Novgorod? I have a strong belief the language would not have splitted at all.

So I think by introducing a split, that yet to happen only in 100 years after the game start and only because original history went this way is totally wrong.

By the same regards why don’t we make other modern splits like Dutch(both culture and language)? Austrian? Switz?(as cultures) Swedish? Venetian?(as languages) They all formed also in 13-16th centuries.

This take is similar to the one made about Muscovite culture. Renaming it to Zalesian because Muscovy is not yet consolidated.



So in the end:
I believe the language should stay united. You can call it Rus, Ruthenian or East Slavic.

I think it is strange to make an exception here and subvert the reality of 1337, for a strange cause.

Why do we even have to move the split to 1337 if flavourful events can be added? Sharing a history behind it. The language split can be an event. If there are two equal powers - allow them to split the language. But if ether some principality wins and controls everything, or a Horde is still there, or France made a conquest challenge, the language will be kept united.
 
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I have two problems with this take:


1.
You will have to devide all languages we have right now.
Based on the same rules, there should be 2-3 German languages (Low German from Hansa and High German, and maybe even Dutch), multiple Italian languages (at least separate Venetian), and multiple Scandinavian (at least Swedish had its own writing)

All modern languages have diverged from common ground at around 16th century, just like Russian and Ruthenian

But, as I understand, developers are not interested in making such a fragmented map.

It is important to treat all regions equally

2.
The split happened only after the game start and only because both Moscow and Lithuania conquered half of Rus lands each. I believe it is late 15th century early 16th century. It is a midgame.

So what if this time Kyiv principality conquer Novgorod? I have a strong belief the language would not have splitted at all.

So I think by introducing a split, that yet to happen only in 100 years after the game start and only because original history went this way is totally wrong.

By the same regards why don’t we make other modern splits like Dutch(both culture and language)? Austrian? Switz?(as cultures) Swedish? Venetian?(as languages) They all formed also in 13-16th centuries.

This take is similar to the one made about Muscovite culture. Renaming it to Zalesian because Muscovy is not yet consolidated.



So in the end:
I believe the language should stay united. You can call it Rus, Ruthenian or East Slavic.

I think it is strange to make an exception here and subvert the reality of 1337, for a strange cause.

Why do we even have to move the split to 1337 if flavourful events can be added? Sharing a history behind it. The language split can be an event. If there are two equal powers - allow them to split the language. But if ether some principality wins and controls everything, or a Horde is still there, or France made a conquest challenge, the language will be kept united.
To keep the dialog enclosed with this thread:
if you support splitting Russian and Ruthenian, you also supporting Muscovite as a name of a culture.
And if you want Zalesian, than you cannot advocate for the split
 
There is general consensus among linguists that the XIV century represents a focal point in the division of Old East Slavic into Russian and Ruthenian,
I sitll don't understand what this consensus is, because the map posted before talks about written standards, not dialect groups, dialectal groups are more fragmented than that
 
Has the presence of such mechanics been confirmed by the devs?
The last thing I would want is to cringe spreading of Zalessian culture to Alaska.

I assume they can on the basis you can sort of do it in EU4 (by targeting all uses of a culture with a given name and changing them for the culture with the desired name). It would be very helpful if cultures could by dynamically renamed, it would be more useful than just for Russia - such as renaming the culture that forms Spain "Spanish", so that e.g. Aragonese becomes Spanish if Aragon forms Spain rather than Castile.
 
I have two problems with this take:


1.
You will have to devide all languages we have right now.
Based on the same rules, there should be 2-3 German languages (Low German from Hansa and High German, and maybe even Dutch), multiple Italian languages (at least separate Venetian), and multiple Scandinavian (at least Swedish had its own writing)

All modern languages have diverged from common ground at around 16th century, just like Russian and Ruthenian

But, as I understand, developers are not interested in making such a fragmented map.

It is important to treat all regions equally

2.
The split happened only after the game start and only because both Moscow and Lithuania conquered half of Rus lands each. I believe it is late 15th century early 16th century. It is a midgame.

So what if this time Kyiv principality conquer Novgorod? I have a strong belief the language would not have splitted at all.

So I think by introducing a split, that yet to happen only in 100 years after the game start and only because original history went this way is totally wrong.

By the same regards why don’t we make other modern splits like Dutch(both culture and language)? Austrian? Switz?(as cultures) Swedish? Venetian?(as languages) They all formed also in 13-16th centuries.

This take is similar to the one made about Muscovite culture. Renaming it to Zalesian because Muscovy is not yet consolidated.



So in the end:
I believe the language should stay united. You can call it Rus, Ruthenian or East Slavic.

I think it is strange to make an exception here and subvert the reality of 1337, for a strange cause.

Why do we even have to move the split to 1337 if flavourful events can be added? Sharing a history behind it. The language split can be an event. If there are two equal powers - allow them to split the language. But if ether some principality wins and controls everything, or a Horde is still there, or France made a conquest challenge, the language will be kept united.
1) Many languages are already made separate on this level: Spanish and Portuguese, Gallo-Italic and Italian, Lechitic and Czech-Slovak etc. I think linguistic map of Western Europe is not final and devs will keep updating it ( I've already saw suggestions to add Sardinian language as well as Low German etc.) For now we should at least keep consistency inside Slavic language family as it is much easier to do. It would be weird to see Lechitic, Czech-Slovak languages and...East Slavic..
2) The split happened much earlier than you suggest, not in 16th century. Here you can find a compilation of XIV century documents in Ruthenian, first ones of them are from Galicia-Volhynia. It can be easily seen that language here is much more understandable and easier to read than language of Kievan Rus'. I'm not even talking abount lots of documents produced in chancery of Grand Duke Vytautas in Ruthenian. Also this period of time (XIV-XVII centuries is important point in history of not only Ruthenian but also of Russian language (старорусский язык), before reforms of Peter the Great influenced Russian language considerably.
1734473405386.png


3) I suggested Zalesian just to avoid naming cultures after cities, not because of "consoliation" reason (for the same reason I prefer Ruthenian to "Kyivan" a bit more). But Muscovite culture can stay if you so insist on it, I don't have any strong antipathy to that name (It;s just matter of taste how to call this culture).
 
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Not in Project Caesar. The oft-quoted example is the fragmentation of the French nation.
So, at the end of the day, the question is not "do cultural differences among Russians warrant separate cultures?" The question is "what cultural groupings can we have and name at such granular level of detail".
The problem is that the cultural mechanics themselves simply don't support this.