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I thought it might be quite useful to try and find a consensus position that most people will sign up to or at least acknowledge as a happy medium for the developers with respect to dialect and culture.

I see the following problems and principles:

  • The word "Russian" has to be handled with great care, because of the modern context. In the context of Europe in the 1300s, "Russia" pertains to those people who would have identified or would have been identified by others as of the Rus. This would have encompassed a wide swathe of peoples from what is now Ukraine all the way through modern Russia. In the modern context, "Russia" usually pertains to the state of Russia, and labelling cultures or dialects as related to or subordinate to a Russian category carries potential nationalist overtones.
  • The words "Ukrainian" and "Belarusian" equally have to be handled with great care, because in the context of Europe in the 1300s, neither word meant what it did today. "Ukrainian" referred specifically to those parts of the territory of the Rus which bordered the steppes, but was used for such territories running all the way from what is modern left-bank Ukraine to as far north as Ryazan (c.f. the Kievan Chronicle). The term did not become the established term for the broad area or peoples we currently recognise as Ukrainian until the late 1600s. Similarly, "Belarusian", in the form of Alba Russiae, initially referred simply to Rus peoples and areas not under direct Mongol control, and in any event was an exonym, which was not adopted as an endonym in the form Byelorussia, until the early 1800s.
  • Cultural names which are named after major cities have some problems, because of the extreme fragmentation in the early 1300s owing to Tatar influence, and bearing in mind the potential for history in EU5 to diverge from our own history. It is entirely plausible that Tver could become the dominant north-eastern state of the Rus people, particularly under player control, creating a dissonance if the culture of Tver is Moskovian or otherwise related to the city of Moscow/Moskva. The sole exception is perhaps Novgorodian, because the political area controlled by Novgorod was extensive and less-fragmented with few alternative power-players, with only real exception being Pskov. Similarly cultural names which portray grander imperial aspirations like Russia also need care, because in this alternate history it is entirely plausible that Russia could be formed from Kyiv and the ruling culture be from the aristocracy of Kyiv.
  • Equally, cultural names need to have some kind of cultural bearing. "compass-point" culture names like "North Russian" or "South Russian" present significant immersion problems for players, and do not feel like real identities to build a polity around or create an engaging playthrough. There is therefore a need to identify "clusters" of players who competed for control of a given area, and try and find a touchstone identity - groups like Moscow-Tver, or
  • This is less of an issue for dialects, because dialectical divisions are necessarily arbitrary even compared to cultural divisions, and because dialects are not expected to form the sole touchstone for any kind of self-identity.
  • Although it is not guaranteed that EU5 follow our own history, it should at least allow for own history as a possible outcome. Consequently, there should be some way for the modern understandings of the words "Russia", "Ukraine", and "Belarus" to arise (or if not modern, at least the understanding of them in the mid-1800s).

With this in mind:

Languages in 1337
L1 (Language Group): Slavic
L2 (Language): East Slavic, Church Slavonic
L3 (Dialect): North-East Rus, North Rus, Central Rus, South Rus, South-West Rus


As per this map, which I note all users have generally accepted as a reasonably approximate presentation of the system on the ground at the time. All the dialects are dialects of East Slavic, which is a single language. The only relevant non-dialect is Church Slavonic.

View attachment 1232392

Cultures in 1337
L1 (Culture Group): Rus
L2 (Culture): Novgorodian, Zalessian, Severian, Ukrainian, Polatskian, Kyivan, Volhynian, Galician, Smolenskian


Corresponding very approximately to the map below: Novgorodian to the territory controlled by the principality of Novgorod, Zalessian to the territory controlled by the principality of Rostov-Suzal, Severian to the territory controlled by the principality of Chernigov, Polatskian to the territory controlled by the principality of Polotsk, Ukrainian to the territory controlled by the principality of Pereyalsv, Kyivan to the territory controlled by the principality of Kyiv, Volhynian to the territory controlled by the principality of Volhynia, Smolenskian to the principality of Smolensk, and Galician to the territory controlled by the principality of Halych. Murom-Ryazan would also have Zalessian culture, rather than a distinct culture.

View attachment 1232401

Why this solution? For the following reasons: the disintegration and fragmentation of the Rus' after the Mongol invasion was at least in some respects quasi-legalistic. Principalities typically collapsed into apanages which still recognised the role of a senior prince or overarching legal framework, such as the title of Grand Prince of Vladimir for the Zalessian area. Polities in each of these areas typically pushed for control or consolidation of their own bloc before pushing towards other areas. Using the broad areas of the principalities just prior to the Mongol invasion therefore creates the broad sociocultural structures any given polity would be wanting and have motivation to unify.

The names broadly avoid being tied to any one specific city, allowing for e.g a dominant Tver. There are five exceptions - Kyivan (after Kyiv), Novgorodian (after Novgorod), Polatskian (after Polotsk), Smolenskian (after Smolensk), and Galician (after Halych) (also technically Volhynia is named after a city, but a semi-mythical one so we'll ignore that).

Can we justify these? For two, my view is we can. Novgorod was the only real power player in the cultural area described above, which was for the most part unified throughout the game period either under Novgorod itself or subsequently under Moskva-Russia. The sole exception would be the pesky and troublesome Pskov, which was often de facto independent of Novgorod and carved out its own niche. The difficulty is that it is very difficult to identify an alternative cultural name, because the dialect is typically called Old Novgorodian, the corresponding Kyivan Rus' principality was Novgorod, and Veliky Novgorod was the dominant power for the early game period without much exception. I am not aware of a satisfactory alternative geographic or cultural term.

The cultural area marked as Kyivan was always united together with Kyiv in much the same way, either under the Principality of Kyiv or later under the Kyiv Voivodeship. The sole exception is when half of the Kyiv Voivodeship was succeeded to Russia and the remaining portion was assigned the capital of Zhytomyr, but a) the bulk of the Kyivan cultural area was still associated with Kyiv, and b) Zhytomyr was not any kind of independent player or genuine challenger to cultural hegemony but just the Polish administrative choice when lacking Kyiv itself. I do not think there is much reason to call this culture anything other than Kyivan, particularly because of the prestige status of Kyiv as the pregenitor of the Rus' cultural system.

The difficult candidates are Polatskian, Smolenskian, and Galician. I'm not absolutely satisfied with either. Polotsk was not the only relevant political player in the area - there is also Vitebsk. Similarly, Halych had largely been surpassed by Lviv in significance even at game-start. Very much open to alternative suggestions for these two. One possible suggestion I suggest with considerable caution is to, despite the slight ahistoricity, call Polatskian "Belarusian", which is at least neutral to the potential playable tags in the area, but is using a term that would not have been recognised at the time. No real good suggestions for Smolensk either.

Other potential cultures: My view is that there is a reasonable argument to consider giving Pskov its own culture to represent the separate civic culture it formed from Novgorod. There is also potentially an argument for a culture to cover the Ryazan-Murom area, given the length of time for which Ryazan resisted incorporation into Moscow. However, I do want to be careful with creating too many disparate cultures.

Dynamics
Finally, how do we go from 1337 to 1838? How can the game represent the emergence of Russia, Ukraine, and Belarus (or perhaps more pertinently for 1838, Russia, White Russia, and Little Russia).

This is a little hard to say without knowing how relevant cultural dynamics work. However, in general this is the systems that would seem to be needed:

Separatist Revolts: if the Khmelnytsky Uprising is a separatist revolt, you can get the outline of Ukraine began to form IRL. If the revolt starts in the Ukrainian culture area, but is successful enough to liberate Rus' cultures under Polish control generally, then you end up with large parts of modern Ukraine under the control of a state with Ukraine primary culture (even if it also contains e.g. Kyvian and Volhynian cultures among others). It is probably sufficient to have "Ukraine" be the primary TAG for the Ukrainian culture. The rest of the modern status quo is effectively just cultural assimilation as Ukrainian culture supplants Kyivan and Volhynian cultures in those areas. There would also need to be the option for a Ukrainian primary-culture TAG to take the decision to "Form Ukraine".

Although slightly ahistorical and projecting current views backwards, current Ukrainian may also appreciate the option of a decision to "Form Ukraine" available to any Rus primary culture which controls enough of the Ukrainian cultural area, allowing someone playing the principality of Kyiv to form Ukraine even if the primary culture is Kyivan rather than Ukrainian - potentially with the AI blocked from taking this.

Getting Belarusian to emerge is more complex. One option is for Belarusian culture to emerge in around the 1600s, and for any Rus pops under the control of the Lithuania tag to began to convert to Belarusian, with any TAG that has the primary culture Belarusian and controls enough territory being able to Form Belarus. The other option, mooted above, is just for the Belarusian culture to be present from the start instead of being called Polatskian. I don't think there's an easy answer here.

Finally, Russian. As mooted before, my view is the best way to handle this is with the Form Russia decision, where any sufficiently dominant TAG that controls enough of the Rus area is allowed to switch to the TAG named Russia. On switching, that TAG's primary culture and court language are dynamically renamed to "Russian", if dynamic culture renaming is possible. Again, although slightly projecting backwards, Ukrainian and Belarusian players may also appreciate the existence of a decision to Form Rus, which is exactly the same decision but the TAG is called Rus, and the primary culture and court language are dynamically renamed to "Rus"- again potentially with the AI blocked from taking this, according to taste and sensibility. These represent imperial proclamations of ambition and primacy in the area.

Finally, culture conversion - culture should be relatively strongly propogated from the capital of a given TAG with the power dropping off over geographic distance, such that if e.g. Moscow-Russia controls Smolensk for a time, then Smolensk's culture should fairly easily change to Russian, but if Moscow-Russia controls Kyiv for a time, then Kyiv's cultural change is more resistant because of the sheer distance from Moscow and the difficulty in norms being propogated across such an area.

Conclusion
I'm hoping as many people as possible can sign up to this scheme - I think it fairly represents the starting layout and allows for a trend towards a final layout. There are a few difficult edge cases - the position of Pskov and Ryazan, the status of Belarusian - but for the most part I think it presents the similarities between the cultures and the general dialect continuum that existed across the area, whilst at the same time recognising the fragmentation that characterised the area throughouth the 1300s and having an awareness of modern sensibilities.

More than willing to take on suggestions.
I have one big question to your proposal, how will you create content for these 5 proposed dialects?
L3 (Dialect): North-East Rus, North Rus, Central Rus, South Rus, South-West Rus
What will be different for South Rus dialect and South-West Rus dialect? Which character names, or locations? How will be Kyiv renamed if Volhynia takes it? Or how will be Lviv renamed if Kyiv takes it? Or you want them to be completely the same, then what is the point of having these two dialects?

Then the Central Rus dialect will probably have modern Belarusian language flavour, than according to this division you will have it far to the east and south.
I'm really curious because I don't get it. It will cause only a shitstorm from the players who will buy the game and did not have a clue about this forum and discussions.

The way the devs have designed it now with minor corrections around the Verkhovian duchies will solve all these problems while being not far from the historical reality where it is needed. And I only support the ways to create unified Ukrainian, Belarusian, Russian cultures/languages via events/mechanic since mid 1600s (Age of Absolutism).

Also, a small correction about this statement:
The term did not become the established term for the broad area or peoples we currently recognise as Ukrainian until the late 1600s.
It's not a big deal here, but it probably happened by the beginning of the XVI century, because in the mid-XVI century it was already documented in various sources, that survived to this day (European map of the Black Sea region used by Motiel (created before 1580), Peresopnytsia Gospel (1556), Polish diaries (1585))
 
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I have one big question to your proposal, how will you create content for these 5 proposed dialects?

What will be different for South Rus dialect and South-West Rus dialect? Which character names, or locations? How will be Kyiv renamed if Volhynia takes it? Or how will be Lviv renamed if Kyiv takes it? Or you want them to be completely the same, then what is the point of having these two dialects?

Then the Central Rus dialect will probably have modern Belarusian language flavour, than according to this division you will have it far to the east and south.
I'm really curious because I don't get it. It will cause only a shitstorm from the players who will buy the game and did not have a clue about this forum and discussions.

The way the devs have designed it now with minor corrections around the Verkhovian duchies will solve all these problems while being not far from the historical reality where it is needed. And I only support the ways to create unified Ukrainian, Belarusian, Russian cultures/languages via events/mechanic since mid 1600s (Age of Absolutism).

Also, a small correction about this statement:

It's not a big deal here, but it probably happened by the beginning of the XVI century, because in the mid-XVI century it was already documented in various sources, that survived to this day (European map of the Black Sea region used by Motiel (created before 1580), Peresopnytsia Gospel (1556), Polish diaries (1585))
I would suggest naming the L2 language not "East Slavic language" and not "Russian language", but "Rus language," since all the L3 dialects contain "Rus" in its names (Northern Rus, Central Rus and so on).
 
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I would suggest naming the L2 language not "East Slavic language" and not "Russian language", but "Rus language," since all the L3 dialects contain "Rus" in its names (Northern Rus, Central Rus and so on).
My position is that having 2 languages is the right decision because literally the vast majority of Russian, Belarusian, Ukrainian scientists consider the XIV century as the start of the era of two separate languages – Old Russian and Old Belarusian/Ukrainian. There is no argument there.And there have been posted several books, links here.

Also separation Ruthenian (for the territories of modern-day Ukraine/Belarus), Russian (for the territories that are associated with modern-day Russia) and Rus (for the whole Kyivan Rus territory) is a great way to avoid tons of shitstorm and the game would only benefit.
So I would leave the term Rus for CK3 :D
 
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Suggestion: add Ryazanian culture
In order to resolve a problem of Ruthenian language spreading too much to the east and to add representation to southern Russian culture alongside northern (Novgorodian) and central (Muscovite) I suggest to add Ryazanian culture in Oka and Ryazan areas. Having both these areas represented as Ryazanian can be justified by:
1) Simillarity of vernaculars of these two areas that formed base for southern Russian dialect (correct me if I'm wrong)
2) Special "frontier" location of these areas
3) Balance considerations
Cultures (new).png

Borders would probably need some adjustment, particularly with the Tatars (they look buggy) but generally I wanted to include Upper Oka principalities (Karachev,Novosil, Tarusa and Kozelsk) as well as principalities in Ryazan area ( Ryazan, Pronsk and Murom) Linguistic map in this case should be adjusted accordingly ( Ruthenian language would no longer be present in Oka area)
 
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Suggestion: add Ryazanian culture
In order to resolve a problem of Ruthenian language spreading too much to the east and to add representation to southern Russian culture alongside northern (Novgorodian) and central (Muscovite) I suggest to add Ryazanian culture in Oka and Ryazan areas. Having both these areas represented as Ryazanian can be justified by:
1) Simillarity of vernaculars of these two areas that formed base for southern Russian dialect (correct me if I'm wrong)
2) Special "frontier" location of these areas
3) Balance considerations
View attachment 1233668
Borders would probably need some adjustment, particularly with the Tatars (they look buggy) but generally I wanted to include Upper Oka principalities (Karachev,Novosil, Tarusa and Kozelsk) as well as principalities in Ryazan area ( Ryazan, Pronsk and Murom) Linguistic map in this case should be adjusted accordingly ( Ruthenian language would no longer be present in Oka area)
Exactly.
Someone had a good suggestion earlier, a good name would be also Verkhovian culture, because those Oka principalities were called Verkhovian (Верховские княжества).
 
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Wake up mum! Wake up dad! SantaDaveUK has visited!

Lumber12.42%
Livestock10.99%
Wild Game10.19%
Fish8.96%
Wheat5.84%
Fur4.83%
Legumes3.94%
Wool3.25%
Rice2.81%
Fruit2.75%
Sturdy Grains2.48%
Cotton2.35%
Stone2.28%
Fiber Crops2.11%
Clay2.03%
Iron1.90%
Maize1.80%
Salt1.79%
Horses1.64%
Sand1.32%
Gold1.19%
Wine1.09%
Medicaments1.04%
Copper0.98%
Dates0.86%
Spices0.69%
Gems0.61%
Silk0.61%
Silver0.60%
Ivory0.56%
Marble0.47%
Lead0.44%
Tea0.44%
Coal0.43%
Sugar0.43%
Dyes0.42%
Olives0.40%
Pearls0.39%
Tin0.37%
Alum0.36%
Elephants0.34%
Tobacco0.28%
Soybeans0.27%
Cocoa0.23%
Incense0.16%
Saltpeter0.16%
Mercury0.15%
Amber0.15%
Potatoes0.13%
Coffee0.07%
I'm a little sad that there isn't a "Bees" raw material, considering how important honey and beeswax were for Novgorod's economy and Eastern Europe in general.
I mean, candles in orthodox and catholic churches must have been made out of something, right?
 
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I'm a little sad that there isn't a "Bees" raw material, considering how important honey and beeswax were for Novgorod's economy and Eastern Europe in general.
I mean, candles in orthodox and catholic churches must have been made out of something, right?
Honey/Apiary products have been suggested numerous times as a trade good, there’s been multiple threads about it too. Not sure why they haven’t added it.
 
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My position is that having 2 languages is the right decision because literally the vast majority of Russian, Belarusian, Ukrainian scientists consider the XIV century as the start of the era of two separate languages – Old Russian and Old Belarusian/Ukrainian. There is no argument there.And there have been posted several books, links here.

Also separation Ruthenian (for the territories of modern-day Ukraine/Belarus), Russian (for the territories that are associated with modern-day Russia) and Rus (for the whole Kyivan Rus territory) is a great way to avoid tons of shitstorm and the game would only benefit.
So I would leave the term Rus for CK3 :D
Yes, you are correct. In the 14th century, two distinct languages clearly stand out: Old Russian (the ancestor of modern Russian) and Ruthenian (the ancestor of Ukrainian and Belarusian). However, the name "Ruthenian" is somewhat debatable, as its speakers referred to themselves as ruski (not to be confused with the way Russians refer to themselves as russkie).

Old Russian language
Old Russian.jpg


Ruthenian (Ruski) language
Ruthenian.jpg


As you can see they writes similar because has the common origin.

My suggestion regarding "Rus Language" was based on the fact that the name for the L2 language was proposed as "East Slavic language", when it specifically refers to the language of Rus' from the 9th to 13th centuries. In Russian, it is called Drevnerussky (Antient Russian), not Starorussky (Old Russian).
The linguistic timeline is as follows: "Antient Russian"/"East Slavic language" (Rus', 9-13 centuries) -> "Old Russian" (Principalities and then Russian Tsardom, 14 - 17 centuries) -> "Modern Russian" (17 century - nowadays) with its subperiods like "modern" version, "before revolutionary" version and others versions, but it's more for Victoria 3.

So, yes the term "Rus" for CK3. In 14 century and after the term "Rus" or the term "successor of Rus" can be used as Casus Belli for recapturing all territories which were a part of Rus.
 
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A Proposal for Languages/Dialects of the russian Region:
View attachment 1229443
Green Line: written Ruthenian
Yellow Line: written Russian/Muscovite
Blue Line: written Novgorodian

The coloured Regions show the actual spoken Dialects inside the dialect Continuum that still existed in that time period.

I like the Basis of Language as Ruthenian and Russian as they are based on the literary Standard that later made clear Distinctions between the Langauges but would suggest that Dialects could be changed to the historical Dialects/Languages of the actual time Period as shown in this Map.
It's a decent guideline but there are a few issues - most notably that the written standard is a byproduct of being ruled by Lithuania vs not, which is a development that had barely begun in 1337. On the other hand, using the exact dialect boundaries would also be a dubious choice if you want plausible history until 1837. I think this is best used as one of many inspirations, rather than as the main one.
 
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I thought it might be quite useful to try and find a consensus position that most people will sign up to or at least acknowledge as a happy medium for the developers with respect to dialect and culture.

I see the following problems and principles:

  • The word "Russian" has to be handled with great care, because of the modern context. In the context of Europe in the 1300s, "Russia" pertains to those people who would have identified or would have been identified by others as of the Rus. This would have encompassed a wide swathe of peoples from what is now Ukraine all the way through modern Russia. In the modern context, "Russia" usually pertains to the state of Russia, and labelling cultures or dialects as related to or subordinate to a Russian category carries potential nationalist overtones.
  • The words "Ukrainian" and "Belarusian" equally have to be handled with great care, because in the context of Europe in the 1300s, neither word meant what it did today. "Ukrainian" referred specifically to those parts of the territory of the Rus which bordered the steppes, but was used for such territories running all the way from what is modern left-bank Ukraine to as far north as Ryazan (c.f. the Kievan Chronicle). The term did not become the established term for the broad area or peoples we currently recognise as Ukrainian until the late 1600s. Similarly, "Belarusian", in the form of Alba Russiae, initially referred simply to Rus peoples and areas not under direct Mongol control, and in any event was an exonym, which was not adopted as an endonym in the form Byelorussia, until the early 1800s.
  • Cultural names which are named after major cities have some problems, because of the extreme fragmentation in the early 1300s owing to Tatar influence, and bearing in mind the potential for history in EU5 to diverge from our own history. It is entirely plausible that Tver could become the dominant north-eastern state of the Rus people, particularly under player control, creating a dissonance if the culture of Tver is Moskovian or otherwise related to the city of Moscow/Moskva. The sole exception is perhaps Novgorodian, because the political area controlled by Novgorod was extensive and less-fragmented with few alternative power-players, with only real exception being Pskov. Similarly cultural names which portray grander imperial aspirations like Russia also need care, because in this alternate history it is entirely plausible that Russia could be formed from Kyiv and the ruling culture be from the aristocracy of Kyiv.
  • Equally, cultural names need to have some kind of cultural bearing. "compass-point" culture names like "North Russian" or "South Russian" present significant immersion problems for players, and do not feel like real identities to build a polity around or create an engaging playthrough. There is therefore a need to identify "clusters" of players who competed for control of a given area, and try and find a touchstone identity - groups like Moscow-Tver, or
  • This is less of an issue for dialects, because dialectical divisions are necessarily arbitrary even compared to cultural divisions, and because dialects are not expected to form the sole touchstone for any kind of self-identity.
  • Although it is not guaranteed that EU5 follow our own history, it should at least allow for own history as a possible outcome. Consequently, there should be some way for the modern understandings of the words "Russia", "Ukraine", and "Belarus" to arise (or if not modern, at least the understanding of them in the mid-1800s).

With this in mind:

Languages in 1337
L1 (Language Group): Slavic
L2 (Language): East Slavic, Church Slavonic
L3 (Dialect): North-East Rus, North Rus, Central Rus, South Rus, South-West Rus


As per this map, which I note all users have generally accepted as a reasonably approximate presentation of the system on the ground at the time. All the dialects are dialects of East Slavic, which is a single language. The only relevant non-dialect is Church Slavonic.

View attachment 1232392

Cultures in 1337
L1 (Culture Group): Rus
L2 (Culture): Novgorodian, Zalessian, Severian, Ukrainian, Polatskian, Kyivan, Volhynian, Galician, Smolenskian


Corresponding very approximately to the map below: Novgorodian to the territory controlled by the principality of Novgorod, Zalessian to the territory controlled by the principality of Rostov-Suzal, Severian to the territory controlled by the principality of Chernigov, Polatskian to the territory controlled by the principality of Polotsk, Ukrainian to the territory controlled by the principality of Pereyalsv, Kyivan to the territory controlled by the principality of Kyiv, Volhynian to the territory controlled by the principality of Volhynia, Smolenskian to the principality of Smolensk, and Galician to the territory controlled by the principality of Halych. Murom-Ryazan would also have Zalessian culture, rather than a distinct culture.

View attachment 1232401

Why this solution? For the following reasons: the disintegration and fragmentation of the Rus' after the Mongol invasion was at least in some respects quasi-legalistic. Principalities typically collapsed into apanages which still recognised the role of a senior prince or overarching legal framework, such as the title of Grand Prince of Vladimir for the Zalessian area. Polities in each of these areas typically pushed for control or consolidation of their own bloc before pushing towards other areas. Using the broad areas of the principalities just prior to the Mongol invasion therefore creates the broad sociocultural structures any given polity would be wanting and have motivation to unify.

The names broadly avoid being tied to any one specific city, allowing for e.g a dominant Tver. There are five exceptions - Kyivan (after Kyiv), Novgorodian (after Novgorod), Polatskian (after Polotsk), Smolenskian (after Smolensk), and Galician (after Halych) (also technically Volhynia is named after a city, but a semi-mythical one so we'll ignore that).

Can we justify these? For two, my view is we can. Novgorod was the only real power player in the cultural area described above, which was for the most part unified throughout the game period either under Novgorod itself or subsequently under Moskva-Russia. The sole exception would be the pesky and troublesome Pskov, which was often de facto independent of Novgorod and carved out its own niche. The difficulty is that it is very difficult to identify an alternative cultural name, because the dialect is typically called Old Novgorodian, the corresponding Kyivan Rus' principality was Novgorod, and Veliky Novgorod was the dominant power for the early game period without much exception. I am not aware of a satisfactory alternative geographic or cultural term.

The cultural area marked as Kyivan was always united together with Kyiv in much the same way, either under the Principality of Kyiv or later under the Kyiv Voivodeship. The sole exception is when half of the Kyiv Voivodeship was succeeded to Russia and the remaining portion was assigned the capital of Zhytomyr, but a) the bulk of the Kyivan cultural area was still associated with Kyiv, and b) Zhytomyr was not any kind of independent player or genuine challenger to cultural hegemony but just the Polish administrative choice when lacking Kyiv itself. I do not think there is much reason to call this culture anything other than Kyivan, particularly because of the prestige status of Kyiv as the pregenitor of the Rus' cultural system.

The difficult candidates are Polatskian, Smolenskian, and Galician. I'm not absolutely satisfied with either. Polotsk was not the only relevant political player in the area - there is also Vitebsk. Similarly, Halych had largely been surpassed by Lviv in significance even at game-start. Very much open to alternative suggestions for these two. One possible suggestion I suggest with considerable caution is to, despite the slight ahistoricity, call Polatskian "Belarusian", which is at least neutral to the potential playable tags in the area, but is using a term that would not have been recognised at the time. No real good suggestions for Smolensk either.

Other potential cultures: My view is that there is a reasonable argument to consider giving Pskov its own culture to represent the separate civic culture it formed from Novgorod. There is also potentially an argument for a culture to cover the Ryazan-Murom area, given the length of time for which Ryazan resisted incorporation into Moscow. However, I do want to be careful with creating too many disparate cultures.

Dynamics
Finally, how do we go from 1337 to 1838? How can the game represent the emergence of Russia, Ukraine, and Belarus (or perhaps more pertinently for 1838, Russia, White Russia, and Little Russia).

This is a little hard to say without knowing how relevant cultural dynamics work. However, in general this is the systems that would seem to be needed:

Separatist Revolts: if the Khmelnytsky Uprising is a separatist revolt, you can get the outline of Ukraine began to form IRL. If the revolt starts in the Ukrainian culture area, but is successful enough to liberate Rus' cultures under Polish control generally, then you end up with large parts of modern Ukraine under the control of a state with Ukraine primary culture (even if it also contains e.g. Kyvian and Volhynian cultures among others). It is probably sufficient to have "Ukraine" be the primary TAG for the Ukrainian culture. The rest of the modern status quo is effectively just cultural assimilation as Ukrainian culture supplants Kyivan and Volhynian cultures in those areas. There would also need to be the option for a Ukrainian primary-culture TAG to take the decision to "Form Ukraine".

Although slightly ahistorical and projecting current views backwards, current Ukrainian may also appreciate the option of a decision to "Form Ukraine" available to any Rus primary culture which controls enough of the Ukrainian cultural area, allowing someone playing the principality of Kyiv to form Ukraine even if the primary culture is Kyivan rather than Ukrainian - potentially with the AI blocked from taking this.

Getting Belarusian to emerge is more complex. One option is for Belarusian culture to emerge in around the 1600s, and for any Rus pops under the control of the Lithuania tag to began to convert to Belarusian, with any TAG that has the primary culture Belarusian and controls enough territory being able to Form Belarus. The other option, mooted above, is just for the Belarusian culture to be present from the start instead of being called Polatskian. I don't think there's an easy answer here.

Finally, Russian. As mooted before, my view is the best way to handle this is with the Form Russia decision, where any sufficiently dominant TAG that controls enough of the Rus area is allowed to switch to the TAG named Russia. On switching, that TAG's primary culture and court language are dynamically renamed to "Russian", if dynamic culture renaming is possible. Again, although slightly projecting backwards, Ukrainian and Belarusian players may also appreciate the existence of a decision to Form Rus, which is exactly the same decision but the TAG is called Rus, and the primary culture and court language are dynamically renamed to "Rus"- again potentially with the AI blocked from taking this, according to taste and sensibility. These represent imperial proclamations of ambition and primacy in the area.

Finally, culture conversion - culture should be relatively strongly propogated from the capital of a given TAG with the power dropping off over geographic distance, such that if e.g. Moscow-Russia controls Smolensk for a time, then Smolensk's culture should fairly easily change to Russian, but if Moscow-Russia controls Kyiv for a time, then Kyiv's cultural change is more resistant because of the sheer distance from Moscow and the difficulty in norms being propogated across such an area.

Conclusion
I'm hoping as many people as possible can sign up to this scheme - I think it fairly represents the starting layout and allows for a trend towards a final layout. There are a few difficult edge cases - the position of Pskov and Ryazan, the status of Belarusian - but for the most part I think it presents the similarities between the cultures and the general dialect continuum that existed across the area, whilst at the same time recognising the fragmentation that characterised the area throughouth the 1300s and having an awareness of modern sensibilities.

More than willing to take on suggestions.
This split is pretty close to what I suggested earlier, though I think there should be a couple more cultures.
Ryazan should definitely have its own culture, and I think that Okan (or Verkhovian) should be its own culture separate from Ryazanian or Severian. My reasoning is that, as you said, "Polities in each of these areas typically pushed for control or consolidation of their own bloc before pushing towards other areas"; however, Upper Oka principalities mostly lost or gained land from each other rather than from Ryazan or Chernihiv (except Tarusa, which went to Ryazan, but I think Tarusa should be in a transitional zone anyway due both to its modern dialect and to its greater proximity to Ryazan). Upper Oka principalities form a coherent and mostly self-contained block. I don't think Murom should be Ryazanian for linguistic reasons, though.
Pskov should probably have its own culture; in addition to your civic culture argument, 1) it wasn't part of the Novgorod written standard and 2) it would be subject to different linguistic changes from Novgorod as early as the 14th century.
Kyivan-Ukrainian is a split that I'm having some trouble getting behind; it makes some sense to have Ukrainian be on the borderland, but Pereyaslav had lost most of its political importance well before 1337 and its proximity to Kyiv meant that speech differences didn't have a chance to develop in real life. Where I could see a separate Ukrainian culture is in the context of Zaporizhian cossacks and the Hetmanate, or in the development of Sloboda Ukraine... it's an interesting idea.
If there is only one split near Kyiv, I think it should be Polesian vs everything else, as 1) in real life this would very roughly correspond to the 16th-century division between Poland and Lithuania (which partially led to the division between Ukrainian and Belarusian), and 2) Turov-Pinsk was just as if not more independent of Kyiv in the days of Kyivan Rus than Pereyaslav was.
 
Another, two-fold reason why I think that Okan/Verkhovian should be separate from Smolenskian and Severian is geography.

As Tinto is well aware, rivers are useful for control. Most of the area that I suggest to be Okan culture is, well, in the Oka watershed, which is part of the Volga system. By contrast, Severian is centered on the Desna River (and its tributary Seym), which is part of the Dnipro system, and Smolenskian is centered on various tributaries of the Dnipro as well (with the entirety of Psel being included in Dnipro Ukrainian). Should large powers capable of enforcing a national rather than regional identity arise, they would be a bit more likely to be divided along these watersheds than not (and this is roughly what happened in reality, with Russia subjugating the principalities of the Upper Oka and expanding south to Kursk much sooner than Smolensk.
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The other reason why I don't think that a regional power would be capable of rising to include both Okan and Severian (as Chernihiv did under Kyivan Rus) is that after 1240 the regional power dynamic shifted immensely to favor steppe nomads, and the Golden Horde would not have allowed a power capable of challenging them to rise. Such a power would additionally be facing pressure from multiple directions without a secure front - it would border not only the Golden Horde but also Lithuania, and potentially a rising Muscovy as well. Any two of these would likely put enough pressure from two directions to prove fatal (and there is historical precent for this - in the 15th century, Lithuania would frequently ally Great Horde against Crimea and Muscovy). In fact, the only time between 1337-1837 when a regional power did rise anywhere near that area was the mid-1600s, when the Ottoman Empire was already in decline and Poland was getting Deluged.

Essentially, if a regional power did arise, it would be further away from the core of Golden Horde in the first few hundred years, and would probably follow rivers; for that reason, even though Severian, Okan, and Smolenskian are linguistically close to each other, the most realistic portrayal is to have them as different cultures.
 
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After looking through available info on Russian wikipedia and some additional sources, I got additional comments on the area around Rylsk and Kursk.
1. I was probably wrong about the extent of Severians - the area around Sevsk and Kursk should be Severian culture, rather than Okan. It was inhabited by the Severian tribe before their assimilation into Kyivan Rus and it was part of Chernihiv.

2. Olgov, Kosozhichi, Dmitriyev, and probably Fatezh locations should be part of Rylsk. Dmitriyev's clergy is known to have been dependent on the monastery of Rylsk, and the Knyaz of Rylsk was at one point allied with the Knyaz of "Lipovichsk/Lipovichesk", which is mentioned twice in the late 1200s before disappearing, and is believed to have been near Dmitriyev.
Kursk was plundered as punishment for a rebellion by the Knyaz of Rylsk against the hordes in the 1280s; it changed hands every now and then, but overall Kursk and the two locations north and east of it are fine to stay as part of Golden Horde.

3. In the early 1300s, the area between Rylsk and Kursk (Posemye) was part of Kyiv, ruled from Putyvl. I'm not sure how to represent this; perhaps as Rylsk being a vassal of Kyiv and owning Putyvl? Rylsk also seems to have been under some influence from Lithuania as early as 1300, but full control doesn't seem to have been established until about 1360, when Lithuania took control over most of Eastern Ukraine and adjacent areas from the Golden Horde.

4. Radogoshch is speculated to have been part of Novhorod-Siverskyi; however, I can't find any solid evidence.

I've updated my map from an earlier post accordingly:
1735316132054.png

And the suggested border map:
1735273085338.png
 
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I've updated my map from an earlier post accordingly:
View attachment 1236183
And the suggested border map:
View attachment 1236185

I wouldn't mark Bryansk as 100% Smolenskian, though. It used to be a Chernigov seat until about 100 years before the start date, so I would definitely mark it as a transitional zone between Polotskian/Smolenskian and Severian/Okan/Ryazanian (which are all really the same dialect that has left its mark as akanye both in Standard Russian and in shidnopolis'kyy dialect of Ukrainian and as "kh(v)" instead of "f" in the dialects stretching from the Dnieper to the Moksha).

In a perfect world we would get something like a decision to codify the court language, which would spawn a new language that all controlled languages of the family would start to assimilate to (the nobles/burghers only, of course). This way a player playing Muscovy and forming Russia would, for example, create a Russian language out of Zalessian, Novgorodian and Severian/Okan/Ryazanian. And a player playing Halych and forming Ruthenia would create a Ruthenian or a Ukrainian language out of Halychian, Kyivan and Severian/Okan/Ryazanian.
 
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Orlets.png


Brin-Navolok should be renamed to Orlets, because how important Orlets was for Russian history. According to the chronicles, Orlets was founded in 1342 (soon after the game start) by Luka Varfolomeyev as a privately owned Novgorodian fortress. In a short time, Orlets became not only a military, but also a trade and craft center of the region, and acquired the appearance of a typical Russian medieval city. It had a white limestone fortress and (most likely wooden) town. Kremlin housed administrative buildings, court and a church. Orlets is mentioned in the chronicle's "List of Russian cities far and near". In 1397, the inhabitants of Orlets voluntarily came under the rule of the Moscow prince. As a reprisal, Novgorod sent an army to deal with the rebellion. Orlets governor and some boyars were uprehended, rest of the inhabitants swore allegiance to Novgorod and city itself was destroyed. Likely the inhabitants were moved to Kholmogory that existed long before and after Orlets. Memory of this town was preserved only in the form of a toponym. The modern village of Orletsy is located on the opposite bank of the river. Without this rebellion, Orlets could have rivaled or even taken over the role of Kholmogory and later Arhangelsk but now it is just an empty riverside.

At the same time, first mention of Brin-Navolok is from 1722 when a chapel of Siya monastary was built there. Because of distance from monastry, both congregations separated from each other in time and in 1870 locals asked to separate them from Siya parish

Osada_licevoj_letopisnyj_svod2.jpg

(the siege of Orlets by Novgorodians in 1398)

/edit. I noticed after posting it that Brin-Navolok is actually far better fit for replacement than Siya. Siya had at least some significance during the time of the game because of Antonievo-Siysky Monastery that was founded by Saint Anthony in 1520. It also makes geographically more sense because Orelets was on the same side of the Dvina river as Brin-Navolok is and because the borders of locatins follow that river.
 
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I would like to see the location of Sergiyev Posad added just Northeast of Moscow and Pushkino. It served as the religious center of Moscow and became a major town and later city in the region. It's home to the Trinity Lavra of St. Sergius, one of the most important monasteries in Russian Orthodoxy

 
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I don't know if someone else mentioned this already but the natural harbour suitability around the White Sea should be overall better than it is right now, specially between Karelia and Kola
Screenshot_20241230_202833_Chrome.jpg

If we don't consider the winter there are many bays that make for good shelters for ships
 
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I would like to see the location of Sergiyev Posad added just Northeast of Moscow and Pushkino. It served as the religious center of Moscow and became a major town and later city in the region. It's home to the Trinity Lavra of St. Sergius, one of the most important monasteries in Russian Orthodoxy

In fact, it existed at the earlier version of the map. The notes in the first post here say that SP is renamed to Yanovo. I couldn't find any forum suggestions to introduce Yanovo, so I think it's Tinto's own research.
I'd propose renaming Yanovo to Bogorodskoye and Bogorodskoye to Sergiyev Posad.
SP is east from Dmitrov and west from Alexandrovskaya Sloboda (Alexandrova Sloboda), then Bogorodskoye is north from SP.
then Pereyaslavl is NE from Bogorodskoye.

UPD: a reference map for the proposal with small blue dots as the existing names (counter-clockwise: Dubna, Rogachevo, Dmitrov, Pushkino, Rogozh, Kirzhach, Alexandrov, Pereyaslavl, Bogorodskoye) and red dot as SP. I didn't recognise Poreevo too, though. :-(

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Actually Sergiyev Posad is inside the borders of the location of Pushkino, just in the upper triangle next to the northern tip of Rogozh and very close to crossing the border to Bogorodskoye.

I removed it because of the size of the locations, the historical borders between the states and because in 1337 Pushkino was more relevant that Sergiyev Posad. I am going to be honest, I was not specially thrilled with removing Sergiyev Posad as I am aware of its importance, but this is one of those situation where two important settlements share a location and you have to sacrifice one in order to not ruin the whole setup due to a cascade of consequences for adding it.

That being said, Sergiyev Posad, while not having a location named after it, is in the game in other ways. More for that likely when flavor for the region is shown. :D
 
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Pskov has a weird shape
Screenshot_20241229_200411_Chrome.jpgScreenshot_20241229_200406_Chrome.jpg
Although hese two maps are respectively from 1422 and 1444 we can see that the location of Gdov doesn't extend that far east and instead it should follow the more natural border of the Plyussa river since it makes more sense, while the location of Pietālava(today's Pytalovo) in Livonia should be reshaped to reflect the area of contested terrirtory during this period, in the Poland feedback I said that it should also be moved in the province of South Pskov but after doing some more research I take that back
Screenshot_20241230_151940_Chrome.jpgScreenshot_20241230_152048_Chrome.jpg
Unfortunately I wansn't able to find any anything regarding the southern and eastern borders of the republic but in these maps it's clearly different than the one in the game but I have no idea if it's because it changed after 1337 or it's just made up due to the scarcity if information, also can you rename the two provinces to Pskov and Ostrov please?
 
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