Did you let a month pass or is this form the very start? I have noticed that for the first month, it reports wrong numbers, should correct itself once it rolls over.
- 7
- 1
Numbers directly after loading or gamestart are buggy. I think the game is running all calculations with 0% habitability?
What’s the current state of the “zone experiment”? Is it here to stay, or is it still in testing?
Well, I can already report quite the unfortunate bug. After my first colony was formed, the pops migrated away from the new planet and now keep migrating between the planets, unforming the new colony every other month, making so that no improvements can be built on it.
Update: The colony uncolonized
Void Dwellers might need some help.
This is a hefty hole to start in.
Yes, it's basically unplayable in this state. I managed to build a new zone since those are done in a few days, but it disappears each time pops migrate away because the capital area becomes deactivated.Well, I can already report quite the unfortunate bug. After my first colony was formed, the pops migrated away from the new planet and now keep migrating between the planets, unforming the new colony every other month, making so that no improvements can be built on it.
Update: The colony uncolonized
We do not consider zones an experiment.
We do believe that there are some changes that need to be made, but that the additional level allows us to provide more customization to planets and open up some interesting design space in the future.
Can confirmDisabling population migration doesn't even seem to "fix" the issue.
the Zoe till dissapears.
On my first colony I had a situation much like this, the colony grew to 105 then slid below 100 population, it seemed clear they preferred to live on Earth than on that first colony world. Every other month the city district would hide and then return. A mining district was built, which somehow replaced the City District spot in the UI entirely. I'll chalk that up as a failed run.Well, I can already report quite the unfortunate bug. After my first colony was formed, the pops migrated away from the new planet and now keep migrating between the planets, unforming the new colony every other month, making so that no improvements can be built on it.
Update: The colony uncolonized
That i unfortually a bug that seems to affect everyone right now. we need either a hotfix or hope they fix it for 3.99.5On my first colony I had a situation much like this, the colony grew to 105 then slid below 100 population, it seemed clear they preferred to live on Earth than on that first colony world. Every other month the city district would hide and then return. A mining district was built, which somehow replaced the City District spot in the UI entirely. I'll chalk that up to a failed run.
Yep it seems which ever basic resource district you build first replaces the city district entirely. It's pretty rough.On my first colony I had a situation much like this, the colony grew to 105 then slid below 100 population, it seemed clear they preferred to live on Earth than on that first colony world. Every other month the city district would hide and then return. A mining district was built, which somehow replaced the City District spot in the UI entirely. I'll chalk that up as a failed run.
Do you have a solution in mind for how to better manage the fixed job ratios that City Districts provide? Having that fixed ratio feels like that's the one thing about the otherwise really interesting system that's a dealbreaker for some, and at the very least an annoyance to many.We do believe that there are some changes that need to be made, but that the additional level allows us to provide more customization to planets and open up some interesting design space in the future.
I did some tracking for the no category/no ethics pops on the colony.On my first colony I had a situation much like this, the colony grew to 105 then slid below 100 population