The pop system is good. It needs polish - a lot of polish - but the fundamentals are already an improvement on 3.14. Features like the empire timeline are pretty underdeveloped but they're also not that important. As such, the main thing the developers need to get right is the new system of districts, zones, and buildings.
And you know what? There are some things I really like about it, and some things I really don't. So let's see if I can voice them and provide some constructive feedback.
Rural Districts:
- Zones are really good for rural districts
- Being able to specialise and customise rural districts should make rural-based economies significantly more interesting.
- Different planets potentially having different zone options would make them feel a lot more unique.
- However, having "free" building slots for rural districts might mean that there won't be much visible distinction between "urban planet with a few rural jobs" and "rural planet with a few urban jobs", since you always have slots to build both types of buildings.
- Potential solution: Add options for amenity production to rural districts. Urban planets can then have a small number of rural districts to cover amenity usage, which should look visually distinct from resource-focused rural districts.
City Districts:
- City districts are where zones fall apart for me.
- You can either make a hyperspecialised planet that only produces one thing, or a generalised planet where everything is produced equally.
- There are too many things that need to be produced by urban districts.
- We cannot choose what jobs we add to a planet when we build a new city district. With developed zones, every district built adds a tonne of new jobs.
- Similarly, if we add a city zone to a developed planet, it immediately generates a flood of jobs for that zone.
- City districts, I would argue, are the main reason people find this system limiting.
More detail on City Districts:
I really feel like we should have more control over city district development. Every city district I build (or upgrade, I suppose) increases the amount of every single job, which isn't great if I only want to increase one - most egregiously, this makes it really difficult to manufacture enough CG to upkeep research on the same planet.
One possible solution is to re-add Industrial districts as a second urban type - perhaps with one zone only, with choices of industrial/forge/factory/refinery/etc., and then reduce the city from four zones to three to compensate. This would fix some of the problems at least, by allowing us to build industry and research/unity/trade districts separately.
Another solution might be to allow us to fine-tune the balance between zones or zone development. Give us an option to, for example, disable further development from a zone - so that further district development will not add more of those particular jobs, and instead add more of the jobs from other zones.
A third option, albeit a poor one, would be to split the city district development so the different zones can be developed independently - maybe a two-tier system of some kind?
In general:
I don't think the 3.99 building system is worse than the 3.14 system. I think it definitely has some clear positives. However, city districts - in my opinion - need a significant improvement to not feel greatly limiting.