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Looks good

was it 136 kb, hotmail had some gay problem... send files as an attachment in a zip file

what about all the other modificatins you made, to cultures and governments etc... please reply asap as I am wanting to mod province.csv but can't until I have you new files.

p.s. what do peoplethink is the best way to maximis province troops supportable amounts while minimising income values. At the moment the only way to have a high supportable troop amound is to have both high manpower AND income.
 
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All files were in attachment as a zip file. I will send again. There is a problem with it. The alliance command does put England in the alliance but not in the war. Perhaps I should just make a war command for each entry. But then England will be in a different war technically. If any one has an idea please tell me.
 
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All right, you should have it now? And Vonsson download the second one, it has all of the alliances still on, but it does not crash. Thanks for doing the flags and shields Pat, I know how to but do not have the program to do so:( It will be really nice to see some real shields and flags:)
 
I also want to know if you want me to do events for the possible German-Mexican alliance, and if so America will need a separate peace command because they will be one of the nation to loss land if the Central Powers win. Germany promised them all of their territory back if they would keep America occupied until Germany had a chance to defeat France and end the war in Europe. So do you want me to do this or do you think it is far to unlikely that Mexico would have gone for it and it is best to leave it alone? Also Germanys 3rd Army is not big enough. The 1st engagement of the war should go to Germany 9 out of 10 times, but right now France wins and Germany takes the defensive every time! They have enough going against them without having to take the defensive every time.
 
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It is a big AI problem. I wish we could program certain moves into the German AI, as in demand belgian access, taked all of north-eastern france by assault and then attack Ill De France. The scenario, despite all my efforts (with resources etc...), is quite unrealistic when played by computer, even France can fight Germany to a draw in 1vs1!. With Britain and Russia as Frances allies, Germany and Austria (who can only take Italy on) get CRUSHED. Also the dumb russians send their men accross France instead of assualting easter germany.

Perhaps I should take away all fortification except for those on the immmediate western front. This is more like modern warfare anyway isn;t it? I also want to MASSIVELY lower the manpower re-growth of all the countries, is their an event to manually give a country an x amount of manpower growth? This change would allow France do be quickly put on the defence and almost certainly to be defeated by the Germans without immediate British assistance.

Also anyone have any clues on how I could best lower the province income while maximising the number of troops a province can support. For example An ideal would be Ille De France being worth 20 tax income while being able to support 100 untis.

I feel that my first assesment of the beta scenario was correct, this scenario is far better played as a big MP game. Austria, Italy, Japan and even perhaps Russia and France don't reallly need humans to play as them because they are either small (the first three), or a almost solely land based power as Russia is. France has only one real enemy and so has a single main focus. The AI aint too bad at playing these guys.

Germany and especially Britain and the US certainly require Humans becasue their war was far more complecated. Germany foiugt 2 fronts and played a precarious nava war against the British. Britain and US cannot really be played correctly by AI in a World War situation (they have to fight against large enemies who are in different land massses) becasue they computer doesn;t understand the idea of sending their armies for a combined effort, say in France, where the countries shared the burden They choose to leave most of their forces on at their home bases instead of joing in the fight. The US is funny to watch when I set upa war between her and the rest of the Americas. Single handedly Crushes the whole 12 or 15 nations of Latin AMerica (though it does take a large number of years for her to wind up).


We still need to correc the problem of game speed... I want units to move much faster much, a province to province movement should take 5 days or so.

Cheers.

p.s. I didn't get Del Rocks's new email at the time of writing this message. Can PDS send them to me is he has them or if Del Rock hasn;t re sent them canhe please do so now.

p.s.s. I was thinking that it would be cool, if, after we have finished the scenario, we (all those involved with the scenario and anyone else who might be interested) write a pbem aar of together. I think it could be fun for us to round the thing off like that... Anyone else like that idea. ( I would have said a real time game but we are all in different countries and eu2 is buggy.
 
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Sorry my computer crashed, and I am still trying to get everything back that I had. Thank my lucky stars AOL had a download of what I sent out or else I would have had to start from total scratch. Only thing is I wish I would have sent all the events when I finished them about a week ago:(
PS Using the attrition command on home armies and adding armies in enemy territory might just be a good idea. Has anyone tried it out yet? If not just tell me and I will make events for it immediately, sorry for how long you have had to wait on my behalf. Also what is pbem?
 
Hey
Considering your situation your timing perfectly alright. I will test the scenario once I get your events... I am also looking for someone who knows what the combat charts mean and iff they do, could tell me.

PBEM means that we each play a country in the scenario for 5 years or so then pass the save file onto someone else via email so they can take their country for the next 5 years and so on... This is nessesary because of EU2 stability and lag issues. Only downside is computer takes your country while you are someone else is playing their turn...
 
I think I have fixed the problem with alliances forming at the beginning of the game that stop the two sides from forming. All I have to do make a break alliance command for every country in the game, and then make a join French alliance command. The attritioning troops to Paris works about as well as we can make it with this game engine. Sorry to sound so dumb but what Combat Charts are you talking about?
PS PBEM sounds cool as of right now I have still not been able to connect for any multi-play action. Of course I will have to alter my style of play because I always play the defensive game until the other side offers me money because of military victories and then I hit the offensive because I figure if they are offering me money they are in trouble. Works about 90% of the time against the computer of course I do not think it would work against a human.
 
Yea I can imagine Humans being bloody hard to deal with when you beating them and are trying to offer peace or vice-versa. They would almost certainly fight to the complete bitter end.

Just one request, please send be those scripts asap ta_tournament@hotmail.com

combat charts are located db/combat folder

Cheers, Bart
 
I can send what I got witch is pretty much all the countries witch entered in 1914 (Germany, Austria, France, Russia, England, Japan, Turkey, and the secrete alliance between Rumania and Italy, I think over all it is 16 events) it gets a little tricky after that (in scripting, and finding out what exactly happened, so many secrete alliance and treaties its not funny). Like I said, last Sunday I got my computer up and running again, and I have had to start from the ground up. The problem is not really making the events (that takes me maybe 5-10 min.) it is finding exactly what to say in each event history (that can take up to an hour to make an interesting one) that is the problem. If you want me to just throw together a couple sentences for each event to give to you, and just work on the actual text later I could have it ready within 2 days at most (probably less because I have been on it all the time since I got it back). If not anywhere from 4-5 days.

PS If you still have not found someone who understands the combat file by the time I finish events I could figure it out for you. Also where did all the other people go? I have not seen anything from any one but me you and patric in a while. Are you all having meetings on MSN or have they just disappeared?
 
They have probably all lost interest... Just send files when you think they are ready okay... If you want to figure out the cobat charts that cool, I happily delegate the responsibility on you;) .

I have been doing lots of what I think are improvements to the map and countries etc...
 
All right they will be ready as soon as possible and I will start looking into that whole Combat System thing also.

PS How can you loose interest in such a great scenario:confused:
 
Here's a preview of something that I'm working on right now, it might boost the interest in this scenario. If you want/need it that is. :D

unit_1.gif


unit_2.gif
 
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Originally posted by Patric123(PDS)
brilliant ill back those unit sprites. birger i was also wondering if we could use some of your excellent flags and shields?

thanx, i'll work on them this weekend.
sure go ahead and use whatever you want. :)