• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
So long as this doesn't end up being Vic3 with a third of the screen taken by the character, I'll deal with it. If need be I'll even mod the UI to hide most of their portrait if I still find them too big.

I say that, in-before Pdx decides that my UI change is enough to change the checksum and disable my achievements lmao
 
  • 2
  • 1Like
Reactions:
So issue is not whether its 2d or 3d but whether its good looking or not?

The issue is whether it is based on a 3d model or not. I suppose AI-generated 2d portraits could have a similar problem but they are not proposed yet, so there is no reason to oppose them yet.
 
  • 1
  • 1
Reactions:
As long as the portraits don’t take up half the screen. My biggest problem with the CK3 and Vic3 UI is that they seem to love their own artwork so much they compromise the ability of the UI to concisely convey information in order to make the art more prominent. Compare those two games and how they put up their portraits (Vic3 is by far the more egregious) vs CK2

I'm not sure. 3d models may not scale well to the pixel-perfect resolution of very small icons/portraits like 16x16 or 32x32. They need to be big to look good.
 
  • 1
  • 1
Reactions:
It's bloated. It's overly saturated with bad info, and with useful info hidden (longer / harder to find).
Basically this. It has a lot of info to display, and displays it in a very inefficient manner. Also, the profitability estimates for new buildings are almost always wrong so it's misleading as well.
 
  • 6
Reactions:
Im curious, do people actually think this looks bad?
React with Disagree if you think it's looks bad (or agree if looks good)
1000006265.jpg
 
  • 47
  • 19
  • 2
Reactions:
They're ugly as sin and utterly inferior to hand-crafted art for portraits.
Just look at his random advisor portrait I pulled from the wiki:

Advisor_Cossack_Army_Reformer.png


Just 77x77 pixels and he looks like he means business. My army morale is higher already and I haven't even hired him yet.
Now compare him to this random Vicky 3 portrait from Reddit:
the-model-for-alexander-ii-is-ridiculously-wrong-v0-ej89slcyozda1.png

A gigantic playdough man awkwardly posing in the middle of my UI. I want to shove him in a locker. This guy is supposed to rule my menacing neighbors? He can't even wear a jacket without his clothes clipping through it.
For modders its so much easier to have procedurally generated 3D characters than having to finely craft portraits and assets manually on Photoshop or GIMP (also not all modders are going to have artistic skills). Also for the devs I imagine it makes things easier once they have the base set up of how the characters get generated.
 
  • 11
  • 4Like
  • 1
  • 1
Reactions:
Keep in mind that with random generation the average character in game will not look near as good as the ones hand picked to show off 3d characters. Not all Vic 3 characters look terrible but the ones that do are the ones that break immersion.
 
  • 13Like
  • 7
  • 3
  • 1
Reactions:
Im curious, do people actually think this looks bad?
React with Disagree if you think it's looks bad (or agree if looks good)

This particular character looks great for many reasons, but the background looks busy, and the model looks too detailed when you scale him down to be UI size appropriate.
 
  • 3Like
  • 1
Reactions:
Im curious, do people actually think this looks bad?
React with Disagree if you think it's looks bad (or agree if looks good)View attachment 1144193
That ones fine, hes actually as dark as SSA are unlike in ck3 where light brown. However none of the stuarts looked like this
Screenshot_20240605_121304_Chrome.jpg

Nor did the normans wear puritan top hats
ruler_history.png
 

Attachments

  • Screenshot_20240605_121913_Chrome.jpg
    Screenshot_20240605_121913_Chrome.jpg
    458,4 KB · Views: 0
  • 7Like
Reactions:
For modders its so much easier to have procedurally generated 3D characters than having to finely craft portraits and assets manually on Photoshop or GIMP (also not all modders are going to have artistic skills). Also for the devs I imagine it makes things easier once they have the base set up of how the characters get generated.
This is not true at all, try making 3d vestiments, garments, crown to another era, fantasy world or other lifeforms like snake people, cat people, dragons, elfs, dwarves, making 2d portraits is just easier and faster, and have more potential to be pleasing to the eyes, because it's handmade
 
  • 14Like
  • 3
  • 2
Reactions:
No bud, listening means implement the feedbacks since they won't learn from the mistakes made on ck3, vicky3 and eu4. They had to change the revolutionary warfare system that the community buried with negative feedback, right? In the end I agree they should focus on substantial feedbacks, and not that localization request of the game in that central African language, German dialect or that province name in Siberia or on why that region is 6 provinces instead of 8.
There's nothing stopping them from doing this and that, the game doesn't even have a release date, and reading it makes you feel like you're trying to argue with someone. It is sad

ps: I don't know if you know this, but it's not one person and everyone does something different
 
Last edited:
  • 2
  • 1Haha
  • 1
Reactions:
The facial details are kinda advanced in the pictures presented in TT. Hairs and breads still need to be fixed to match the reality.

That’s probably why I believe that the African one is perfect, not the European one.
 
  • 6
  • 1Like
Reactions:
The UI is fine, but look how tiny 3d models looks always the same and plastic, they don't even use all of the space in the portraits, at least they could make their heads bigger to proper use all the portrait space
 

Attachments

  • unnamed.png
    unnamed.png
    1,5 MB · Views: 0
  • 4Like
  • 1
Reactions:
The facial details are kinda advanced in the pictures presented in TT. Hairs and breads still need to be fixed to match the reality.

That’s probably why I believe that the African one is perfect, not the European one.
The hair and beards are already miles away from the plastic ones from CK3 at least
 
  • 2
Reactions: