First, I want to say that everyone is entitled to their opinion and of course we will keep an eye on any valuable feedback regarding Project Caesar as we have been doing since we started this process, but to comment on one point...
Paradox, wake up already. Imperator was a failure. Victoria 3 is a failure. CK3 is a failure. This isn't my opinion and feelings, this is what your numbers say. Or did support for Imperator stop because it was making too much money?
For Imperator, 3d characters were not at all one of the main points that caused it to not continue to receive development. People here can list probably some 10-20 points before getting into the character art.
For CK3, failure, really? I know it is a common theme to glorify CK2 in the forums, but there are no numbers that would put the games any close to each other in success, be it financial, engagement, reviews, anything. It is OK that sometimes the player sentiment in the forums (or reddit) is not necessarily shared across the entire player base of a game. The bigger our games get, the more different clusters of players we have, and we track as much as we can to make a game that everybody enjoy, but it is near impossible to satisfy 100% of people. Characters are definitely NOT a problem on CK3.
Then V3. Yeah, it is not Victoria 2 remastered. It is not a game for you if your really like the tactical aspect of little soldiers on a map, but it hardly comparable to Imperator in terms of numbers or player sentiment in the same timeline, so this "both are failure" sentiment is off. I understand there is a big division of sentiment about it, and a very engaged and negative community group especially in the forums/reddit dislike its take on the victorian setting, but I would also say that even in those groups, 3D characters is not one of their main issues they have with the game.
So I would argue that some concerns are valid, like effort needed to mod the game with the 3d characters, how they can look if not done well, maybe some potential problems with performance, etc, but there are some good benefits when it comes to immersion. And no, we do not push 3D characters to sell hats or whatever (
Earth will stop moving the day business people can push anything in GSGs for the sake of making $$$).
Tinto believes this will make the game more interesting to players and is keen on taking the challenge to create engaging visuals while avoiding/minimizing the risks I mentioned above, even if characters are definitely not so upfront here as they are in the games you mentioned (sometimes I barely pay attention to the characters visuals when playing Caesar).
So again, we do value feedback, that is why we are doing this whole Tinto Talks thing, but a point just saying "
I don't like it" is not super useful to us, because there are a lot of people that liked it as well, as you can check yourself on reactions to the character Tinto Talk.