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Can anyone find the "hungarian improvement pack darkest hour" mod? I'm trying to integrate it into this assembly, but, as you can see, I have some problems with localization
Hun3RQn.png
 
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I am sure I download the original All in one for DH but it's not there any more in my mod folder. downloading this version takes me to mega.nz Can anyone confirm it is safe to download it from there before before proceeding and how to extract it since I haven't got a rar extracter and which one is best recommended for windows 10
 
Can anyone find the "hungarian improvement pack darkest hour" mod? I'm trying to integrate it into this assembly, but, as you can see, I have some problems with localization
Hun3RQn.png
Hi!

This one is sort of like that: https://pogessor.pcdome.hu/hoi27.html
It has a much bigger version for Arsenal of Democracy https://pogessor.pcdome.hu/hoi26.html
The people behind it added a lot of new stuff including events, ministers, nations and many more
I can translate it for you. (The more important parts, as I sadly do not have much time.)
 
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I am invading the United States, and being bombed 3 times has caused the amount of dissent to increase immensely. Is there any way to edit these events to make them more logical? USA is bombing on their own land occupied by me, not on my own land @@

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I am invading the United States, and being bombed 3 times has caused the amount of dissent to increase immensely. Is there any way to edit these events to make them more logical? USA is bombing on their own land occupied by me, not on my own land @@

View attachment 866994
Check "Japan nuked three times" in Darkest Hour A HOI Game\Mods\All In One Gold Edition (AIOGE)\db\events\nwo\the_jewel_voice

But removing that dissent hit is cheating basically. Japan is alredy OP in this mod. 300+ IC? It should be maybe max 200 under player direction and 100 under bot. They never had enough resources for industry this big in that era. That's why they started campaign of conquest in Asia.

Events are logical. Your enemy demonstrated that has weapon of mass destruction and is able to potentialy destroy your country and is already killing thousands of your troops/policemen, even though they are currently located in foreign land.

Maybe USA should also get like 10% dissent hit for scorched earth tactics. Civilians and your troops are scared. 16% dissent is really low but maybe ok for "controled/occupied" lands. It should be like 30% for "owned" (core) lands in my opinion but it seems that the engine is not able to see difference between occupied and core land, so modding that or adding that dissent hit to the agressor too for destroying their own land, may not be possible.

Sadly basic trigger is just nuked or not nuked:

[...]
nuked = { country = JAP data = -3 }
[...]
 
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Those are the events from "the_jewel_voice.txt" file in NWO folder. They are made to ensure WW2 ends by Japanese surrender. Game never intended Japan to invade USA that late, I'm afraid. You could lower the dissent effect in the event, but then you are breaking the Japanese surrender events, because it needs dissent to fire.
On the other hand, my own update to nuking system has been to lower the dissent of nuke itself. For example, in vanilla a couple of nukes is enough to give a country 100 dissent and break it. But I edited it so that nuking even the biggest cities gives less than 1% dissent. So that 18,29% dissent you have is from events, not from nukes themselves.
 
Thank you very much! Although I still think the event doesn't make much sense in this situation, giving it all up when it's on the verge of victory sounds ridiculous to the Japanese junta especially when they also have something similar . And is there any way for the Germans to bring troops over to support? They just ran around 3 continents to fight the guerrillas for me @@
 

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Thank you very much! Although I still think the event doesn't make much sense in this situation, giving it all up when it's on the verge of victory sounds ridiculous to the Japanese junta especially when they also have something similar . And is there any way for the Germans to bring troops over to support? They just ran around 3 continents to fight the guerrillas for me @@
Sadly Naval/Transport AI is bad in this game. That's why many mods are adding scripted naval invasions.
Maybe try to release some puppets in America to help you? I'm not sure if CSA is still available as a puppet in All in One.
Puppets are useful on other continents/islands because they will help you with supplies. And they produce some units that you can control (Assume military control button).

Btw. can you share your save? It looks interesting to play.
 
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but it seems that the engine is not able to see difference between occupied and core land, so modding that or adding that dissent hit to the agressor too for destroying their own land, may not be possible.
Nuke trigger has "where" parameter to check whether particular province (rather the entire country) was nuked. It is possible to write a trigger that checks whether one of twenty (or however many there are) proper Japanese provinces has been blown up.
 
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Those are the events from "the_jewel_voice.txt" file in NWO folder. They are made to ensure WW2 ends by Japanese surrender. Game never intended Japan to invade USA that late, I'm afraid. You could lower the dissent effect in the event, but then you are breaking the Japanese surrender events, because it needs dissent to fire.
On the other hand, my own update to nuking system has been to lower the dissent of nuke itself. For example, in vanilla a couple of nukes is enough to give a country 100 dissent and break it. But I edited it so that nuking even the biggest cities gives less than 1% dissent. So that 18,29% dissent you have is from events, not from nukes themselves.
Not directly related, just a quick PSA: the term Jewel Voice is technically an incorrect translation -- a more accurate one would be The Emperor's Voice. The "jewel" variant appears to ultimately stem from the English Wikipedia, with a user or two having a poor understanding of the meaning of the Japanese word gyoku (玉) in this particular context. More info about this is available here.
 
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Veteran player here, more than 15 years HOI HOII ...all mods possible.....etc
Played hundreds of games but this is the FIRST (!!!!) time that Anschluss did not work !:(
What is wrong ???

EDIT = After several retry's Anschluss finally happened.

Also Spanish civil war ends in..1937, but events go on ???

Looks great but i think there are still a lot of bugs.
 
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I feel this peace agreement is not very reasonable! I lost more than half of my fleet to successfully invade Japan, and then they decided to become America's puppets, when all the Americans could do was steer the ships around @@

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I feel this peace agreement is not very reasonable! I lost more than half of my fleet to successfully invade Japan, and then they decided to become America's puppets, when all the Americans could do was steer the ships around @@

View attachment 869328
Don't know how much help this can be but:

Add this to the Event 8321002 in the_jewel_voice.txt file in the events/nwo folder.
# British are victorious
action = {
name = "Japan Surrenders!"
trigger = {
AND = {
control = { province = 1552 data = ENG }
region = { region = "Japan" country = ENG value = 50 }
}
}
# Cease-fire
command = { type = leave_alliance }
command = { type = peace which = CHI value = 0 }
command = { type = peace which = CHC value = 0 }
command = { type = peace which = SOV value = 0 }
command = { type = peace which = USA value = 0 }
command = { type = peace which = ENG value = 0 }
command = { type = peace which = FRA value = 0 }
command = { type = peace which = HOL value = 0 }
command = { type = peace which = AST value = 0 }
command = { type = peace which = NZL value = 0 }
command = { type = peace which = LEB value = 0 }
# Separate peace deals for 1944 scenario (contrib. by Yoshino)
command = { type = peace which = SYR value = 0 }
command = { type = peace which = OMN value = 0 }
command = { type = peace which = YEM value = 0 }
command = { type = peace which = U27 value = 0 }
command = { type = peace which = POL value = 0 }
command = { type = peace which = PHI value = 0 }

# Generals commit suicide
# Anami Korechika
command = { type = sleepminister which = 50162 }
command = { type = sleepminister which = 50400 }
# Isamu Cho
command = { type = sleepleader which = 50021 }
# Shigeru Honjo
command = { type = sleepleader which = 50358 }
# Kakuji Kakuta
command = { type = sleepleader which = 50234 }
# Chikahiko Koizumi
command = { type = sleepleader which = 50374 }
# Michitaro Komatsubara
command = { type = sleepleader which = 50101 }
# Chuichi Nagumo
command = { type = sleepleader which = 50255 }
# Kiyoshi Ogawa
command = { type = sleepleader which = 50396 }
# Takijiro Onishi
command = { type = sleepleader which = 50318 }
# Hajime Sugiyama
command = { type = sleepminister which = 50133 }
command = { type = sleepleader which = 50161 }
# Shizuichi Tanaka
command = { type = sleepleader which = 50173 }
# Takijiro Onishi
command = { type = sleepleader which = 50318 }

# Delete all the remaining units
command = { type = strength which = all when = 0 where = 1 value = 0 }

# Secede all the remaining lands
command = { type = secederegion which = ENG value = "Australia" when = 1 }
command = { type = secederegion which = ENG value = "New Guinea" when = 1 }
command = { type = secederegion which = ENG value = "Indonesia" when = 1 }
command = { type = secederegion which = ENG value = "Indochine" when = 1 }
command = { type = secederegion which = ENG value = "Asian Pacific" when = 1 }
command = { type = secederegion which = ENG value = "Philippines" when = 1 }
command = { type = secederegion which = ENG value = "India" when = 1 }
command = { type = secederegion which = ENG value = "Korea" when = 1 }
command = { type = secederegion which = ENG value = "China" when = 1 }

command = { type = trigger which = 8321007 } # English victory
}

And then this right below the event itself.
event = {
id = 8321007
country = ENG

name = "Japan Surrenders!"
desc = "Blep!"
picture = nwo\surrender_japanese_representatives
style = 1

action = {
name = EVT_8321006_A

command = { type = make_puppet which = JAP }
command = { type = non_aggression which = USA where = JAP }
command = { type = non_aggression which = SOV where = JAP }
command = { type = non_aggression which = ENG where = JAP }
command = { type = non_aggression which = CHI where = JAP }
command = { type = non_aggression which = CHC where = JAP }
command = { type = guarantee which = ENG where = JAP }
command = { type = name where = JAP which = "Japan" }
}
}
 
So I was able to conquer Germany as France by the end of 1942. Basically held the line at the border of Germany, sacrificied Belgium and Netherlands to keep the border easier to manage.

When Italy declared war, I made a mad dash towards Venice before their army was fully ready and was able to trigger, accidentally, the event that made Germany annex Italy, which deleted all Itallian troops and made the rest of the war easier since I could just invade from north Italy and push straight to Berlin.

But, the war ended suddenly by some event letting the UK annex all of Germany, even though I did all of the work, and released some neutral democratic countries like Poland, Germany, and Czechoslovakia that are in no alliances.

Did I break the game? I'm not sure if there will be some events later on to trigger those neutral countries to join the Allies, or if there will ever be some showdown against the Soviet Union.

Japan declared war but it was a breeze since I had nukes and was able to make a mad dash through China with India, so that war ended in like a year. But now nothing is left since I think the events are broken after Annexing Germany so early?

Also I think the "End of the Greater East Asia Co-Prosperity Sphere" event is broken, as playing as France with an Indochinese Union that was never annexed by Japan was suddenly annexed by Japan after nuking them 3 times.