Hi!Can anyone find the "hungarian improvement pack darkest hour" mod? I'm trying to integrate it into this assembly, but, as you can see, I have some problems with localization
![]()
Check "Japan nuked three times" in Darkest Hour A HOI Game\Mods\All In One Gold Edition (AIOGE)\db\events\nwo\the_jewel_voiceI am invading the United States, and being bombed 3 times has caused the amount of dissent to increase immensely. Is there any way to edit these events to make them more logical? USA is bombing on their own land occupied by me, not on my own land @@
View attachment 866994
Sadly Naval/Transport AI is bad in this game. That's why many mods are adding scripted naval invasions.Thank you very much! Although I still think the event doesn't make much sense in this situation, giving it all up when it's on the verge of victory sounds ridiculous to the Japanese junta especially when they also have something similar . And is there any way for the Germans to bring troops over to support? They just ran around 3 continents to fight the guerrillas for me @@
Nuke trigger has "where" parameter to check whether particular province (rather the entire country) was nuked. It is possible to write a trigger that checks whether one of twenty (or however many there are) proper Japanese provinces has been blown up.but it seems that the engine is not able to see difference between occupied and core land, so modding that or adding that dissent hit to the agressor too for destroying their own land, may not be possible.
Not directly related, just a quick PSA: the term Jewel Voice is technically an incorrect translation -- a more accurate one would be The Emperor's Voice. The "jewel" variant appears to ultimately stem from the English Wikipedia, with a user or two having a poor understanding of the meaning of the Japanese word gyoku (玉) in this particular context. More info about this is available here.Those are the events from "the_jewel_voice.txt" file in NWO folder. They are made to ensure WW2 ends by Japanese surrender. Game never intended Japan to invade USA that late, I'm afraid. You could lower the dissent effect in the event, but then you are breaking the Japanese surrender events, because it needs dissent to fire.
On the other hand, my own update to nuking system has been to lower the dissent of nuke itself. For example, in vanilla a couple of nukes is enough to give a country 100 dissent and break it. But I edited it so that nuking even the biggest cities gives less than 1% dissent. So that 18,29% dissent you have is from events, not from nukes themselves.
Don't know how much help this can be but:I feel this peace agreement is not very reasonable! I lost more than half of my fleet to successfully invade Japan, and then they decided to become America's puppets, when all the Americans could do was steer the ships around @@
View attachment 869328
# British are victorious
action = {
name = "Japan Surrenders!"
trigger = {
AND = {
control = { province = 1552 data = ENG }
region = { region = "Japan" country = ENG value = 50 }
}
}
# Cease-fire
command = { type = leave_alliance }
command = { type = peace which = CHI value = 0 }
command = { type = peace which = CHC value = 0 }
command = { type = peace which = SOV value = 0 }
command = { type = peace which = USA value = 0 }
command = { type = peace which = ENG value = 0 }
command = { type = peace which = FRA value = 0 }
command = { type = peace which = HOL value = 0 }
command = { type = peace which = AST value = 0 }
command = { type = peace which = NZL value = 0 }
command = { type = peace which = LEB value = 0 }
# Separate peace deals for 1944 scenario (contrib. by Yoshino)
command = { type = peace which = SYR value = 0 }
command = { type = peace which = OMN value = 0 }
command = { type = peace which = YEM value = 0 }
command = { type = peace which = U27 value = 0 }
command = { type = peace which = POL value = 0 }
command = { type = peace which = PHI value = 0 }
# Generals commit suicide
# Anami Korechika
command = { type = sleepminister which = 50162 }
command = { type = sleepminister which = 50400 }
# Isamu Cho
command = { type = sleepleader which = 50021 }
# Shigeru Honjo
command = { type = sleepleader which = 50358 }
# Kakuji Kakuta
command = { type = sleepleader which = 50234 }
# Chikahiko Koizumi
command = { type = sleepleader which = 50374 }
# Michitaro Komatsubara
command = { type = sleepleader which = 50101 }
# Chuichi Nagumo
command = { type = sleepleader which = 50255 }
# Kiyoshi Ogawa
command = { type = sleepleader which = 50396 }
# Takijiro Onishi
command = { type = sleepleader which = 50318 }
# Hajime Sugiyama
command = { type = sleepminister which = 50133 }
command = { type = sleepleader which = 50161 }
# Shizuichi Tanaka
command = { type = sleepleader which = 50173 }
# Takijiro Onishi
command = { type = sleepleader which = 50318 }
# Delete all the remaining units
command = { type = strength which = all when = 0 where = 1 value = 0 }
# Secede all the remaining lands
command = { type = secederegion which = ENG value = "Australia" when = 1 }
command = { type = secederegion which = ENG value = "New Guinea" when = 1 }
command = { type = secederegion which = ENG value = "Indonesia" when = 1 }
command = { type = secederegion which = ENG value = "Indochine" when = 1 }
command = { type = secederegion which = ENG value = "Asian Pacific" when = 1 }
command = { type = secederegion which = ENG value = "Philippines" when = 1 }
command = { type = secederegion which = ENG value = "India" when = 1 }
command = { type = secederegion which = ENG value = "Korea" when = 1 }
command = { type = secederegion which = ENG value = "China" when = 1 }
command = { type = trigger which = 8321007 } # English victory
}
event = {
id = 8321007
country = ENG
name = "Japan Surrenders!"
desc = "Blep!"
picture = nwo\surrender_japanese_representatives
style = 1
action = {
name = EVT_8321006_A
command = { type = make_puppet which = JAP }
command = { type = non_aggression which = USA where = JAP }
command = { type = non_aggression which = SOV where = JAP }
command = { type = non_aggression which = ENG where = JAP }
command = { type = non_aggression which = CHI where = JAP }
command = { type = non_aggression which = CHC where = JAP }
command = { type = guarantee which = ENG where = JAP }
command = { type = name where = JAP which = "Japan" }
}
}