Is it normal for the USA to constantly declare war on me as the Soviet Union? Even with a peace treaty, they declare war over and over.
It's hard keeping track of all the different versions of AIO. I think we're up to 4 now? Redwolf's, RealityGuy's AIOGE, and Dr. Bob's original version (which modified Jamirquai's original files), and Dr. Bob's version which surprisingly modifies Reality Guy's AIOGE. I'm not complaining about 4 parallel versions, it's just hard to keep track of which is which sometimes.Either this one or the other all in one mod has a decision or something similar for all of nanjing-china to core it's terriory after 3 years. Can anyone point me to the file that contains this?
From the changelog:
[+] China-Nanjing will now get cores on all of China, if it survives for 3 years
I worked on this version fast and didn't really pay attention to proper event IDs and positioning :/Either this one or the other all in one mod has a decision or something similar for all of nanjing-china to core it's terriory after 3 years. Can anyone point me to the file that contains this?
From the changelog:
[+] China-Nanjing will now get cores on all of China, if it survives for 3 years
Do you still do any work on this? Maybe you could combine your version with redwolfs?I worked on this version fast and didn't really pay attention to proper event IDs and positioning :/
What you are looking for is here:
/db/events/japan
event = {
id = 696994
country = U87
name = "We have pacified our country"
desc = "After years of rebellions and instability, we finally have our nation under control."
picture = "china_nanjing"
style = 1
date = { day = 19 month = july year = 1936 }
offset = 50
deathdate = { day = 30 month = december year = 1963 }
trigger = {
event = { id = 2011017 days = 900 }
}
action_a = {
name = "Great!"
command = { type = dissent value = -5 }
command = { type = add_core_region which = china }
}
}
It is combined, almost all of his work.Do you still do any work on this? Maybe you could combine your version with redwolfs?
YesSo we download the mod from the first page and post, then overwrite with your files Strizimon ?
Try uninstalling the settings and see if it's the new files or the AIOGE mechanics that made Germany so inefficient, because I don't remember what I tweaked to keep Germany from producing armies, but I made the Soviet AI frantically produce infantry and militia units in the event of a panic attack during a sudden invasion. That made the Soviets gradually outnumber the Germans and made them not attack manager, the game will turn into a tug-of-war, not a quick collapse within 1.5 years like before, this is perfectly fine with redwolf's mod but when it comes to AIOGE it's not suitable @@Yes
So i got some issue with Germany in my Japan play:
View attachment 963783
Italy was doing well, they smashed to Suez easily so i reloaded the save and placed some divisions to Alexandria for UK but Germany is somewhat of a mess. They were a bit slow in Poland and France but now they got absolutely no punch in Russia even after i let them complete like 12 panzer divisions instantly by editing the save.... I installed the rebalancing files only after France fell so i dont think thats the issue. Germany should push farther and in Finland there is 0 progress at all. Also Spain and Portugal joined the Axis and the ai wont take Gibraltar when it easily could.
Is this some unlucky outlier or what could be the cause, i noticed that Germany is barely building any lnad units besides the mentioned tanks.... Does Germany need some kind of changes?
If the ai rebalance is indeed the cause i must say i prefered the old files, or atleast Germany needs a bit of a buff then.
Here are the files in question, i guess its too much for you to take a quick look - if not maybe Germany is struggling because several axis countries got ruined by their starting ic, Finland for example was no help they started with 5 ic....Try uninstalling the settings and see if it's the new files or the AIOGE mechanics that made Germany so inefficient, because I don't remember what I tweaked to keep Germany from producing armies, but I made the Soviet AI frantically produce infantry and militia units in the event of a panic attack during a sudden invasion. That made the Soviets gradually outnumber the Germans and made them not attack manager, the game will turn into a tug-of-war, not a quick collapse within 1.5 years like before, this is perfectly fine with redwolf's mod but when it comes to AIOGE it's not suitable @@
Go to db/units/divisions and then just look at the individual unit files. There should be an entry at the top saying something like "Maximum allowable brigades."And another one: Where do i mod the number of brigades a division can have? Isn't 3 a bit much for Mot / Mech /arm? I thought it was 1 for everyone except Inf in the past?
Thanks, i also have a question about ai research: in the ai files the latest year for germany is 1942 and in there the ai is told to ignore carrier research and so on, will this be forever until a switch tells it otherwise? In my game germany is past bitter peace but on carrier tech 1930....Go to db/units/divisions and then just look at the individual unit files. There should be an entry at the top saying something like "Maximum allowable brigades."
You might want to ask that in the Odds and Sods forum. That's beyond my pathetic modding skillsThanks, i also have a question about ai research: in the ai files the latest year for germany is 1942 and in there the ai is told to ignore carrier research and so on, will this be forever until a switch tells it otherwise? In my game germany is past bitter peace but on carrier tech 1930....
Researched or set at start to 1930?In my game germany is past bitter peace but on carrier tech 1930....
They researched until 1930 and not going further even after bitter peace, i think maybe there is a switch in the ai missing to tell them to build a good navy? There s a bitter peace switch in the files but it only tells what countries / puppets to release.Researched or set at start to 1930?