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Yep - most nations used deception to a degree.

Speaking of which, have you tried R.U.S.E? Not really my cup of tea, but quite a fun game.
 
No,

But we really should.

/s
 
Will the Clauswitz engine be upgraded to support multiple cores, or will that wait for the next generation engine?

Ever since we started development on HoI3 we have looked to bring multicore support into our games. This quest continues and someday we will bring you the mighty multicore Clauswitz engine.
 
If single core is a tortoise, multicore is two (or four, six, eight...) tortoises. No more, no less.

pretty bad analogy.

Let's use a sweatshop analogy instead.

1 worker can make 1 shoe/hour
8 workers can make 8 shoes/hour

it would essentially mean that the games run a bit smoother, but most importantly the games won't require as much horsepower.

Pulling numbers out of my ass now, but say a 2.2 ghz dual core could do the same job as a 3ghz single core.

/s
 
Hmmm. I'd assumed that you'd be holding off with multicore until development of the next engine. Might you be using Clausewitz for another five or six years?

I think we'll have multicore support in Clausewitz before we start planning for a new engine. But I'm just the community manager, what do I know?
 
Okay I am registering my games I have a whole slew since I am basically using my mac.... I can't find my keys to register my Hearts of Iron 3 , Crusader kings and or My Victoriana revolutions? can I find them in my files somewhere I must have deleted the email post when I down loaded them....

Crusader Kings does not have a code, Revolutions just have a code if you get it from gamersgate. You should be able to register Hoi3 though. Where you can find that code depends on where you bought the game.
 
Busy Server message killed my ultra-friendly/complimentary well thought out post, so here's a quicker version:

The Europa Engine had converters between the various Paradox games (which I loved, even if the event driven Europa engine wasn't perfect for megacampaigns). The sandbox Clausewitz engine seems born to for 'megacampaigns.' I really, really want to do an EU3-V2-HOI3 game. Any plans to make these converters (perhaps as DLC)? If not, what made you guys decide to drop these converters between the games?

there are a few reasons why we aren't so keen on making them:
1. they take a lot of time and effort to do, time that can be spent on patches/balancing/expansions. do people rather have a new big patch or a converter tool?
2. its hard to make the point where you finish game X and start game Y make sense. HoI3 with no major axis countries wouldn't be very exciting to play. Players often tend to grab a lot more land and change the map radically from what was done historically, so things might not make a lot of sense in the setting of game Y
3. a lot of data might not actually exist at all, say going from EU3->V2 there is nothing like pop information, and thats a lot of information to generate into some plausible result.

that said its cool to see that there seem to be some fan project chipping away at making a converter for V2.
 
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We're crazy busy right now. Almost everyone loves boardgames and most of us have played dungeons and dragons to death :)

/s
 
I am not sure what commercial you refer to, but the only song I know that starts "work, work" is "crushed by the wheels of industry" by Heaven 17. Showing my age by knowing that :)

this is johan so I'm pretty sure its a reference to the warcraft peons :p