Gwalcmai said:
Found the causes for all mismatches when starting the scenario. (the four I got before the A-H boom, that is)
In heavy aircraft tech, two techs with id 9805 (Parasite Aircraft Hangar and Advanced Airship Bomb) Changing the second one to 9806 should remove the first mismatch.
TGW\db\events\france.txt: Two events numbered 20416. Renumbering one to 20421 should fix it.
germany.txt + 1915war.txt: events numbered 21460 and 21461 in both these files. Do a find/replace of 21460 and 21461 in 1915war.txt. Replace with 21470 and 21471.
I sorted the event clashes out today, and have fixed them.

Looks like we were both on the ball in that respect. Presumably the technology ID clash is the first 'database mismatch', with the events being checked when the loading bar gets about 75% of the way across.
maizenkor said:
maybe starting the war with Sanusia France gets a big dissent hit
Exactly!
By opening up the The Great War (1914-1924).eug file and locating this:
Code:
war = {
id = { type = 4713 id = 4 }
attackers = {
id = { type = 4713 id = 5 }
participant = { U02 }
}
defenders = {
id = { type = 4713 id = 6 }
participant = { ITA }
}
}
You will notice that U02 - Sanusia are the 'attackers'. Therefore, France (and therefore Russia) declares war on Italy, being as it is, a fellow democracy.
By changing it to this....
Code:
war = {
id = { type = 4713 id = 4 }
attackers = {
id = { type = 4713 id = 5 }
participant = { ITA }
}
defenders = {
id = { type = 4713 id = 6 }
participant = { U02 }
}
}
Italy becomes the aggressor, and France doesn't feel obliged to enter the conflict.
maizenkor said:
8 May 1915 midnight the game freeze
Twenty-one demand events. To fix them, the lines saying 'offset = 0' in both the Chinese and Japanese event files need to be changed to 'offset = 1'.
maizenkor said:
Russia send some exp force to France in Jan/Feb 14.
Presumably because of the Entente's intervention in the Italo-Sanussi war. In previous test versions, this war drags on until the end, at which point Russia had sent neary 250 divisions to Tunisia. :wacko:
jkjellgren said:
Most of the ministers dont show, for A-H (no generals) or Sweden
Johan did do (or was doing) a Swedish minister file. In any case, it did not make it into the download - the Swedish minister file in this first version is from the Second World War. So is the Spanish leader file.
Dibo said:
Models.csv is missing altogether.
Bulgarian leaders file is missing too.
There are lots of leaders and ministers pictures that are included in the zip, but are mentioned as no_pic_available in the relevant CSVs.
I noticed that too - luckily you posted your work, so there's nothing to worry about. Better still, send me a fresh copy of your list and we'll put them in the next download.
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Here's a few personal observations:
It is impossible to save a game without creating a 'save games' folder.
The mod crashes when a saved game is loaded with a different country.
Russia leaves the Entente often - the solution is to create an event that forces them back in just as they leave.
Fortification infantry sprite turns into a motorised infantry sprite when moving. Additionally, the picture accompanying the fortress infantry on the right hand side is still that of motorised infantry.
Scrolling down on the heavier than air tech list causes the mod to crash
India, Egypt and Ireland are not correctly written into the revolt file.
Istanbul province still needs a beach.
Propaganda posters need to be included.
Austria-Hungary should be coloured brown; Serbia should be orange.
The main menu screen has got a thick white line running down the right hand side (again)
Jebel Shammar is a puppet of Nejd when it shouldn't be
Oman should be a puppet of Great Britain
Territories 554 and 543 must have fort rating 3; Territories 555 and 542 must have fort rating 2
Ottoman claims to Hejaz and Nejd must be removed. Russian claims to Japanese territory should also be removed.