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Originally posted by McNaughton
Ok, I did a test of the game with the RSI limited to North Western Italy, and Germany controlling the rest, and the result was that in 5 days there were about 20 German Divisions relocated to the theatre. This is a good sign, but I want to try and get the Allies to send troops to Italy as well (so the Germans won't necessarily overrun all of Southern Italy and Sicily). This reaction by the Germans does not take place if the RSI is between them and the Allies.
mmm... we should tweak that then... ;) :D
 
Wow! Looks nice!
Just one small thing: Salo; near the Garda Lake was the real capital of the RSI so it should be in the Milano proivince and when Italy would capture Rome it should become the capital of Italy. I also think Italy should give away Libya and Ethiopia after this event; I agree Albania and the Aegeaen Isles would be given up. Furthermore I found: "the Gustav line were concrete bunkers built high in the rocks (I think level 2 or 3)" And I also found a quote from Churchill saying that the Gothic Line was a very rough terrain fully covered by artillery, bunkers and machineguns wich were placed strategically to cover all useable roads except a few to make sure they would use these difficult paths. I guess this might be something like a level 3 or 4 fortification and it should somehow be incorporated in the AI or in events (for AI Germany that is). Any toughts???
 
Originally posted by emperor dennis
Just I agree Albania and the Aegeaen Isles would be given up.

I think that I am going to add some events regarding the 'suprise' of the Italian surrender and its effects on Italian resistence.

Some garrisons (notably Corfu and the Dokenanisos) were organized and fought agaisnt German attacks, while troops in Albanaia/Mainland Greece were caught off guard, resulting in thousands captured, and thousands (including whole divisions) joining the Yugoslav and Greek Partisan forces.

So, maybe an event like this should be triggered?

random = x%

Give Territories of Albania/Yugoslavia/Greece to Germany (if this event fails, then it is assumed that the Italians were organized enough to put up official resistence).

The other territories would be as following...

Rhodos - Remained Loyal (should become German, not RSI)
Dokenkanisos - Joined the Allies
Corfu - Joined the Allies

I will come up with, and modify some of the existing events to include Balkan territories.
 
I think this might work, also the Germans should receive some dissent and maybe Partisan event to simulate the large number of Partigiani in Italy during the War.
 
The only problem that I now have is that Germany sends its 25 Divisions to Italy and just steamrolls everything in their path. The Allies refuse to come to Italy's aid, and just sit in North Africa (this all using a test that does not require the Allies to invade Sicily). Possibly if the event fires when the Allies control all of North Africa and Sicily then they will support the Italians more, but currently they don't seem to be interested in helping them.
 
Ok, I added parts to the Italian Surrender events that gives Libya to England (secedeprovince commands). However, Italy still keeps Ethiopia/Somalia/Erietia. Has someone created an independent Ethiopia event?
 
They should secede Ethiopia/ Somalia and Eritrea to the Uk wich would then have the liberate Ethiopia event (as it's allied) also the southeren part of Lybia should go to the Free French (historically) and I think you should also secede Tunisia and Egypt just in case. The rest looks great but one small question: what do you guys think about implenting Gothic and Gustav lines? And how about the dissent hit for Germany?
On the allies wich aren't helping: I think there should be separate AI's for the Commonwealth and for the US; the first one for Commonwealth would be home and North-African defense and once the Germans attack Russia it should switch to attack in Norh-Africa; when Tripoli, Tobruk and Benghazi are captured it should switch again; they should land on Sicily and maybe mainland Italy, the main goal would be Rome. Then the D-Day AI should start working. The US AI would start with a landing in French North-Africa (after wich maybe Torch/ Anton events should happen) and would from then on use the same AI as UK (slightly different as it would land in the South of France, maybe after the capture of Paris while UK should also land in Greece). There should be lots of AI files for the Allies as they should also need AI's for the Pacific (creating North-Africa/Burma, Italy/Burma, Italy/Malaya,... AI-files for them).
 
Originally posted by emperor dennis
They should secede Ethiopia/ Somalia and Eritrea to the Uk wich would then have the liberate Ethiopia event (as it's allied) also the southeren part of Lybia should go to the Free French (historically) and I think you should also secede Tunisia and Egypt just in case. The rest looks great but one small question: what do you guys think about implenting Gothic and Gustav lines? And how about the dissent hit for Germany?
On the allies wich aren't helping: I think there should be separate AI's for the Commonwealth and for the US; the first one for Commonwealth would be home and North-African defense and once the Germans attack Russia it should switch to attack in Norh-Africa; when Tripoli, Tobruk and Benghazi are captured it should switch again; they should land on Sicily and maybe mainland Italy, the main goal would be Rome. Then the D-Day AI should start working. The US AI would start with a landing in French North-Africa (after wich maybe Torch/ Anton events should happen) and would from then on use the same AI as UK (slightly different as it would land in the South of France, maybe after the capture of Paris while UK should also land in Greece). There should be lots of AI files for the Allies as they should also need AI's for the Pacific (creating North-Africa/Burma, Italy/Burma, Italy/Malaya,... AI-files for them).
well, it looks interesting, but it is not that easy, also the events that triggers those AI changes are not easy to model... yuo need a lot of conditions, if not the trigger will always be valid and will keep changing AI files.
And you didn't think of the problem that, what happens when the AI of the US changed to attack on Italy, but Italy recovered one province in africa, it should change again to the previous one? well that's an easy exploit, i just need to have one province in africa to avoid been invaded, so i can remove all my troops from my homeland if i am playing italy.... :rolleyes:
that's not good, so, putting one AI to invade Africa, one to invade South Sicily, one to invade France, etc will make the game too predictable, specially if you know the triggers.
So, i am against this. :D
You have to give some parameters to the AI and make it choose acording to their posibilities. ;)
 
Well, it was only a suggestion, I don't know that much about AI's so I think you're right, but you could give the AI options where to invade. For example IRL the Germans knew the Allies were going to land in France and in Italy; they just didn't know where (they tought Calais and even Norway for D-Day and Genoa for Dragoon). About the certain cities: you should then make it if they take ALL of Libya; North-Africa,....; would this work? And I might know another event for Italy/Germany; how would you simulate the thousands of Italian soldiers defecting to the Partigiani? Manpower losses? Troop losses? Dissent?
 
Originally posted by emperor dennis
Well, it was only a suggestion, I don't know that much about AI's so I think you're right, but you could give the AI options where to invade. For example IRL the Germans knew the Allies were going to land in France and in Italy; they just didn't know where (they tought Calais and even Norway for D-Day and Genoa for Dragoon).
yep. it is complicated to mod the AI, but i am working on the invasion of all the CW right now. :D
the problem is that you never know what crazy thing the player is going to do... :D
 
East Africa and AI's

I didn't do anything about East Africa because I am not sure exactly how the Ethiopian event works, and what it will give to the Allies. I could modify the event to give Somalia and Eretria to England, leaving the destiny of Ethiopia up to the Ethiopia event, however it works..

Also, I did not have anything triger that would give the Allies bases in Egypt, based on the concept that it would be pretty difficult for the Allies to take Libya with Egypt occupied by Italy...

I do think that we need to perfect the AI's a bit. Each important nation should have around two AI's, one defensive, one offensive, possibly a third should be peacetime. Theatre AI's will not work, because we cannot represent history through AI's, as we will constantly be changing history in our games, like Generalissimo said.

However, human players will always find a way to cheat the AI. Wether it is setting up an invasion force off the coast of the US, declaring war and invading the same turn, or attacking Russia through the Middle East. It is impossible for us to take every consideration into our AI files. The best we can do is to make them competent and hopefully react positively to reasonable acts by the Human player.

The main AI problem is that they do and reinforce amphibious assaults poorly. If we can fix that, we don't really need multiple AIs.
 
Italian Surrender update

I am working on making the Italian surrender events occur at a more historic rate. As it stands now, the event has Italy surrendering, the formation of the RSI and joining the Allies all within one day.

Historically the entire thing (from Mussolini getting arrested to Italy joining the Allies) took 3 months. I am going to extend the length of these events from 1 day to 3 months.

Historically:

July 25, 1943: Mussolini Arrested
Sept 8, 1943: Italy Surrenders (43 days after Mussolini Arrested)
Sept 23, 1943: Mussolini rescued and RSI formed (15 days after Italy surrenders)
Oct 13, 1943: Italy joins the Allies (war with Germany) (20 days after RSI formed)

This gives both the Germans and the Allies time to move forces around before Italy becomes a stomping ground. Historically the Germans had an idea that Italy was going to surrender to the Allies when the new regime appeared, but did not want to attack their top ally on a hunch and waited until Italy actually did something.
 
@McNaughton:
in "Failure of Fascism":
alliance = { country = ITA country = GER )
and:
control = { province = 1085 = -1 }
the correct sentence should be:
control = { province = 1085 data = -1 }
:cool:

when you finish editing them, send them to my email :D
so i can update the TAG TREASURY & ID THREAD
 
I don't wanna be the spoiler here but anyway; just a few suggestions/questions:
1. Once Italy has surrendered they also cease-fire in Ethiopia; this would mean giving up all armed resistance, I think the best way to simulate this would be to secede all Ethiopian provinces to the UK wich would then trigger an event for them, liberating Ethiopia (as all of Ethiopia is controlled by the allies).
2. the Al Kufrah and Sahbah provinces should be given to the Free French as they were officially part of the Fezzan mandate, occupied by the French until 1947.
3. Maybe Italy should also seced Tunis and Gabès just in case they would control these after the Torch events.
4.What happens to the allied forces when they are on Italian territory and at peace with them but they don't have access to Italy???
 
Re: Italy

I have done the trigger corrections, and am going to work on which provinces to secede to which nations (notably to France and England)

Also, I was thinking about the problem of Allied forces in Italy, and think that once Italy surrenders they give military access to the Allies.

It should be done by this evening.
 
i have posted this in another thread, but, because it also applies to this i will copy & paste it:

why not, instead of just asigning all the provinces statically, you use the "civil_war" command?
it is totally random, as far as i tested it, it gives the provinces assigned in revolt.txt and then some units + some random provinces, so you will not know with what you will end...
i used with Ethiopia... but it didn't work right, they received almost all their posesions on the revolt.txt, BUT also some isles and provinces in italy... but it was fun to see ethiopians (ex-italians forces that changed allegiance) fighting in rome
i think that could be usefull to this, because, instead of you giving some magic things to them, you will be able to just let that be decided randomly, so in some games more units could unite to RSI, in some almost no one making things more dificult to predict.
just my thought...
tell me what you think :D
 
If it didn't work right for Ethiopia, would it work for Italy? Can it screw up things like giving Sicily to the RSI or Milan to Allied Italy???