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PhilK,
Hahah, no one else was going to take cored_partisan, as I forgot to even put it in the task list. ;) :D

Yes, we have quite an ordeal ahead of us... we really could use some extra help, if anyone is interested and has some spare time.

Oh well, keep on Trockin'...

JJ
 
50 pts is 1/2 way to full fascist as it takes 200 pts to go to the other extreme, whatever ideology you choose. 100 pts to dead middle.

I am for the event as it currently stands. It represents - to the best of our current ability - a cooling off towards France by the Low Countries. We wouldn't do it this way if we had the 'hate which' parameter, but at this point it isn't operable.

Way before they'd ever become fascist, they'll be trampled over by Germany in her drive into France. I think it's a good event, all told.

JJ, I have to say this, too. You and I are relative newcomers to the CORE project. Gen, Steel, and Copper have been dinging at it quite a while, so there is a certain level of seniority and authority there. Further, and perhaps more importantly, the community has decided on many of these events quite some time ago. What is in is what is in. Jump into the debates on current event-scripting and have a part there.

You can always raise the issue again in the pertinent thread for further discussion. Who knows - maybe the community will see it your way on some things.

Finally, we always have the ability to alter our own CORE pack for own play. So in reality it's great in every way.

-PK
 
OK, tell ya what. I'll finish work on Partisan and start the next few biggest files. That will get them out of the way. You guys concentrate on the smaller files and we'll wrap it up quickly.

-PK
 
Yup, I'll switch those events back to the original order. I can see the logic behind having it the way it was, too...
Maybe we could start a new thread for debating 'suggested' changes to event effects? The regional threads may be too slow moving and cluttered for anything to ever be decided about actually changing an event...
Just a thought...
JJ
 
Originally posted by JesseJames
Yup, I'll switch those events back to the original order. I can see the logic behind having it the way it was, too...
Maybe we could start a new thread for debating 'suggested' changes to event effects? The regional threads may be too slow moving and cluttered for anything to ever be decided about actually changing an event...
Just a thought...
JJ
it will be very difficult to maintain that organized, it is better to use the regional threads, that is one of their purpose... ;)

:cool:
 
Event Text Guidelines

JJ, PhilK, Ltn.K, you guys seem to be doing a great job. Working as a self-appointed recorder of CORE general guidelines, I'd like your input on the following:

1. General event text writing guidelines: how to structure titles, how to divide text between description and historical notes, from which viewpoint to write it, how to structure possible actions, etc.

2. A description of the process you use to correct and double-check events: who works on what, how do you divide the work, who puts it in wiki, etc.

I just need a summary, no need to write a 50-page manual. Once you've got it, I'll try and include it in CORE Basic Framework thread. Hopefully we can assemble a compendium of little hints and guides how to write a CORE-perfect event, to cut on the future work... :)

Zerli
 
Zerli:
I think the info you want is scattered in bits and pieces across this thread... I'll cut and paste it here for you.

1. Text character (length) limits
Title name: max characters = 240, exceeding this causes the event to briefly flash on the screen (if the player is the country with the event with too long of a title) but not to actually fire. If this is an AI nation, the event does not fire.

Description text: max characters = 1020, exceeding this causes invalid references upon new campaign or savegame load-up.

Option text: max characters = 70, exceeding this causes the text to become squished together and garbled.

2. Point-of-view, case (person), and tense
Title name: should be in the present tense, and start with the word 'The', or a country name, or other workable word. Only words of proper names should be capitalized, no punctuation at the end. The title should accurately describe the event, but not explain or define its terms (that is what the description is for)
e.g. "The Nomonhan Incident"
e.g. "Germany sends advisors and technological support to Nationalist Spain"

Description text: MUST be written in the past tense, and events should generally give the same descriptions in all cases, if they happen to multiple countries. The descriptions should clearly define the event title, and include sufficient historical or or ahistorical background for those who like to read (those who don't will skip it anyway). This area has a lot of space as far as maximum characters, so the majority of info should fit in here, and as we know the character limit AND the results of exceeding that limit (makes it obvious to correct these bugs), we should add as much descriptive text as possible.
e.g. "On January 1st, 1936, Germany became involved in a grand campaign in the game Hearts of Iron. After having the Treaty of Versailles imposed on them, as a result of losing the Second World War, the High command had to choose what research to develop, blah blah blah blah.... etc etc"

Option titles: Should be written in the future tense from the neutral or first person plural, and should be long enough to accurately describe the effects of each particular option. This is somewhat difficult, given the 70 character limit. If an effect is WAR!, it should say so on the button. I know that the information also pops up during mouseover of the option buttons, but those descriptions are also sometimes unclear, or in the case of sleep_event commands, completely unstated. The most important seen and unseen effects should be delineated on the button. The sentence should not end in punctuation.
This is where the text should be slanted from the country's particular angle. The text should read like the player is the head commander in chief of all decisions regarding these events. I think this reads better to the player, as they are aware of what country they are playing. I think that using direct commands (neutral) or the word 'We' (fpp) tends to personalize the choice better than using the third person. The player should be getting the feeling that he/she is the Head Commander making *Important* decisions for the country, when reading the option text
e.g. Neutral: "Declare war on Japan; end the trade agreement"
e.g. Plural: "We will not forget this insult; accept the British demands"

3. Our efforts on the TCTmod
Team-C.O.R.E.-text, composed of myself, PhilK, and Jkkelley (we are also looking for more help!), are putting in a lot of effort to unify event descriptions for case and tense, as well as correct spelling errors, grammatical mistakes, and typos. This was born of my general feeling, when playing the C.O.R.E. mod, that some of the events needed a little superficial 'touch-up'.
Our work process is this: when a new version of C.O.R.E. is soon to be released, we integrate all of the corrections and changes made from the past version's event files into the new version's event files. After release of the new version, we may go through several versions of typo corrections, etc as hotfixes. This carries on until the next C.O.R.E. release is almost ready, at which point integration starts again.
We divide the work such that different files and tasks are assigned such that work is not repeated, and that changes we make are unified among each member's version of the files. This is sometimes an effort in communication micromanagement. :)
Once we have finished a particular version, we will put it up on the wiki for testing and either to be released with the new version of C.O.R.E. or try to have it released as a hotfix.

Getting the word out to people on the format to use for writing events would be highly helping in cutting down the work we have to do. ;)

Anything else?
JesseJames
 
I would like to expand in a simplified manner on what JJ wrote.

1) In regard to PoV for the event description. For historical events this should be in past tense, as mentioned. However, for ahistorical events or bends on events, it's important to write it from the standpoint of what should occur. Confusing, but I'll give you an example. This is an event should the Germans occupy the Caucasas region:

name = "Reichskommisariat Caucasus"
desc = "As the battle front moved eastward, the Ostministerium stood ready to take over the administration of the occupied areas from the Wehrmacht. Reichskommisariat Caucasus was to include southern European Russia, as well as the Soviet Republics of Azerbaijan, Georgia and Armenia."

You cannot write that from the standpoint of established history, nor should you. You are describing the desired result of a decision that will create a twist in history.

2) Just to make it simple - out of the event name, event description, and event options, the only thing that ends with punctuation is the event description (an example above). Let me stress - event options do not end with punctuation. For example, there should not be anymore of these for us to correct:

action_a = {
name = "I hate my mother!!"
command = { type = trigger which = 5229 } #Soviet event to secede lost provinces
}

action_b = {
name = "I hate my mother and now will kill everyone!!!"
command = { }
}
}
 
just to get you up to date, I've done the following:

* new_order_east
* new_order_misc
* partisan
* nchina

I am tackling Germany right now.

-PK
 
Phil,
Great progress. I suggest you take a break so we can exchange updated files before you start on anything else. If there are any files that come with 0.6 that WEREN'T in 0.5, please work on them first. Please email me your partisan, new_order_east, and new_order_misc files.
JJ
 
Phil,
Have you installed the file set I sent to you?
Once you have, we can divide the final integration.
Take the old text modifications from the 0.5 events and replace the corresponding 0.6 events with them.
I will take the last 4 files on the list (on the first post) - core_samerica, core_uk, core_us, core_ussr.
Would you take the other 5?
When we are done we can exchange...
Let me know if everything is cool...
JJ
 
This little bunch should be called the CORE Event Trockists or something like that.

By the way, with regard to core_Scandinavia.txt, I got energetic and fixed the typos. That version has been integrated (after Steel rightly fixed a couple of my fixes). I hope I saved work rather than duplicate it.

jkk
 
Phil, JK,

Why don't you guys take the weekend off... I'll finish up the last 5 files, and then we can re-organize. I'm just concerned that we will have multiple different files, and also that effort is being wasted. Don't worry, there's still tonnes of work to do, I just have to get it all organized first.
When I am finished the integration, I will send you the most recent file set.
Phil, if you do get some time this weekend, please work on nobel.txt, fareast.txt, and portugal.txt, not on any of the other files, including the ones I sent you.
JJ
 
Originally posted by jkkelley
This little bunch should be called the CORE Event Trockists or something like that.
jkk

You know what happened to Trockists right? Not a very long lived profession :D MDow
 
It's finished!!!

Integration of TCTmod 0.04 with C.O.R.E. 0.6rc2 is complete!

Phil, JK, Steel,
I have emailed you the newest (and final) set of event files for your perusal. Phil and JK, please overwrite all previous files in your CORE 0.6 events directory with these ones. This package includes the work done by Phil on the new files, and all the work previously done by me.

Now we can focus on editing the events new to 0.6, as well as correcting typos and errors from the older events. Please feel free to choose a file, post your choice here, and have at it!

JesseJames:D