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Re: Unit Speeds

Originally posted by Marlborough
I have a question regarding unit speeds in CORE HOI v 0.51 with the Tech Mod -- are they all collectively too high? It seems like many of the mods in the past, such as Bolt, Stony Road, etc, one of the first things done was to cut unit speeds in half, yet in CORE/Tech Mod, many units have high movement rates.

Has there been a decision/consensus that this is now the right approach? Unit speeds seem to fast to me.

BTW, really enjoying CORE v0.51. Hats off on a great job to all involved!!!


Remember that in 1.05 Paradox added a non-moddable org loss for each day of movement. Slowing down units can make it impossible to attack in low infra areas.
 
Re: Re: Unit Speeds

Originally posted by Steel
Remember that in 1.05 Paradox added a non-moddable org loss for each day of movement. Slowing down units can make it impossible to attack in low infra areas.

Personally, I think the speed that C.O.R.E. has the units travel now is very good. If it is lowered anymore, it would take to long to assualt almost anywhere, and by the time you get to the enemy's province, your Org would be down to 0.
 
Re: Unit Speeds

Originally posted by Marlborough
I have a question regarding unit speeds in CORE HOI v 0.51 with the Tech Mod -- are they all collectively too high? It seems like many of the mods in the past, such as Bolt, Stony Road, etc, one of the first things done was to cut unit speeds in half, yet in CORE/Tech Mod, many units have high movement rates.

Has there been a decision/consensus that this is now the right approach? Unit speeds seem to fast to me.

BTW, really enjoying CORE v0.51. Hats off on a great job to all involved!!!

Stony got very similar speeds - inf got 2, not 3 (like in CORE). Remember, that standard HoI got 5, so IMO all mods got very similar concept of units speed.
Medium tanks got speed 8, same as mechanized units - again, like in SR.
But what's the most important - now units loose org during the movement. This change was intended as a balancing of fast units, but it hits the most in slow moving infantry. Usually - in AI controlled infantry. AI, as usual, walks with it's units here and there (especially on the Eastern Front) and it results in constant loss of org. In case of SR it's not that important, thanks to huge disproportion of forces, but in CORE it much harder to balance.

And thanks for words of encouragement - it's a long road from CORE 0.1 and the comments it recieved... :D
 
Re: On to aircraft

Originally posted by Adam the VIth
Okay gang.

German aircraft......shouldn't the progression for Tac be:

Do-17
He-111
Ju-88
etc.

Switches the He-111 and the ju-88. Just seems like a more accurate progression. Again, just model names (I changed them in my game).

Yes it should - don't know how that happened... Anyway, Exel and Pkunzipper are working on new modles file for CORE, I'm sure it will be much better then current one.
 
Vehicle Speeds

I think the speed of units right now gives a nice 'feel' to operations. I don't see it being too fast at all. There are a lot of times that I wish that they would move faster in low infrastructure provences, but that is usually just poor planning on my part. MDow
 
here some facts about ww2:

Anti tank gun
the english anti tank gun was called PIAT (Projector Infantary anti tank) and the bazooka and panzerschreck was far long better weapons. Maybe the germans should have too anti tank guns to develop.. Panzer shreck and panzerfaust.

Firefly
A sherman with a 17 pound gun, bigger then 75mm was not a 80mm sherman but it was a Firefly, a quite rare tank on the battlefield. It was hard to load and therefor slow..
I dont think the firefly exist in HoI.. maybe u should add it.

Static divisions
In ww2 germans used Static troops, specially near Normandie. A static troop was an infanteri division equiped with bad material and there only task was to hold an nest. They didnt move.
These units dont exist in HoI. maybe you should add them. Like the rockets the shouldnt move.

Luftwaffe
The german paratroppers was a part of Luftwaffe and therefore the should be build under the air part. Just a small detail :)

Captured materials
After conqering a important provins like Paris, Tobruk, Moscow and Stalingrad the conqering country should get maybe 1 divisions of tanks. Of course old tanks that they captured. Maybe also supplies.

tank gun size
In the game you can build the 70mm and the 80mm and 90mm but not 75mm and 88 mm that was standard on many tanks.

Baby sickness
Is a known fact that almost every tank got baby sickness. The first arrival of panthers to the eastern front was terrible. Many of them started to burn in the motor before they even entered the battle. I think you should add a new tech.

First a tech, for exampel: Panther
then another: Studied Panther <- This tech should be better! Maybe like it is in the game now.
If you have this techs you cant throw your first panthers into battle right away. A very realistic tech.

spy planes, watchers
I think there should be a plane that you could fly around and look with. It shouldnt have any bombs and the defence should be very very low.

Sherman DD (Duplex Drive)
The Duplex Drive Sherman was a Sherman used by the allied forces on the D-Day. It was a regular sherman with a flooting ability. And this tanks was the first tanks on the normandi beaches.
New unit maybe, a shore attack tank. And remove the shore attack from regular tanks.. they sucked on shore attack.
Insted of having that amphibius tank maybe you should develop this into the DD.
 
Originally posted by stybb


Anti tank gun
the english anti tank gun was called PIAT (Projector Infantary anti tank) and the bazooka and panzerschreck was far long better weapons. Maybe the germans should have too anti tank guns to develop.. Panzer shreck and panzerfaust.


Basic AT tube launcher, Improved AT tube launcher, Adv. AT tube launcher... lokks like all those weapons are covered by HoI.


Originally posted by stybb
Firefly
A sherman with a 17 pound gun, bigger then 75mm was not a 80mm sherman but it was a Firefly, a quite rare tank on the battlefield. It was hard to load and therefor slow..
I dont think the firefly exist in HoI.. maybe u should add it. [/B]



In CORE we have improved medium tank w/70+mm (long barrel) as well as advanced version. Firefly and Panther.

Originally posted by stybb
Static divisions
In ww2 germans used Static troops, specially near Normandie. A static troop was an infanteri division equiped with bad material and there only task was to hold an nest. They didnt move.
These units dont exist in HoI. maybe you should add them. Like the rockets the shouldnt move. [/B]


The problem is (as usual) AI - if we add those as the new model of infantry, AI will be building only those. :D

Originally posted by stybb
Luftwaffe
The german paratroppers was a part of Luftwaffe and therefore the should be build under the air part. Just a small detail :) [/B]


Paradox thingie, not moddable. And remember - in USA, USSR and UK paratroopers were not part of Air Forces.

Originally posted by stybb
Captured materials
After conqering a important provins like Paris, Tobruk, Moscow and Stalingrad the conqering country should get maybe 1 divisions of tanks. Of course old tanks that they captured. Maybe also supplies.[/B]


And why exactly? Paris was taken without a shot (and there was no troops) and in Stalingrad Soviets took lots of eqipment, not Germans. I understand that you would like to see more events were countries get 'free' eqiupment, but it was never as free, as it may look. Even when Germans aquired huge stacks of Soviet equpment after Barbarossa, they still had to pay the cost of standardisation, modifications, adjustments, training - it was cost (in supplies terms), not a gain. And it never happened at once, like events are. :D

On the other hand when eneny capital is taken, all the stack is transfered to conqueror pool. So the 'booty' is simulated is some way...

Originally posted by stybb
tank gun size
In the game you can build the 70mm and the 80mm and 90mm but not 75mm and 88 mm that was standard on many tanks.[/B]


And not 76,2 mm, and not 45, 47 and 57 mm... That's the price of standard tech tree for all the countries.

Originally posted by stybb
Baby sickness
Is a known fact that almost every tank got baby sickness. The first arrival of panthers to the eastern front was terrible. Many of them started to burn in the motor before they even entered the battle. I think you should add a new tech. [/B]


And what it should do? :confused:

Originally posted by stybb
First a tech, for exampel: Panther
then another: Studied Panther <- This tech should be better! Maybe like it is in the game now.
If you have this techs you cant throw your first panthers into battle right away. A very realistic tech. [/B]


Tech tree does not work that way. I understand that you suggest creating model of the thank with 'baby sickness' and later, as the next tech, model without that? That would mean 2x of tank models, and you can be sure that AI would choose only the bad ones. :D

Originally posted by stybb
spy planes, watchers
I think there should be a plane that you could fly around and look with. It shouldnt have any bombs and the defence should be very very low. [/B]


And what would they do?:confused:
I was thinking about recon planes, but there is some problems with those. First and most important is the lack of those as a separate units group (like fighters, tact. bombers and so on). They can be introduced as the 'model' in one of the current groups (like bombers), but for AI they will be still:

a) bombers (so AI will try to attack with them),
b) latest model (so AI will try to upgrade ALL the bombers to the recon standard).

And that means - destroyed game.


Originally posted by stybb
Sherman DD (Duplex Drive)
The Duplex Drive Sherman was a Sherman used by the allied forces on the D-Day. It was a regular sherman with a flooting ability. And this tanks was the first tanks on the normandi beaches.
New unit maybe, a shore attack tank. And remove the shore attack from regular tanks.. they sucked on shore attack.
Insted of having that amphibius tank maybe you should develop this into the DD. [/B]

Shore attack vehicles are already present as an upgrade to the normal units.

Thanks for suggestions, but most of them are, well, very hard if not impossible to implement in HoI game. :)
 
I think most of these belong in a tactical game, not HoI. About the spy planes, it would be a detection/intel bonus rather than a separate unit - nobody deploys a squadron/division of those. Ref early life problems this is true of all hardware from a pistol to a ship but has to be abstracted in a game like HoI.
 
Re: My Posting in CORE v0.5 discussion thread

Originally posted by rhythmic111
Steel -- Copper

Gentlemen: Please see my posting referred to in the subject above. It applies to the tech tree.

Thank you,

Rhythmic

I know, I know... the solution is already on the thread. Really sorry for problems it caused.


That always happen when IT is too fast implemented... :D
 
I just have to ask this... What is a service rifle? In other words, who should and who should not have the tech?
 
Originally posted by Gwalcmai
I just have to ask this... What is a service rifle? In other words, who should and who should not have the tech?
i was about to ask the same... to my surprise, Hungary didn't have "Service Rifle" tech... and a lot of countries doesn't have it either...
Her i post some Hungarian weapons: ( i will try to search more production numbers, but, maybe an hungarian guy can help)

Femaru 29M Hungarian Military
Femaru 37M Hungarian Military
Femaru 37M WaA58 Nazi Luftwaffe (Matching Numbered Magazine)
Another order for a rifle design was placed as a commercial arrangement with the Hungarian government with supervision for the production provided by the Germans. The factory for production (which was renamed by the Germans) for this weapon was known as Metallwaren Waffen und Maschinenfabrik. Basically a Hungarian design, the Germans made some changes to the specification. The most significant changes were replacement of the Mannlicher type 35mm clip loading to house the Mauser type and the changing of the calibre from 8mm x 56, to 7.92mm.
Hungarian/German 98/40

i found some links also about Hungarian centres of production, but all in hungarian... :(
 
Originally posted by nachinus
Note that slowing the units movement, added to the org lose per day of march implemented in HoI 1.05 will potentially make attacks more difficult not only for human, but specially for AI.
Ive seen several attacks in difficult terrain where units arrive with 0 org.:(
me too...
in my last game as Japan, i have a lot of problems attacking China in mountain provinces because my units arrived with 10 ORG or less... :(
 
Originally posted by Generalisimo
me too...
in my last game as Japan, i have a lot of problems attacking China in mountain provinces because my units arrived with 10 ORG or less... :(

You should have seen my invasion attemps in Afghanistan, it was pathetic.:D

And theres no other way to attack it!, apart from paras, of course.
 
re: Elite Units? Blitzkreig?

I think the addition of elite units is a great idea. I do not like, however, how Germany seems to be given an advantage in these areas though. I think it should definately be possible for other Elite Units to be made in other countries. The SS didn't appear over 8000 days.

Consider a 600 day timelimit for the important techs, at an extremely low IC (10).

Verdun experience, etc. is all well and good; but other countries should be able to research Elite Doctrines and create elite divisions

- MVSN
 
Originally posted by Generalisimo
me too...
in my last game as Japan, i have a lot of problems attacking China in mountain provinces because my units arrived with 10 ORG or less... :(


It is a WAD though, Paradox wanted it this way to make ground warfare in low infra / rough terrain very hard. You can work around it by using massed tactical air and then just dropping a couple of para divisions on the enemy.