Copper - Yeah, I think it can be done but it's really Generalisimo's region
I'll think about it for a few days and post back here.
Originally posted by Marlborough
I have a question regarding unit speeds in CORE HOI v 0.51 with the Tech Mod -- are they all collectively too high? It seems like many of the mods in the past, such as Bolt, Stony Road, etc, one of the first things done was to cut unit speeds in half, yet in CORE/Tech Mod, many units have high movement rates.
Has there been a decision/consensus that this is now the right approach? Unit speeds seem to fast to me.
BTW, really enjoying CORE v0.51. Hats off on a great job to all involved!!!
Originally posted by Steel
Remember that in 1.05 Paradox added a non-moddable org loss for each day of movement. Slowing down units can make it impossible to attack in low infra areas.
Originally posted by Marlborough
I have a question regarding unit speeds in CORE HOI v 0.51 with the Tech Mod -- are they all collectively too high? It seems like many of the mods in the past, such as Bolt, Stony Road, etc, one of the first things done was to cut unit speeds in half, yet in CORE/Tech Mod, many units have high movement rates.
Has there been a decision/consensus that this is now the right approach? Unit speeds seem to fast to me.
BTW, really enjoying CORE v0.51. Hats off on a great job to all involved!!!
Originally posted by Adam the VIth
Okay gang.
German aircraft......shouldn't the progression for Tac be:
Do-17
He-111
Ju-88
etc.
Switches the He-111 and the ju-88. Just seems like a more accurate progression. Again, just model names (I changed them in my game).
Originally posted by stybb
Anti tank gun
the english anti tank gun was called PIAT (Projector Infantary anti tank) and the bazooka and panzerschreck was far long better weapons. Maybe the germans should have too anti tank guns to develop.. Panzer shreck and panzerfaust.
Originally posted by stybb
Firefly
A sherman with a 17 pound gun, bigger then 75mm was not a 80mm sherman but it was a Firefly, a quite rare tank on the battlefield. It was hard to load and therefor slow..
I dont think the firefly exist in HoI.. maybe u should add it. [/B]
Originally posted by stybb
Static divisions
In ww2 germans used Static troops, specially near Normandie. A static troop was an infanteri division equiped with bad material and there only task was to hold an nest. They didnt move.
These units dont exist in HoI. maybe you should add them. Like the rockets the shouldnt move. [/B]
Originally posted by stybb
Luftwaffe
The german paratroppers was a part of Luftwaffe and therefore the should be build under the air part. Just a small detail[/B]
Originally posted by stybb
Captured materials
After conqering a important provins like Paris, Tobruk, Moscow and Stalingrad the conqering country should get maybe 1 divisions of tanks. Of course old tanks that they captured. Maybe also supplies.[/B]
Originally posted by stybb
tank gun size
In the game you can build the 70mm and the 80mm and 90mm but not 75mm and 88 mm that was standard on many tanks.[/B]
Originally posted by stybb
Baby sickness
Is a known fact that almost every tank got baby sickness. The first arrival of panthers to the eastern front was terrible. Many of them started to burn in the motor before they even entered the battle. I think you should add a new tech. [/B]
Originally posted by stybb
First a tech, for exampel: Panther
then another: Studied Panther <- This tech should be better! Maybe like it is in the game now.
If you have this techs you cant throw your first panthers into battle right away. A very realistic tech. [/B]
Originally posted by stybb
spy planes, watchers
I think there should be a plane that you could fly around and look with. It shouldnt have any bombs and the defence should be very very low. [/B]
Originally posted by stybb
Sherman DD (Duplex Drive)
The Duplex Drive Sherman was a Sherman used by the allied forces on the D-Day. It was a regular sherman with a flooting ability. And this tanks was the first tanks on the normandi beaches.
New unit maybe, a shore attack tank. And remove the shore attack from regular tanks.. they sucked on shore attack.
Insted of having that amphibius tank maybe you should develop this into the DD. [/B]
Originally posted by rhythmic111
Steel -- Copper
Gentlemen: Please see my posting referred to in the subject above. It applies to the tech tree.
Thank you,
Rhythmic
Originally posted by Copper Nicus
I know, I know... the solution is already on the thread. Really sorry for problems it caused.
That always happen when IT is too fast implemented...![]()
i was about to ask the same... to my surprise, Hungary didn't have "Service Rifle" tech... and a lot of countries doesn't have it either...Originally posted by Gwalcmai
I just have to ask this... What is a service rifle? In other words, who should and who should not have the tech?
Hungarian/German 98/40Another order for a rifle design was placed as a commercial arrangement with the Hungarian government with supervision for the production provided by the Germans. The factory for production (which was renamed by the Germans) for this weapon was known as Metallwaren Waffen und Maschinenfabrik. Basically a Hungarian design, the Germans made some changes to the specification. The most significant changes were replacement of the Mannlicher type 35mm clip loading to house the Mauser type and the changing of the calibre from 8mm x 56, to 7.92mm.
me too...Originally posted by nachinus
Note that slowing the units movement, added to the org lose per day of march implemented in HoI 1.05 will potentially make attacks more difficult not only for human, but specially for AI.
Ive seen several attacks in difficult terrain where units arrive with 0 org.![]()
Originally posted by Generalisimo
me too...
in my last game as Japan, i have a lot of problems attacking China in mountain provinces because my units arrived with 10 ORG or less...![]()
Originally posted by Generalisimo
me too...
in my last game as Japan, i have a lot of problems attacking China in mountain provinces because my units arrived with 10 ORG or less...![]()