New ideas...
This one is based on the game experience - usually at the late game stages no one bother with developing advanced light tanks. Those units are totally useless (too low statistics) and rather ahistorical (at the late war light tanks were mostly part of recon units).
So, for the next version of CORE (0.6, not 0.5) is suggest:
1) removing techs:
# Advanced Light Tank (30+mm)
id = 2310
# Advanced Light Tank (40+mm)
id = 2311
# Advanced Light Tank (50+mm)
id = 2312
# Advanced Light Tank (70mm+ Medium)
id = 2313
2) replacing them with the new one:
Any opinions?
This one is based on the game experience - usually at the late game stages no one bother with developing advanced light tanks. Those units are totally useless (too low statistics) and rather ahistorical (at the late war light tanks were mostly part of recon units).
So, for the next version of CORE (0.6, not 0.5) is suggest:
1) removing techs:
# Advanced Light Tank (30+mm)
id = 2310
# Advanced Light Tank (40+mm)
id = 2311
# Advanced Light Tank (50+mm)
id = 2312
# Advanced Light Tank (70mm+ Medium)
id = 2313
2) replacing them with the new one:
Code:
application = { # Advanced Light Tank Recon Battalion
id = 2310
name = "Advanced Light Tank Recon Battalion"
desc = "Development of the new generations of medium tanks, as well as new, more effective AT weapons, resulted in change of light tanks use. Unable to withstand modern battlefield firepower, light tanks were employed as recon vehicles and as a support for their heavier counterparts in hard terrain."
required = { 2309 14974 4803 } # Quality Control added, 20mm air cannon added
chance = 90
cost = 8
time = 90
neg_offset = 20
pos_offset = 40
effects = {
command = { type = speed which = armor when = on_upgrade value = 1 }
command = { type = desert_attack which = armor when = on_upgrade value = 3 }
command = { type = desert_defence which = armor when = on_upgrade value = 3 }
command = { type = hill_attack which = armor when = on_upgrade value = 3 }
command = { type = hill_defence which = armor when = on_upgrade value = 3 }
command = { type = forest_attack which = armor when = on_upgrade value = 3 }
command = { type = forest_defence which = armor when = on_upgrade value = 3 }
}
}
Any opinions?
Last edited: