Re: Re: Base MP Costs
Originally posted by jdrou
HoI's 1.05b patch even made that change: mountain/marines are now 13MP and paras are 15MP. (Inf/Mot/Mech are all 10.)
However, I think C.O.R.E. may be trying to emphasize the "light" nature of the specialized divisions. Those costs seem rather low to me though. They may just be leftover from when actual costs were double what was in the unit files.
I think you are close to the right answer - basic infantry div is more MP demanding because of 'heavy' character, and 'light infantry' usually got lower MP cost (excluding paratroopers) then standard G.I.'s.
To be honest I don't think that following vanilla pattern blindly is good idea in case of CORE - we have done too many modifications (like drop of manpower, other costs of divs, new techs, and more to come in 0.6...) that some changes 'imported' from latest patches could make more harm.
I still like the latest fuel usage change - have to test it in game...
Below you will see infantry build stats in CORE 0.6. Basic idea was:
1) infantry - moderate cost, high manpower demand (important especialy when replenishments are needed), moderate time.
2) bergsjager - higher cost (training, equipment), similar manpower demand (less people, but higher standard), a bit longer time (training).
3) marine - higher cost, higher manpower demand (marine divs were not smaller than inf., higher standard), seriously longer time of training (in game marines are visibly better, thanks to more bonuses/techs - it have to be balanced).
4) paras - balance, balance... even after all the changes, paras are still powerfull, as they can make "strategic paradrop".
5) militia - cheap, fast and MP similar to infantry (more people, but lower standard - it will alsohelp to simulate high rate of casualties among those units).
Code:
Infantry (basic):
cost = 5
buildtime = 90
manpower = 10 #+2
Bergsjager:
cost = 7
buildtime = 120
manpower = 8 # +2
Marine:
cost = 7 # Equipment
buildtime = 150 # Elites
manpower = 12 #+2
Paras:
cost = 18
buildtime = 180
manpower = 12 #Elites
Militia:
cost = 2
buildtime = 45
manpower = 7