Divisions - Structural improvements
(Hopefully, this is in the right place. Someone please slap me down if it isn't. My apologies, as well, if it's been covered before...)
(re title - I was going to say "organisational", but in HoI that'd get confusing. <g>)
As it stands, in HoI, an infantry division is an infantry division; it can have brigades attatched, which are more units attatched by higher command permanently than organic units, but otherwise remains the same structure - in most cases, the triangular three brigade of three battalion layout, I suppose. In CORE, the Germans can redesign this layout, with the '44 Infantry doctrine; historically, the US did (armoured divisions in 1942, infantry in 1939 - the latter strongly German influenced, interestingly), but this is harder to implement given the wide variety of armoured unit versions.
What I'm thinking of is something similar to the Divisional Recon Battalion tech - a doctrinal approach towards "internalising" assets to divisions, and then an land tech to improve all divisions of a type. CORE has made some moves towards this - the Heavy Tank battalions are an excellent idea, and really delighted me when I started playing it this morning (Tiger divisions always seemed conceptually silly). I see the brigades as being more representative of a single large group of those units attatched by High Command, and the tech improvements suggested here being the equivalent of changing the
Historically, in Europe, most US divisions had a tank battalion or tank-destroyer battalion (all had towed AT battalions, IIRC) added; most US armoured divisions had attatched AA and tank-destroyer battalions.
There's an infantry support tank tech as it stands; I see this as the equivalent of attatching a battalion of assault guns (note it's only soft attack it improves), rather than attatching a standard (as in, similar to those in an armoured division) tank battalion.
So, suggestion:
(I'll put this in "plain", rather than try to write it as a techfile entry; I'd just confuse myself horribly <g>)
*****
Divisional Tank Battalions.
Prequisites: [Basic Med. Tank Prototype] (for the tanks)
and [Combined Arms Warfare Doctrine] (for the concept)
Effect: for both Inf & Mot: +1 Hard Attack (U), +1 Ground
Defence (U), +1 Soft Attack (U), +10d & 1 IC to construct
(U), +0.1 supplies (U), +0.1 fuel consuption for mot (U).
Potentially, after this:
Improved Divisional Tank Battalions.
Prequisites: [Imp. Med. Tank Prototype] (for the tanks)
and [Divisional Tank Battalions] (it's an upgrade)
Effect: for both Inf & Mot: +1 Hard Attack (U)
+1 Ground Defence (U)
Advanced Divisional Tank Battalions.
Prequisites: [Adv. Med. Tank Prototype] (for the tanks)
and [Imp. Divisional Tank Battalions] (it's an upgrade)
Effect: for both Inf & Mot: +1 Hard Attack (U)
+1 Ground Defence (U)
This means that you can continue improving the quality of the attatched tanks by upgrading - to +3 HA, +3 GD, +1 SA - but have the same supply/construction cost throughout. Alternately, these could increase as well - essentially as with the Heavy Tank battalions. Not sure what costs to attatch, though.
*****
There's already a tech for recon battalions, and many, many ones for improving artillery, AA and AT units - if a unit doesn't intrinsically possess these, then these probably should be considered as representing corps-level units in combat. Engineers are already abstracted by a lot of land techs. It seems reduntant to add techs for any of these
(Hopefully, this is in the right place. Someone please slap me down if it isn't. My apologies, as well, if it's been covered before...)
(re title - I was going to say "organisational", but in HoI that'd get confusing. <g>)
As it stands, in HoI, an infantry division is an infantry division; it can have brigades attatched, which are more units attatched by higher command permanently than organic units, but otherwise remains the same structure - in most cases, the triangular three brigade of three battalion layout, I suppose. In CORE, the Germans can redesign this layout, with the '44 Infantry doctrine; historically, the US did (armoured divisions in 1942, infantry in 1939 - the latter strongly German influenced, interestingly), but this is harder to implement given the wide variety of armoured unit versions.
What I'm thinking of is something similar to the Divisional Recon Battalion tech - a doctrinal approach towards "internalising" assets to divisions, and then an land tech to improve all divisions of a type. CORE has made some moves towards this - the Heavy Tank battalions are an excellent idea, and really delighted me when I started playing it this morning (Tiger divisions always seemed conceptually silly). I see the brigades as being more representative of a single large group of those units attatched by High Command, and the tech improvements suggested here being the equivalent of changing the
Historically, in Europe, most US divisions had a tank battalion or tank-destroyer battalion (all had towed AT battalions, IIRC) added; most US armoured divisions had attatched AA and tank-destroyer battalions.
There's an infantry support tank tech as it stands; I see this as the equivalent of attatching a battalion of assault guns (note it's only soft attack it improves), rather than attatching a standard (as in, similar to those in an armoured division) tank battalion.
So, suggestion:
(I'll put this in "plain", rather than try to write it as a techfile entry; I'd just confuse myself horribly <g>)
*****
Divisional Tank Battalions.
Prequisites: [Basic Med. Tank Prototype] (for the tanks)
and [Combined Arms Warfare Doctrine] (for the concept)
Effect: for both Inf & Mot: +1 Hard Attack (U), +1 Ground
Defence (U), +1 Soft Attack (U), +10d & 1 IC to construct
(U), +0.1 supplies (U), +0.1 fuel consuption for mot (U).
Potentially, after this:
Improved Divisional Tank Battalions.
Prequisites: [Imp. Med. Tank Prototype] (for the tanks)
and [Divisional Tank Battalions] (it's an upgrade)
Effect: for both Inf & Mot: +1 Hard Attack (U)
+1 Ground Defence (U)
Advanced Divisional Tank Battalions.
Prequisites: [Adv. Med. Tank Prototype] (for the tanks)
and [Imp. Divisional Tank Battalions] (it's an upgrade)
Effect: for both Inf & Mot: +1 Hard Attack (U)
+1 Ground Defence (U)
This means that you can continue improving the quality of the attatched tanks by upgrading - to +3 HA, +3 GD, +1 SA - but have the same supply/construction cost throughout. Alternately, these could increase as well - essentially as with the Heavy Tank battalions. Not sure what costs to attatch, though.
*****
There's already a tech for recon battalions, and many, many ones for improving artillery, AA and AT units - if a unit doesn't intrinsically possess these, then these probably should be considered as representing corps-level units in combat. Engineers are already abstracted by a lot of land techs. It seems reduntant to add techs for any of these