"Silent" alpha release...
Ok, techmod files are still corrected, but at least now are stable.
Here any potential betas (alphas?) would find files compatibile with CORE 0.2 (I strongly suggest selfcorrecting mod according to the info on the bug tread before installing techmod).
1)
basic pack 0.23 - tech files, unit files, INC files, AI files, model files, event files...
WARNING - this version still got database mismatch, but it not CTD game (I will correct it in the next compilation). Tested as Haiti - game was working fine (I ended test in 1942).
2)
graphics pack - tech graphics - game would work without them, but I suggest downolading them as well.
WARNING - for now about 40% of naval techs are still without picture - in later compilations it would be corrected.
Instalation notes - check the Read_me file in basic pack.
Changes made so far:
Tanks, mech, mot:
- heavy tanks are now available as tank battalions (added to the panzer div's) only),
- multiturreted tanks are now available as tank battalions (added to the infantry div's) only),
- lowered attack and defence statistics of all tank models in game,
- one model of tank in group deactivates other models (AI needs that),
- lowered speed of tanks - older heavy models are more "infrantry tanks" now,
- development of prototypes of modern tanks (improved) depends now on land doctrine Early War Experience Analysis,
- depending on level of development mech units might be close in effectiveness to panzer divisions,
- some of tank guns need development of corresponding AT gun as a prerequisite,
- Tankettes are now not only potential Panzer div model, but also Recon vehicle (small bonus to 'Chance to detect'),
All land units:
- manpower use is the same as in patch 1.04 units,
- serious role of brigades - most of advanced artillery techs could be used only by those formations,
- in later game brigades creation takes more time - as bigger guns are added,
- supply consumption is lowered, but is still serious (especially in case ART brigades),
- Paras are now costly and their training is long, but they got also higher org.
- Flamethrowers are now siege weapon (bonus to fort attack, no defence bonus),
- some basic infantry and artillery techs upgrade also cavalry units,
- Marine units now are trained longer (150 days),
- Elite units now use more supplies and got smaller bonus to org (10%),
Air units:
- range is cut by 20% to reflect higher use of fuel during combat mission,
- small drop of statistics,
- small rise of cost,
- new unit - Kamikaze attack plane (Japan only - see doctrines),
- lowered bonus for new guns (20mm, 30 mm and so on).
Navy:
- MDow's naval mod replaced original tree,
- Back from the debugger (thanks Steel!),
Industry:
- "Quality Control" tech added - this tech is prerequisite to various advanced equipment,
Nuclear:
- All levels now are developed longer (210 instead 180 days).
Doctrines:
- Winter War and Elite units are positioned higher in doc tree,
- Added new national doctrines - Verdun Experience (French), Political Control Over Army (Soviet) and Bushido Codex (Japan). In case of first and second all land units got lower org, in case of latter land units got higher org and Kamikaze attack planes are activated,
- two special forces doctrines added, as well as first stage of partisan tech/events pack.
INC files:
- all European nations (and USA and Japan), except Albania (problems with balancing Italy) and Spain (balance in Civil War) got basic tech pack of HMG, basic AT gun, basic infantry gun, mortars (81mm) and AA gun. Those weapons were in common use in Europe since the end of Great War.
- France, Germany and Soviet Union got their historical tank techs from 1936 (France is able to built B1 bis, USSR - T-35), but in form of heavy tank battalions,
- corrected bug with German tankettes divs,
- Poland got 80% of their historical techs form 1936,
- New Polish OOB (Military districts instead of Armies) introduced,
- Czechoslovakia got more tank and plane doctrines,
- Germany got all their land doctrines, but they lost doctrines levels (balancing game) - they have to gain battle experience later,
- Finland and Sweden got Winter War doctrine from the start,
- Naval OOB and techs added.
AI files:
- corrected research priorities for USSR, Germany, France (in that case also production priorities), UK and USA ,
- Germany now builds new industry only to the end of 1938 (to speed up research and production),
...and many, many more. I will post it later.
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)