"Some" tips/remarks on the tech tree
Okay, here you go; some remarks on that tech tree (wich is looking quite good already):
-I think there should more early techs in all categories, great war ones that is: it would help in making differences between basic industrial nations and nations in wich there was little development of any kind (tibet, bhutan, nepal, ethiopia,...)
-the nation-specific techs are an excellent idea, we should build on that one; for example American units would use more supplies than normal while Russian units would use less than normal; other examples would be terrain bonusses; russian units should be a lot better in artic warfare (after Finnish winter war ofcourse), forest warfare and some other things; swiss would be really good in mountain warfare, britain would be quite good in desert warfare (colonial experience) and so forth. But these positive effects should also have their negative effects. Finns and Swedes should suck in desert or jungle warfare for example... Note that these have nothing to do with equipment or tactics to use as these are (and should) be researchable; it are only terrain experience modifiers wich should enable most nations to fight better in their own natural habitat.
-tanks: currently you can have entire divisions of Tigers, Köningstigers or even Maus tanks! This would never happen in reality therefore I suggest making heavy tanks add to defense, soft- and hardattack but lower a division's speed and increase the cost/buildtime for divisions wich have a battalion of these in them. I would also think of reorganizing medium tanks like this:
-pre-war medium: like the early pz III, pz 38 (t), M3 General Lee and BT 5/7
-early war medium: like the early PZ IV, late PZ III , T34/76 and the first Shermans
-mid-war medium: like the late PZ IV, t34/85 and late Shermans
-late-war medium: like the Panther and t44
this would make tank models more historically correct amongst other things (researchable should be one normal model and one short-barrel model per type)
-electronics and industry techs: there should be more much more and they should somehow have a larger impact instead of what they are now
-ships: these look really good but I don't know what to think of escort carriers; if you do it in this fashion the AI will build these instead of normal carriers, maybe make it a bonus for transports (better airdefence/airattack); could you also add the size in millimeters (between brackets) for the inches of ships; this also counts for some artillery techs.
-there are still quite a lot of descriptions wich are faulty or too short; i also think there should be given more historical examples per tech instead of just those of one nation (ships and planes just too name a few); maybe you could ask to use Exel's mod for this?
-artillery: currently it is the higher the caliber of a gun the better but there was also a distinct quality difference wich isn't used in any way; just look at tank guns... I think early, basic, improved, advanced and post-war tank (others too?) guns should be added and they should be made prerequisite for certain gun and tank types (and would have effects on upgrade)
And last but not least:
-mechanized divisions; maybe they are there a bit too soon and they should be put somewhere in the tech tree before being allowed to be built
There you go! Have fun!
![Stick Out Tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Dennis.