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Hey Zemurin, really appreciate your work. A few months ago I saw a post by you saying that more book marks+ was compatible with the converter, but today I tried to convert a game and got errors. If the mod is no longer supported I understand, however if it is I will link the log here. Thanks!
Well, yeah, they changed something and introduced what seems to be an error in some title definition.

2025-03-04 14:13:11 [ERROR] Cannot import title ID: 23542 (Color has wrong number of components)

This really isn't our fault, we try to follow PDX syntax, so having colors with 4 components is just wrong, although the game may ignore such errors we often don't have that luxury..

If you can find what they did wrong and where you could fix it manually so conversion runs through, or poke them to fix such stuff globally. It's in landed title definitions somewhere.
 
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Well, yeah, they changed something and introduced what seems to be an error in some title definition.

2025-03-04 14:13:11 [ERROR] Cannot import title ID: 23542 (Color has wrong number of components)

This really isn't our fault, we try to follow PDX syntax, so having colors with 4 components is just wrong, although the game may ignore such errors we often don't have that luxury..

If you can find what they did wrong and where you could fix it manually so conversion runs through, or poke them to fix such stuff globally. It's in landed title definitions somewhere.
Ok, thanks. I wasnt trying to blame the issue on you, converting mods is a double luxury, ill see if I can figure out the issue.
 
Hi Zemurin,

I've run into two small issues when converting a multiplayer game and was wondering what would be the easiest fix for these two issues. Is it easier to edit the configurables before converting or is it easier to fix this in the converted mod afterwards?

- When converting, my capital moved a great distance. I was playing Germania with my capital in Nassau. After conversion the capital ended up all the way up in Lappland

- My religion in CK3 is reformed Asatru. In EU4, Asatru ends up lacking Norse mechanics like picking your deity. Is there a way to get the converter to match Asatru to Norse?

I'm using the latest version of the converter, CK3 1.14.2.2 and latest EU4

I have attached the log and save game just in case.

Thanks for the help!
 

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Hi Zemurin,

I've run into two small issues when converting a multiplayer game and was wondering what would be the easiest fix for these two issues. Is it easier to edit the configurables before converting or is it easier to fix this in the converted mod afterwards?

- When converting, my capital moved a great distance. I was playing Germania with my capital in Nassau. After conversion the capital ended up all the way up in Lappland

- My religion in CK3 is reformed Asatru. In EU4, Asatru ends up lacking Norse mechanics like picking your deity. Is there a way to get the converter to match Asatru to Norse?

I'm using the latest version of the converter, CK3 1.14.2.2 and latest EU4

I have attached the log and save game just in case.

Thanks for the help!
Please upload log.txt, that one is empty. You usually have a full log.txt immediately after running a conversion.
 
I know that this sounds stupid, but I can't find where to find the log.txt file. I installed it with the download button on the main page and this is what it installed, if that helps. I'm asking because I need some help, seeing if I can at all fix my converted save.
 

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Hi Zemurin,

I've run into two small issues when converting a multiplayer game and was wondering what would be the easiest fix for these two issues. Is it easier to edit the configurables before converting or is it easier to fix this in the converted mod afterwards?

- When converting, my capital moved a great distance. I was playing Germania with my capital in Nassau. After conversion the capital ended up all the way up in Lappland

- My religion in CK3 is reformed Asatru. In EU4, Asatru ends up lacking Norse mechanics like picking your deity. Is there a way to get the converter to match Asatru to Norse?

I'm using the latest version of the converter, CK3 1.14.2.2 and latest EU4

I have attached the log and save game just in case.

Thanks for the help!
I've looked at your game state and I'm perplexed about the first issue. Look here:

1741541166305.png


The capital, Wurzburg, actually belongs to this empire right there. Which corresponds to this:

1741541252242.png


So because the capital is actually in another empire, the empire of germania can't use it and the converter helpfully assigns it to the first alphabetically available province, that being provID 18, or Lapland.

I have no idea what these are, I've never played CK3. To fix it just manually edit GER history file and change it to capital = 79.

Now, for asatru, that's a different bag of worms. We generate custom religions for every custom ck3 faith, as your reformed astaru can be literally anything, including a catholic copy/paste. the "vanilla" reformed asatru/norse with gods may or may not apply.

So, how to fix this. Well, you'd map your faith to reformed_norse in configurables/religion_map.txt. However this can't be done as custom faiths don't have actual names in the save file, it's just "111", so it maps to converted_dynamic_faith_111, which is your variant of norse.

So, in the converted mod, you need some sort of search/replace program that works on multiple files, and then search for converted_dynamic_faith_111 and replace with norse_pagan_reformed in entire history folder of the mod.
 
I know that this sounds stupid, but I can't find where to find the log.txt file. I installed it with the download button on the main page and this is what it installed, if that helps. I'm asking because I need some help, seeing if I can at all fix my converted save.
log.txt is in the same folder as the converter. Where you installed it.

If you just clicked ok, it defaulted to: C:\Users\<youruser>\AppData\Local\Programs\CK3ToEU4
 

Thank you for the lengthy explanation! I was able to fix both issues thanks to your explanation!

For the religion:

I actually tried the following and it worked.
In the converter I edited the religion_map.txt file and linked converted_dynamic_faith_111.
religion_map.PNG



For the capital:

I don't know if this is of interest to you for the development of the converter, but here's how this happened: I initially played as an adventurer and conquered Sweden (I renamed it to "Hidden Germany" as seen in the screenshots, sorry for the confusion), then I moved the capital. Later on I gained the title for Germania and switched. I assume then that when tag switching, the capital stayed bound to the previous tag.
 
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log.txt is in the same folder as the converter. Where you installed it.

If you just clicked ok, it defaulted to: C:\Users\<youruser>\AppData\Local\Programs\CK3ToEU4
Thank you so much. For context, I was using the AEP, or Asia Expansion Project, it does add many new cultures and religions to ck3, is there a guide on how to add them in manually. All I really want is for my empire to be intact again, I don't care if there are discrepancies elsewhere. I also have no clue why my Empire shattered, I swear I turned off the split large vassals option. Also, I changed my name in the document to myself, just to hide my real name.

If there's anything else you need from me, just let me know. And like I said, I don't care about the gore that is the different cultures and religions in China and other areas, nor do I care for my territory in South East Asia, I'll just colonise it in eu4
 

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Thank you so much. For context, I was using the AEP, or Asia Expansion Project, it does add many new cultures and religions to ck3, is there a guide on how to add them in manually. All I really want is for my empire to be intact again, I don't care if there are discrepancies elsewhere. I also have no clue why my Empire shattered, I swear I turned off the split large vassals option. Also, I changed my name in the document to myself, just to hide my real name.

If there's anything else you need from me, just let me know
Your empire didn't shatter. That's literally vanilla as your mod isn't supported..

And no, sorry, we don't support this mod. We do support More bookmarks+ (on its good days when it doesn't break stuff) and that mod does do china as well.
 
I apologize if this is the wrong place to ask, but is there an estimate for when the converter will be functional for the newest version of CK3 (1.15)?
Please don't. It's bad form and considered rude.
 
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Is it possible to to have my custom CK3 empire instead be registered as the Netherlands tag NED in EU4? I'm also trying to decentralize the empire as a whole, with autonomous vassals in the form of the kingdoms of England, Brittany, Denmark, and Lotharingia. Attached is my vanilla CK3 save file that I am converting. I would appreciate any help, thanks.
 

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Is it possible to to have my custom CK3 empire instead be registered as the Netherlands tag NED in EU4? I'm also trying to decentralize the empire as a whole, with autonomous vassals in the form of the kingdoms of England, Brittany, Denmark, and Lotharingia. Attached is my vanilla CK3 save file that I am converting. I would appreciate any help, thanks.
Yes, you can convert anything to anything else, the trick is to find out what exactly is your custom empire's name exactly.

Once you know that (probaby e_dyn_<somenumbers>) you edit configurables/tag_mappings.txt and you add a ling from your custom empire to whatever tag you wish.

Now, to find out your custom empire name, either:
1. save the game after launching the game in debug mode (so it exports a txt file which you can view/edit), search for your ruler's name, and then see what primary title he holds, or
2. Try to use debug mode in the game to show you exact code for your empire.
 
PSA: CK3 1.15 is now supported. Please update the converter and convert away.
 
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I've searched time and again for the Title ID to fix the "color has wrong number of components" error, but I can't find any Title ID where it's a number and not a string of letters. Has anyone found them or know how I can track it down?