Hi Zemurin,
I've run into two small issues when converting a multiplayer game and was wondering what would be the easiest fix for these two issues. Is it easier to edit the configurables before converting or is it easier to fix this in the converted mod afterwards?
- When converting, my capital moved a great distance. I was playing Germania with my capital in Nassau. After conversion the capital ended up all the way up in Lappland
- My religion in CK3 is reformed Asatru. In EU4, Asatru ends up lacking Norse mechanics like picking your deity. Is there a way to get the converter to match Asatru to Norse?
I'm using the latest version of the converter, CK3 1.14.2.2 and latest EU4
I have attached the log and save game just in case.
Thanks for the help!
I've looked at your game state and I'm perplexed about the first issue. Look here:
The capital, Wurzburg, actually belongs to this empire right there. Which corresponds to this:
So because the capital is actually in another empire, the empire of germania can't use it and the converter helpfully assigns it to the first alphabetically available province, that being provID 18, or Lapland.
I have no idea what these are, I've never played CK3. To fix it just manually edit GER history file and change it to capital = 79.
Now, for asatru, that's a different bag of worms. We generate custom religions for every custom ck3 faith, as your reformed astaru can be literally anything, including a catholic copy/paste. the "vanilla" reformed asatru/norse with gods may or may not apply.
So, how to fix this. Well, you'd map your faith to reformed_norse in configurables/religion_map.txt. However this can't be done as custom faiths don't have actual names in the save file, it's just "111", so it maps to converted_dynamic_faith_111, which is your variant of norse.
So, in the converted mod, you need some sort of search/replace program that works on multiple files, and then search for converted_dynamic_faith_111 and replace with norse_pagan_reformed in entire history folder of the mod.