• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
I would like to see "Province Decisions" if possible. I can see stuff like..

Host Tournament - You select a court member, preferably with a high marshal skill to go to the tournament. If he's successful you'll get some extra prestige, and that court member will get some bonuses as well. Perhaps a trait of "Tournament Champion" would add the bonuses.

Host Festival - This increases the happiness of the province it's in, and to a marginal degree the surrounding provinces also. I suppose this could fire an event for your local ruler, where a "bastard" may be born due to all the drunken fun. This could fire an event where you get extra money for the month it's in.

Forced Labor - This can double the income for a province for a limited time, say 3 months, but it's prone to making people revolt. So if your province brings in 3 bucks per month, it would bring in 18 bucks for 3 months instead of 9. It's an easy and reckless method for exchanging "prestige" for "money" if needed.

Send Missionaries - If your province is a recent conquer in a land that doesn't have the same faith, or your having religious uprisings in one of your own lands, sending missionaries to spread faith is a good idea.

These would probably need prestige and/or money to start, 50 prestige for a tournament, 50 prestige for a festival, etc.

:D

Very good suggestions. These would bring in interesting elements to the game.
 
Make smaller provinces than the counties makes no sense to me with the current EUIII engine. I'd bet for abstract lordships or baronies, actually a way to represent land nobility. Each province should have some kind of (20% infeudated, 80% direct domain) statistics. That would state how much taxes you can raise there, and how much troops, also. You could give more land to vassals (raising this % of infeudation). That would drain taxes, but would give you more knightly and sergeant-like troops in that province. You would also loose trade value of that province. But infeudating a lordship in a province would give you a nice amount of money, that would make it worth the try in short sight. Actually, that's what happened. Let's take the crown of Aragon as an example: the kings of Aragon, whose territories were not very rich, kept on selling parts, lordships and fiefs from the royal demesne, reducing it since 1200 until 1350 to a 15% of its original size back in 1200. Troublesome situation that the new Trastamara dynasty tried to solve (and solved, actually).

Also, events would make nobles ask for more land, even virtual revolts of nobles that try to stole from you your direct domain lands in a province, following the Feudal non-written law that says "I have my troops all over it, that makes it mine", also quoted from The Lion in Winter. Thus, times of civil war and low stability would make some pop-ups appear, saying "the nobles in [some province] are taking the royal demesne!". Some troops would appear in the province, like EUIII "attack the natives" option.

That may involve a lot of micromanagement, but Feudalism was not made for huge empires, and micromanagement will force you to leave provinces to vassals, the game will force you to face the ugly and real face of Feudal reality, rather than that reduction of taxes that you get.

----

What would make sense, in order to to create the ultimate realistic feudal simulator, is to make a huge, really huge map:

Provinces are Lordships (or Feiefs), and there are a lot of them, several thousands. each one with their castle and classical Feudal division: Lord's reserve, comunal terrains, and the lands given to the serfs. Each Lordship should have a % of it given to each of those purposes (Let's take Rodez as an example; the Lordship of Rodez, could be 35% lord's reserve, 20% comunal, 45% in serfdom regime). Probably I'm missing some kind of special landowning type, but those are just ideas.

Each Lordship would need a lord, vassal or not of a greater liege. This liege could be another lord, not necessarily a count or duke. Actually, it would be pretty much the same, but we should get rid of that rigid structure (count<duke<king). Titles should be earnable, like now, but also your title (let's say, viscount of Béarn) should be susceptible of improving. From viscount to count, asking the king (that's like a favour, with some paying involved). Later, to Duke of Béarn, later to Prince... in the Empire, you could become Prince Elector after the establishment of the Golden Bull.

Also, serfdom should be better portrayed. "Serfs are flying away" events, serf revolts, improvement of their conditions, abolition of the ius maletractandi, (the right to commit evil acts to the own serves, to ask them for non-stablished taxes, to request more taxes when some serf is going to be married, the famous and non-historical droit de seigneur, or ius primae noctis, which existence has never been proved in any document...). Even the process in which free landowners became serfs should be portrayed: free landowners gave more taxes directly to the king, but gave less troops, and mostly of low-medium class (from peasants to light cavalry or medium infantry).

There is a lot to develop, a lot in which a hypothetical CK2 could go deeper. Ruling a lordship had its tricks, that one could not see in a lifetime, but from the player's sight, effects of bad decisions, like scattering the royal demesne, can be very noticeable.

Take care!

PS: By the way, those province decisions are cool, but I don't see that "forced labour" as right-thought. First, the lord had the right to order his serves to work on his own reserve. Thus, the serves didn't work their own lands (well, the lands the lord gave to the family, because no serf had lands of his own, although a free man could have lands of his own and also have other lands in regime of servitude. Feudalism is quite complex). If the lord did this quite often, instead of raising taxes, he would see them lowered. He would have more food and stuff in his castle, but the average taxes he would raise (taxes that he'd recieve not in gold, but in cereal, fruits, meat and so) would be lower.

A lord did this quite often when it came to construction. To build a wall, a tower, a church, to clear a forest, to dry a swamp... This would make you earn prestige by lowering your taxes for some months or years.
 
Last edited:
I would be up for a CK type of game that had baronies and a smaller scale focus, just as long as my computer doesn't melt from all the calculations and such. I wouldn't mind seeing a War of the Roses or the Hundred Years War which only concentrates on those areas with the noble families and such (aka, only the UK area, etc).

I was also thinking.. I wonder if the title "Crusader Kings" confused a lot of people out there when looking at the game box? Do you think it 'may' have sold better if the title was more descriptive? Such as..

Europa Universalis: Dynasty
Kings & Heirs
Crowns of Europe
Dynasties: Blood & Honor
Europa Universalis: Monarch
Monarch
etc.

I remember first looking at it, and I didn't know what to make of it until I read about it.
 
I was also thinking.. I wonder if the title "Crusader Kings" confused a lot of people out there when looking at the game box? Do you think it 'may' have sold better if the title was more descriptive?

Maybe some people were confused by the name, indeed, but I think this possible confusion rather increased than decreased the selling figures. Most of the real fans, who can appreciate the game, find CK for themselves sooner or later, I believe (many are already familiar with Paradox, its unique style, and keep an eye on their work). On the other hand, "Crusader Kings" name might have tempted some additional RTS fanatics open their wallets, and they discovered only afterward with a slight disappointment that they had purchased some weird game with a lot of "girlish dynasty-stuff micromanagement", and without a proper battle action.
(It is pure speculation, and my subjective impression, of course.)
 
is there any concrete plan that CK2 will in fact be developed?

From what I just read in the Lionheart forum, is that CK2 will be in development at some point, it's not a matter of "if" but rather "when".

http://forum.paradoxplaza.com/forum/showthread.php?t=447283

Is it just me, or do a lot of people spend the bulk of the time in the political map mode to see the boundaries of countries? I find myself playing in that about 95% of the time. Perhaps they can beautify it a bit with CK2. :D
 
Is it just me, or do a lot of people spend the bulk of the time in the political map mode to see the boundaries of countries? I find myself playing in that about 95% of the time. Perhaps they can beautify it a bit with CK2. :D

I use the relations map more than political, so I can see vassal-liege relationships better. The political map is the second most used (but the split is something like 90/10 or so in favor of relations for me), but it degrades into a mush in germany and eastern europe and northern italy and... then I DOW some small sheik in Spain who's actually a vassal of the Seljuks or something. Political is most useful for seeing neighbours' vassals who've declared independence.

You get a ton of realms with all the independent princedoms and counties and duchies, so a lot of colours become too similar in political. Then add in the fact that most colors look different with fog of war.
 
When's Rome end currently?

It would make sense for them to extend it into the Dark Ages, start CK 2 where it ends, and include convertors from Rome to CK2 and from CK2 to EU3.

Nick

Well, Rome ends on something like 27 BC, right before the Imperial age if I remember correctly. I was campaigning a bit for an "Imperial Rome" expansion that would take it up during the time of the fall of the Western Roman Empire, which would start the Dark Ages.. which could be the game between Rome and CK2.
 
When's Rome end currently?

It would make sense for them to extend it into the Dark Ages, start CK 2 where it ends, and include convertors from Rome to CK2 and from CK2 to EU3.

It ends in 27 BC, at the start of Imperial Rome. The current map only includes Europe, North Africa and Middle East, so in order to be playable in the Imperial Rome a completely new system is needed, to allow complex internal politics. Or expand greatly the map to India and China.
 
Is it just me, or do a lot of people spend the bulk of the time in the political map mode to see the boundaries of countries? I find myself playing in that about 95% of the time. Perhaps they can beautify it a bit with CK2. :D

I use all the map modes, but indeed the political map is my default setting. It's the easiest way to spot breakaway counts I can "convince" to become my vassal ;)
 
I don't find any reasons to be on other maps than "you and your allies" and the political one. The terrain one is ugly, the rest I don't even remember what they do.

Political map mode FTW. I just hope they will delete the PTI. Who cares those areas are impossible to rule over? The PTI angers me so it should be removed.
 
A re-hash of things I would like to see that I've let simmer in my melon for quite a while...

1. Frontal Face View - Similar to that of Rome.
2. Character Titles - Such as "Robert the Great", "William the Conquerer", "Julius the Wise", and etc. Make them rare and difficult to get.
3. Give Agendas/Desires to People - Similar to that of Rome.
4. Rulers Summary - Similar to that of EU3 when you retire.
5. More Indepth Character Functions - For example, Spy Master can do counter-intelligence, variety of assassination methods (for example, stabbing equals more risk of being caught but more successful chance of doing it, while poisoning has a less successful chance but also less risk of being caught), Infiltrate other courts and cause unhappiness, supply rebels, etc.
6. Change Crusade Option - I know I'm bringing up MTW1, but the way the Crusades was handled was pretty realistic. The AI would determine a direct path, and while the main Crusade army (automated) was traveling there it could go through your lands. You had the options to A) Let it pass or B) Attack it. If you let it pass, it can absorb resources/people. When a crusade happens you have the option to go yourself with an army (gain the title of crusader + lands + prestige + piety), or just send an army itself (drains your resources, but gives you piety - this also joins the automated main crusade army), or do nothing.
7. Crusade Labeling - I would appreciate a way to click the crusade banner and it automatically takes you to the location of where it's happening.
8. Province Events - Such as hosting tournaments where characters can win and get titles such as "Tournament Champion of [insert province]", a chance to win gold, prestige, etc. But they can also be hurt or killed this way too. Hosting festivals can increase province happiness, open rare events, give you bastards, etc.
9. College of Cardinals - If you become a King/Duke and you make a bishopric which has the chance to become Cardinal. If you become cardinal you can vote on who will be the next Pope (even nominate himself) out of the pool of Cardinals. Your Spy Master can bribe and assassinate these too (shhh...). I guess this would function like EU3's Holy Roman Empire nomination deal, sort of.
10. Better Map - If this runs on the EU3 engine, I would imagine this to look a bit better.
11. Ability to Knight People - Spend Prestige + Money to Knight a member of your court, giving them a boost in prestige and money, as well a making them more loyal.
 
Those are cool ideas. More details/flavour, more information/statistics, and more risk/cost versus gain choices for the player.
 
I'm sure this idea has been mentioned before - but it would be good if your coat of arms could dynamically change with your titles.
So if you're the King of England you'd have the regular English arms...

545pxenglandcoa.png


And if you're King of France you'd have the French arms....

545pxfranceancient.png


But if you're King of both.....



Make it happen Paradox!