No tactical combat please
.. this is not what CK is about, and will never happen in a PI game anyways.
No tactical combat please.. this is not what CK is about, and will never happen in a PI game anyways.
Those KoH do seem quite good, but they wouldn't fit straight into the style of CK maybe. But a good illustration that frontal faces are possible too. Somebody mentioned they'd like to see aging (using overlays of wrinkles with decreasing opacity with age, or some such) though, and that'd be far easier to do with a standard(ish) face shape like the current side views. Of course, if you just do say 12 (6 male 6 female) frontal face shapes too, and have the features create the variance, this could be possible with frontal too... just brainstorming.
Personally, I think Paradox now have the 'parts' available to them to make an 'ultimate' game.
Combine the people management, strategy map (ok - using the new engine) and atmosphere of CK, with the battlefield action and limited tactical elements of Mount&Blade.
A little bit of of joint development and voila!
On another note while it's still fresh in my mind. Is there a particular graphical theme that people would like to see? I was hoping for more of a rugged parchment style that is still clean, also with front faces.. like this (this is a mix between original CK and Knights of Honor -- just for example's sake -- and no this isn't a mod, I photoshoped it together)
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Pretty!
When we leave aside the impression that nearly half of the CK characters look right now like they are inbreds, possessed by devil, or suffering a bubonic plague, then the current half-face view, in principle, is quite okay IMHO. Silhouettes have a discrete, and dignified look (not stare you shamelessly in the face). For example, vassals on the Character Screen in their similar figures are like partly overlapped pile of coins (of power). I like them so (not that colorful, and idiosyncratic).
Though the political map might be visually more similar to KoH's (in tone of colors, style, and Realm Map merged by Terrain Map). And hovering a cursor above some province might highlight the whole realm by making its borders "shiny" (then it wouldn't be such a problem that there are too few colors marking too many realms).
When we leave aside the impression that nearly half of the CK characters look right now like they are inbreds, possessed by devil, or suffering a bubonic plague, then the current half-face view, in principle, is quite okay IMHO. Silhouettes have a discrete, and dignified look (not stare you shamelessly in the face). For example, vassals on the Character Screen in their similar figures are like partly overlapped pile of coins (of power). I like them so (not that colorful, and idiosyncratic).
Though the political map might be visually more similar to KoH's (in tone of colors, style, and Realm Map merged by Terrain Map). And hovering a cursor above some province might highlight the whole realm by making its borders "shiny" (then it wouldn't be such a problem that there are too few colors marking too many realms).
EURome includes random-generated faces seen from the front. But I would thank some more angles possible, although if you use the Rome face resource, I'm still happy.
Actually, I wonder if I could port the Rome face system into Crusader Kings... the files can be the same, right? And the modding would be minimal.
Are they randomly generated? I thought, like CK, they were a mashup of various features (eyes, nose, mouth, facial structure, etc.) that were gentically based upon the mother and the father.
Either way, I think they use the same basic model, but are probably very different in terms of code. So, my guess is it would be difficult/impossible to simply port them over. I know nothing about modding though, so...
EURome includes random-generated faces seen from the front. But I would thank some more angles possible, although if you use the Rome face resource, I'm still happy.
Actually, I wonder if I could port the Rome face system into Crusader Kings... the files can be the same, right? And the modding would be minimal.
Yes, it would be an interesting additional dimension for a role-play to have character pictures that are context sensitive, with a meaningful physiognomy. Similarly to Dorian Gray portrait, picture might reflect all the active traits as far as possible. Kinslayer's grin, lustful lips (and harelip's harelips), maniac's eyes etc.
But seriously, using more layers on maps, and maybe also on portraits sounds like an ideas worthwhile to ponder.