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G'Kar said:
Your plan sounds good, that's what I'd do as well. :)
The changes made on the different AIs are too numerous to list, keep in mind that we branched off the standard AI over a year ago. And DAIM isn't that much about simply modifying the AI, we rewrote many parts of it entirely to fit our liking.

Our plans were to finally release a new version this Friday, but due to Spocky's computer breaking down (our main test machine) this is unlikely to happen now. And then I'll be away for over a week, so we don't know yet when the next release will really happen.

What has been done already is a lot of fine-tuning compared to the last DAIM version: Japan is doing a lot better and landing all over the Pacific almost reliably. The UK has been redone as well, it had some kind of a bug in it which often prevented it from developing its full strength. Italy got some tweaks as well. (These three are Spocky's domain.)
I redid the Soviet files because I was disappointed and somewhat surprised that they always loose against Germany. Their setup is better now, but they still loose. I also changed a couple of details in our files for Germany and the US, but nothing revolutionary. I'd really like Germany to do Sealion, but they always manage to scrap their fleet with extraordinary speed and thus cannot land anywhere. Similar thing with the US: They land in the Pacific area, but very rarely elsewhere, and they loose a lot of (unescorted) transports doing it. I couldn't find anything to do for DAIM China.

Right now, my main goals are the following:
(1) To enable the SU to win against Germany (without weakening Germany, of course).
(2) To get the stubborn US to land in Europe as well (they made a series of dream landings once).
(3) To enable Germany to make Sealion (before it trashes the transports...).

I'll welcome anything helpful, be it observations or constructive propositions. :)

I will make handsoff tonight and Ill stop it when Germany invades[hmmm... Ill find a way to do that :p ]. Then, I will watch excacly what the Germans and the Soviets are doing. HMMM, if you tested it yourself I dont know if I do anything better. Anyway, there is always a chance that Ill catch something. Cause basicly the SU should rape the Germans after a year or two[or even less]. Do you have suggestions for things that can be fatal errors for the Soviet AI? I noticed that the AI always losses a HUGE amounts of its army... that needs some investigation...
Now about your next version. I realy dont understand how the Chinese ai works. Can you try to explain it to me? Anyway, why cant the AI garrison the beaches? The USA is the most important AI to improve I think cause they are acting very pasively, good luck with it. Germany doing sealion will be extremely nice. My next post here will be AFTER I investigate the problem with the SU.

One last question: Could it be that the AI is getting screwed by something extremely stupid? Like not reinforcing its armies for example? or falling into massive German encircalments?
 
eRadicate said:
One last question: Could it be that the AI is getting screwed by something extremely stupid? Like not reinforcing its armies for example? or falling into massive German encircalments?
Sure, like all problems, the AI loves to fail for simple (but difficult to spot) reasons. ;)
Ask Spocky about the UK building nothing but infantry when the AI felt that it didn't have enough convoy ships (WTF?!).

My guess for the Russians is:
(1) They loose some divisions to true German encirclements.
(2) They loose even more divisions that are overrun: A division that retreats to a province that gets lost before it arrives there is deleted (usually).
 
G'Kar said:
Sure, like all problems, the AI loves to fail for simple (but difficult to spot) reasons. ;)
Ask Spocky about the UK building nothing but infantry when the AI felt that it didn't have enough convoy ships (WTF?!).

This bug is solved in the new version , finally (;)). So the UK should be a fine enemy in the new version.
It is a pity that we ( G'Kar an I ) have seen this new strength only in the crappy testgames but in one UK conquered Portugal and sweden ( :confused: :D ) and in one of the last UK started a sucessful D-Day in 1941 (again :confused: :D ).

Japan is now stronger and starts the war not seldom with about 15 carrier ::).

Spocky
 
Report: Handsoff games. 1st month of Barbarrosa[Daim Germany vs Daim Soviet]

OK, I must say Im shocked. In the beginning of Barbarrosa Germany had something like 250 Divisions and the Soviet Union had 350. After one month the Soviet lost 50 Divisions. Only small amounts were lost by the German aircraft[while the SU forces were retreating] but a HUGE amount of Soviet divisions were lost by the dumbest encirclamants ever.

1: Mazribe, former Latvia. Under Soviet control. This province has only 2 surrounding provinces[the rest of it is surrounded by sea. One of them is Memel and one is Soviet[Forgot the name of that province...] Basicly, the German AI doesnt attack mazribe but instead attack that other province making mazribe encirceled[That happened REALY fast...]. In my game, the Soviets had 12 divisions there. They lost them after maybe 8 Hours of war... I now ask you, PLEASE, tell the ai to IGNORE this province cause its an easy encirclament for the Germans.
2: Iasi, Romania. This is a mistake with potential to cause encirclments of dozens of divisions. I noticed that when Barbarossa starts, SU decided to attack Romania instead of defending the original border. The Soviets quickly advanced to Iasi and were encircled after two days probably... They lost some divisions there. If the Soviet had advanced further they would have lost a lot more. Tell the AI to keep the original border instead of attacking Romania. That leads to easy encirclements for the axis.
3.Kaunas, former Lithuania. This was absoulutely horrible. The entire baltic front was lured into a German encirclement there. I think that the Soviet divisions didnt retreat properly. I guess that it was caused by the fact that there were no real second layer of defence. The Germans probably covered a lot of ground with their tanks while Soviet divisions were retreating back and suddenly they found themselves encirceled in Lithuania while German forces already arived to their Eastern and Northern flank easily. I think its because of the layers of defence. Anyway the Germans trick was nasty... and it worked perfectly

Those immediate encirclaments made the Soviet lose a LOT of divisions. Soviet forces were of course also overun by Germans planes by retreating. Anyway, as a result of the bloody month the Germans have more than 250 divisions and the Soviets are getting close to 300. And most of those divisions just lost when the front collapsed at the beginning of Barbarrosa. The Soviets are in BIG problem after only one month. Such small advantage is far from being enough to hold the Germans and their allies. Ill continue watching the invasion and report. This looks like a typical DAIM German victory to me.
 
Spocky said:
This bug is solved in the new version , finally (;)). So the UK should be a fine enemy in the new version.
It is a pity that we ( G'Kar an I ) have seen this new strength only in the crappy testgames but in one UK conquered Portugal and sweden ( :confused: :D ) and in one of the last UK started a sucessful D-Day in 1941 (again :confused: :D ).

Japan is now stronger and starts the war not seldom with about 15 carrier ::).

Spocky

In my game I watched other fronts as well and I must say that the British AI annihilated the Italians. More than 20 Italian divisions were encirceled in Egypt. The British also landed in Lybia and caused complete chaos in the Italian front. Of course, non of this mattered after the Italians lost 25 divisions in one fight. I think the Italians are advancing to fast... something was definately wrong there. Its nice to hear about such kinds of improvements but I realy want to hear something about the American AI cause it is extremely problematic. Keep on the good job![Last question, do you want me to report about the fighting in the East as well? Im already going to watch entire Barbarrosa so... :p ]
 
G'Kar said:
Sure, like all problems, the AI loves to fail for simple (but difficult to spot) reasons. ;)
Ask Spocky about the UK building nothing but infantry when the AI felt that it didn't have enough convoy ships (WTF?!).

My guess for the Russians is:
(1) They loose some divisions to true German encirclements.
(2) They loose even more divisions that are overrun: A division that retreats to a province that gets lost before it arrives there is deleted (usually).

LOL, building nothing but infantry when they dont have enough convoys...[Am I reading it right? :rofl: ]

Your guesses are correct. But the encirclement problem is extremely stupid. I have already wrote what I think in the report. So just read it and tell me if it helps. [Time to go watch the Germans kicking Soviet butt after the first month..]
 
eRadicate said:
1: Mazribe, former Latvia.
I told the SU to ignore the province already. It was even written like that in the standard files, but I removed it some time ago when the SU was strong enough anyway. :cool:

eRadicate said:
2: Iasi, Romania.
I'll tell the SU not to attack Romania in the first months of Barbarossa.
 
G'Kar said:
I told the SU to ignore the province already. It was even written like that in the standard files, but I removed it some time ago when the SU was strong enough anyway. :cool:

I'll tell the SU not to attack Romania in the first months of Barbarossa.

Change Mazribe back to the IGNORE list. The encirclement there was awfull.
[*Checking my private messages*]
 
G'Kar said:
As I said - done already some weeks ago. ;)

Oops, then I missunderstood you before :) .
 
Last edited:
Another report on the invasion.
Now it's official... the Germans are kicking the Soviets ass. After 3 more months. The Soviets have 250 divisions[They got encircled/overun and sometimes the reinforcements was just not enough...] and the Germans have 330... The Germans control in the sky is now ensured as well. The Soviets are down to 19 Squads and the Germans have 47[They have more Interceptors,Tacs and CAS. They also have Naval bombers and Fighters. And the soviets dont have even one of those kinds.]. The Germans are now in an overall offencive. I checked the Soviet techs and I discovered more problems:
The Soviets are BAD in doctrines. They dont even have 39' air doctrines and they didnt achieve "Defence in Depth" in the land doctrines. Without the precious "Defence in Depth" and the "SOP"[each of them gives 10% ORG among other bonuses] the Soviet ORG is pure crapp. Now, the Soviets are even outnumbered. The Germans are already close to Moscow and Leningrad. In the south, the causcus is in danger. The Soviets now need 250[!!!] IC for reinforcements and their army is excauhsted already. I looked at their building queue and I discovered that they are making only Tanks & Airplanes. Of course they need those! But in such horrible situation the Soviets need to pump up INFANTRY more than anything else... I think that this needs to be changed[thats my opinion only]. So the Soviets army was already reduced by more than 100 divisions on the ground and more than 10 squads on the air. The Germans also have a nasty habit of capturing Soviet airports while the Soviets planes are on the Ground. So the Soviets are getting overruned everywhere and the Germans are already outnumbering them. The Soviet defeat is already ensured.
 
The last game I played with DDaim went pretty weird straight from the start. When spanish civil war started, both sides of the conflict joined alliances, one went allied one went axis. That triggered the world war in early 1936, never happened before. After that just about every event seemed to go wrong. Poland joined the axis without any events triggering. Japan joined the allies triggering a war between UK and chinese thingies(sinkiang, yunnan etc.) soviets declared war on japan thus joining the conflict and then poland declared war on soviets.. USA later joined allies and somehow after that the surprise attack at pacific triggered which removed japan out of the allies and put them in war against them instead. They didn't fight however.. Japan was a member of allies when USA declared war on japan, so USA somehow was in war with other allies versus... allies... japan also said "Japan is in war with manchukuo against japan + allies".. My explaining doesn't even give the full freakiness of it. Forgot alot of it, there was something weird going on every single day. Also later on france conquered the side of spain that joined axis with UK and they triggered the return of forces things, at like 1945.. o_O

Just wondering, how come this has never, ever, happened before, in like 50-100 games I've played(20 or so with DDaim on)? I mean spanish sides joining axis/allied.
 
That is weird stuff for sure! :eek:

I've never seen happening something similar, but we didn't touch the Spanish AIs (and didn't make it easier for them to join alliances either), so I don't think it is DAIM related. I guess that one of the sides joined a major alliance by chance, and then it might have been easier for the other to join the opposing one. After that, the game had to go downhill as the events didn't fit the situation anymore and the poor engine was confused. :p
 
DjMike said:
The last game I played with DDaim went pretty weird straight from the start. When spanish civil war started, both sides of the conflict joined alliances, one went allied one went axis. That triggered the world war in early 1936, never happened before. After that just about every event seemed to go wrong. Poland joined the axis without any events triggering. Japan joined the allies triggering a war between UK and chinese thingies(sinkiang, yunnan etc.) soviets declared war on japan thus joining the conflict and then poland declared war on soviets.. USA later joined allies and somehow after that the surprise attack at pacific triggered which removed japan out of the allies and put them in war against them instead. They didn't fight however.. Japan was a member of allies when USA declared war on japan, so USA somehow was in war with other allies versus... allies... japan also said "Japan is in war with manchukuo against japan + allies".. My explaining doesn't even give the full freakiness of it. Forgot alot of it, there was something weird going on every single day. Also later on france conquered the side of spain that joined axis with UK and they triggered the return of forces things, at like 1945.. o_O

Just wondering, how come this has never, ever, happened before, in like 50-100 games I've played(20 or so with DDaim on)? I mean spanish sides joining axis/allied.

Awsome :p
Im having a weird game myself[not even close to your weirdness ;) ]
In my game Germany didnt annex Chzekoslovia[or partitioned them], because of that, UK never guaranteed Polish independence, and because of that, when Germany had "Danzig or War" Poland chose "Fold"[they have a different event in case they dont get support from the allies, thats what happened here]. It took Germany until 1940 to declare war over the low countries and France... Vichy was established. Now Poland still exists and creats a weird buffer zone between me[SU] and Germany... Now we have borders only at the Lithuanian area, its gonna make Barbarrosa kind of hard for them :wacko: . Anyway, other weird stuff: Joseph Stalin was killed during rogue politian event :rolleyes: and because of that I didnt have the purges! :)
Here is something that you dont see every day[again, in my current game]: Italy attacked the middle east, conquering Israel,Jordan and reaching to Mosul. Sadly, the allies are now pushing them back. They are back at Jordan. Italy also managed to conquer Egypt[they are being pushed back there too :( ].
And another dumb thing: Japan attacked the allies without Siam... I wonder how are they going to conquer malasya now. Im having the weirdest Soviet Union game... I also made a superfleet in Leningrad. 10[!!!] SHBB, 5 CA , 5 CL , 10 DD.
I also made a marine army that is ready to take Rostock and get to Berlin an hour after hostillities start :) . Hitler will be quite... shocked. I also have a minifleet that is being used for the same idea in the black sea. Ill probably try to take Constanta with 6 Marine divisions and then send 12 more INF for reinforcements, then... Bucharest and Ploetsi! Now I begin to wonder if Germany is going to start Barbarrosa in my game... Ill probably have to take Poland myself and attack them... Anyway this game looks like a Soviet victory to me. The tricky part will be defeating the allies after the war. I realy hope my SHBB's will still kick ass after the war :p .
 
Spocky said:
After hard work now its done.
DAIM for Doomsday is ready.

Some things for release
  • DAIM for Doomsday won't support the new 1945 scenario
  • We still will support DAIM for HOI2 1.3b
  • AI for England was completely reworked
  • Improved AI fir Italy and Japan
  • adapted AI's for USA, China, Germany and the Sovjetunion
  • Version from 10.5.06

The Link for download
http://hlawatsch.dyndns.org/hoi/doomsday/DD-DAIM-20061005.exe

Have fun

Spocky

I installed the 1.3a version of DAIM, first by executable then by unzipping it into the folder. I don't get any confirmation that it is installed. No message at the beginning of the game when playing as Germany. Is there some other way to make sure its working?
 
If there are no events at the 1 day telling you that DAIM has been installed , there is something odd with your installation.