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Jmo, but unfortunately you have plenty of time. Jmo, ymmv
 
Request:
Change the "random=" trigger to take something other than gametime as the input when generating the random number. Using gametime really limits the options for using that trigger, for example you can't use it twice within the same event because it will always output the same result, and two events which check conditions on the same day will always generate the same number as well, which can lead to unfortunate consequences.

tldr - Random needs to be actually random
 
can you add research time sort, so you can simply select the best company for research instead of scrolling throuh the list every time.
Already done. Check out my latest AARs. I use the feature extensively. Or, wait for my upcoming AAR. My broken finger is healed. I am just trying to decide what to play next.
 
Max number you can build. This is if you want a more historical game.
Technically Brazil can build carriers and unlimited but if the game limits based on research the chances of Brazil AI or a person prioritizing carriers for research long enough to have a full fleet of them is incredibly low, no?
What if Rafael Trujillo had decided that the Dominican Republic needed an aircraft carrier more than anything else, even at the cost of starving the entire population? I'm definitely in favor of historical accuracy, but in the end, DH is just a game.
 
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can devs explain what DISSENT DIPLOMACY INTELLIGENCE STOCKPILES difficulty modifiers do? i tweaked them to 0 -100 100 200 for testing but didnt saw any changes.
also is it possible to add MAXORGANISATION difficulty modifier as ORGANISATION modifier only affects organization regain.
 
One interesting addition could be max number of units, I mean, some mods use event to disband units in interwar, or to give dissent to the player when he ignores the naval treaties, like TRP, but the ai ignores this.
My point is: Germany can only have 6 BBs, so if you try to build above that number they should be automatically halted except you rennounce the treaty. Hungarian army couldnt grow larger than the 9 1936 brigades until Bled agreements.
Maybe these limits shouldnt apply directly in vanilla, but will be really interesting to be able to use a feature like this for modding.
For example, dont allow Vichy army to enlarge or be sure that the mandates dont spam units.

And about mandates and colonial subjects, I guess it would be really difficult, but it would be nice if they were a different kind of puppet in its mechanics, like give some ic to the master instead building themselves, and be treated as part of the masters land.
 
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In the same vane, and it may be a bridge too far, but it would be nice if there were a option to change the name of units like in Hearts of Iron 4. It always pains me when for example divisions get removed or added by event and the names don't line up. Or when I for reasons of strategy build initial army based off of militia but later upgrade them to infantry. It'd be nice if I could somehow change over their names to that of a infantry division. Or, if like in a interwar mod like the poster above me mentions, I want to devellop combined arms units but I am limited by a division cap, changing a existing unit to a armoured one. In that case it would also be nice if I could chance the name list from which it pulls. Perhaps it's too much to ask, but it's a bit of immersion I sometimes long for in Darkest Hour
 
I am not at my computer atm, but when did we lose the ability to rename units? I rarely do it, but I remember being able to.
 
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Never, 2 units can have the same name also
I guess what's @J_Master wants is dynamic names
Dynamic names would be a lot of work. Who is going to make the name lists for hundreds or divisions, and dozens of ships for each country? Do you want that for all countries or just the big 6? Where does it stop? If you do the UK, what about the commonwealth? What about the Chinese? Siam? If we do those, we have to do Sweden. What about Spain? Lots and lots of research and work. When are the devs supposed to have time to do that? Just playing devils advocate here. @J_Master are you volunteering to make the lists?
 
What says @J_Master could be a nice one.

About naming divisions, I think there should be a shared code for some names. I mean, if you have as Italy 10a Divisione di fanteria "Piave", 10a Divisione Motorizzata "Piave" should be skipped in the naming list.

And very important: expeditionary forces unit names are ignored when sña nation build more units
 
Dynamic names would be a lot of work. Who is going to make the name lists for hundreds or divisions, and dozens of ships for each country? Do you want that for all countries or just the big 6? Where does it stop? If you do the UK, what about the commonwealth? What about the Chinese? Siam? If we do those, we have to do Sweden. What about Spain? Lots and lots of research and work. When are the devs supposed to have time to do that? Just playing devils advocate here. @J_Master are you volunteering to make the lists?
I guess what @J_Master is asking for, is a button to auto rename the unit tothe first one avaliable in the list, or at least that's what I understood. Not bad idea
 
I guess what @J_Master is asking for, is a button to auto rename the unit tothe first one avaliable in the list, or at least that's what I understood. Not bad idea
How is that different from what the ai does automatically now? If we don't like the name it chooses from the list we can just rename it ourselves. I am just not hat ocd anymore unless the ai names a garrison division as a marine corps. Jmo, ymmv
 
How is that different from what the ai does automatically now? If we don't like the name it chooses from the list we can just rename it ourselves. I am just not hat ocd anymore unless the ai names a garrison division as a marine corps. Jmo, ymmv
Units granted by event, upgraded ones, etc. It would have an use, but at least for me it's a feature not even between the ones I'd like to see.
What I'd like, is that I said in a post before. Event commands to rename units amd change their kind/attachments
 
Please ignore my statement, you just thaught me something entirely new about this game more than 10 years after I've started playing it. I can in fact rename divisions and not just the corps/armies they are a part of. Thank you!
 
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Please ignore my statement, you just thaught me something entirely new about this game more than 10 years after I've started playing it. I can in fact rename divisions and not just the corps/armies they are a part of. Thank you!
You come up with names you like, you can always add them to the list in the game files. Been a while since I did it, but the lists aren't hard to find.
 
You come up with names you like, you can always add them to the list in the game files. Been a while since I did it, but the lists aren't hard to find.
That I knew already. But what I can do in game is, for example, just rename a militia division I upgraded to a infantry one after the first name the production cue picks when I build a new division. Now I may finally do that National France game where I upgrade all my infantry to mechanized and try to show the Germans what real warfare looks like! (nukes, lots and lots of nukes)
 
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Because usually most players using BBs are playing kind of "old guard": the bigger guns, the better guns... more guns, better.
And when they get pounded by carriers, so far I've heard none concluding that it perhaps needs a change of tactics.

If you insist on using ships with less reach than the enemy, you need to make sure to get into reach. So you need to maximize your sea detection, minimize your visibility to kind of sneak into BB-gun-reach. Is there even 1 player using battleship fleets in this way? I would be honestly interested to hear about the results...
Yes, I actually sunk more hours than I'm willing to admit to try and find the most bonkers naval build where a SAG would reliably close on a carrier fleet. My results were disparaging overall, with no clear winner emerging that can perform in 100 percent of the engagements in normal weather and during the day, but one tactic i found can increase your chances of success would be to have a gigafleet of heavy cruisers with range and spotting enhancing brigades such as floatplanes, radar and fire controls. with a single unbrigaded low level carrier. This makes the fleet prefer an engagement range of 5kms, and CA 36 (i think) is the fastest model of heavy cruiser with 34 speed. As enemy ships prefer to target the only capital ship, ie. the carrier, you buy one or two hours of closing in and ripping the carriers apart with the heavy cruisers. Admittedly, it works maybe 50% of the time and only on old carrier model-containing fleets. It works slightly better if one uses cl35 instead of CA, but that composition is quite weak in terms of sea attack and suffers bad casualties even against medium-sized fleets.

In general terms i found the TRP naval system to be the best in any hoi game or mod I've ever played, which strikes the perfect balance between the clear superiority of carriers and surface ships being useful still.
 
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