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Yea I did sorry, but in my defence the Baltic states do exist (Lithuania, Estonia and Latvia)
Ahh, of course they exist, I didn't mean that ;) . Just meant "(I never heard that) Churchill wanted to invade the Baltic states" :)
 
Ahh, of course they exist, I didn't mean that ;) . Just meant "(I never heard that) Churchill wanted to invade the Baltic states" :)

Ooooh yea sorry again. :)
 
No offence taken! ;) If we could add two more revolters to China we could split China in six parts: Manchukuo, Mengkukuo and e.g. Western, Southern, Eastern and Northern China. We only have to take care that each of them has a decent industrial base.

I don't remember if it's done, but Mengkukuo should have claims in whole Mongolia and Tuva. On the other hand, Manchukuo should have claims in Outer Manchuria.
 
Hey guys, I tested your map and the game loaded without errors. It looks very good, I'm impressed by your work. One question - will this be the final version of the map in terms of province layout, or do you intend to add some more provinces?
 
is this mod planning on improving the map of north and south america ?
It already did, just check! :)
Hey guys, I tested your map and the game loaded without errors. It looks very good, I'm impressed by your work. One question - will this be the final version of the map in terms of province layout, or do you intend to add some more provinces?
Hmm. I think mumia is done with the layout but I'm not too sure. You can ask himself... when he returns.
 
hey, I did all of that, and it didn't work. the game gets stuck while loading. it gets stuck "initializing provinces". I am at a loss. I know absolutely nothing about modding or anything so I am kinda helpless at the moment. so any help would be appreciated.

The same for me. :(
 
I don't remember if it's done, but Mengkukuo should have claims in whole Mongolia and Tuva. On the other hand, Manchukuo should have claims in Outer Manchuria.

re claims I haven't changed much. But I have now expanded the claims of MEN and MAN. Thanks to wiki I was also able to differentiate the claims of PRC and ROC which all are now in the game (inc and revolters).

Besides should Mongolia have a claim on Tuva? Should Tuva have claims?
 
The same for me. :(

I'm now somewhat surprised. :confused: And I even had added these lines to my big post:
Loading the game for the first time after the installation of the E3 map will take longer than usual. Don't be frustrated if it takes 5-10 minutes. The game needs this time to create a new navaldist.tbl. Afterwards any loading of the game is as quickly as before.

The time depends on how old your PC is. If it's really old it might take longer. Although my PC is already 2 years old it was done within 3-5 minutes. I can only recommend to leave your PC alone and do something else while the game calculates the new navaldist.tbl.;)
 
Sorry if I mis-read, how can I help? Are you aiming for a historical mod as I can edit the AI so it performs amphibious assaults on the places that were historically attacked e.g. Normandy, Pacific Islands, Philippines, Dutch East Indies. I can also edit which provinces the AI considers essential to control e.g. Stalingrad, Moscow, Iwo Jima, Okinawa.

I don't aim for a historical now because atm we should try to adapt the E3 map to vanilla AOD. Our intention re historical invasions should be that we tailor the ai to target these provinces but it should have several more targets which are plausible, too.

Or are you aiming for a mod in which the AI is flexible e.g. Nat Spain joining the Axis, Allies invading Axis-controlled Balkan states (IRL Churchill wanted too, but Roosevelt disagreed)

The adaption of the E3 map to AOD should be the base for further modding. We should give the ai as much leeway as is needed but it should imho not totally flexible. While doing this we might learn enough about the ai instructions, commands and triggers that we might even try to make an ai mod... ;)
 
My opinion would be no to both questions.

Ok. ROC has a claim on Birma while I have expanded their claim on a Yunnan province on the neigbouring province, too. I haven't searched wiki for this one, but can anyone confirm what they actually claim.
 
Ok. ROC has a claim on Birma while I have expanded their claim on a Yunnan province on the neigbouring province, too. I haven't searched wiki for this one, but can anyone confirm what they actually claim.

From this Wikipedia map:
Wikipedia said:
Parts of Myanma state of Kachin and division of Sagaing are claimed by the ROC.

I assume that if they claim it now, they did it 70 years ago too.
 
I assume that if they claim it now, they did it 70 years ago too.

No, sorry, this one is already in. I meant it the other way around. Burma had a core on a Yunnan province, which I had to expand because of the resized provinces in the area. Without a reference I have no clue if they have claims on 1,2,3 or 4 (E3) provinces. ;)
 
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No, sorry, this one is already in. I meant it the other way around. Burma had a core on a Yunnan province, which I had to expand because of the resized provinces in the area. Without a reference I have no clue if they have claims on 1,2,3 or (E3) provinces. ;)

Ah, didn't understand you well. I think if it was in vanilla, then it can be allowed to exist in E3 :)
 
Ahh, of course they exist, I didn't mean that ;) . Just meant "(I never heard that) Churchill wanted to invade the Baltic states" :)

Churchill was quite obsessed with the Balkans. Do you remember Gallipoli...? It wasn't his last plan to re-occupy the Balkans. In WW1 he and Admiral Fisher were also very obsessed with invading the Baltic Sea and landing on the mecklenburgian shores for a short march into Berlin. They had even built some over-sized and over-armed cruisers (see Courageous class) to assist such a move.
 
I'm now somewhat surprised. :confused: And I even had added these lines to my big post:


The time depends on how old your PC is. If it's really old it might take longer. Although my PC is already 2 years old it was done within 3-5 minutes. I can only recommend to leave your PC alone and do something else while the game calculates the new navaldist.tbl.;)

My computer is a year and half old (But it sucks). I gave up when after six minutes nothing moved. I will try with more time.
 
My computer is a year and half old (But it sucks). I gave up when after six minutes nothing moved. I will try with more time.

At first I had planned to simply include my own navaldist.tbl but because of its size of 35 MB I excluded it from the files. It was more important for me to keep the size of the download as small as possible.
 
Hey guys, I tested your map and the game loaded without errors. It looks very good, I'm impressed by your work. (...)

Have fun playing! And if you encounter any problems with the adapted events or revolters please report here. Your Feedback is needed, too. :)
 
... but have now encountered a small problem:
For testing purposes Japan annexes all chinese countries thanks to a modified event 3815. Now it should have all possible revolters available. But besides Men, Guangxi, Shangxi, Yunnan and Xibei always Nationalist China is available.

I have also amended the provinces of these two potential revolters:
U74 # Northern China (Japanese puppet)
U87 # China-Nanjing (Japanese puppet)

but sadly they never show up and can't be used as an alternative to Nationalist China. But if I add Berlin which is ofc totally unreasonable as a minimum requirement for a chinese revolter, Nationalist China is gone and both show up. How can I achieve this without excluding Nationalist China as an important revolter from the game? :confused:

I was quite obsessed of this problem which I couldn't solve last week. The cause of this problem was the different treatment of the chinese minors in the scenario files and in revolt.txt. According to the scenario files the chinese warlords shared the CHI tag with the Nationalists, which is ofc very important for the sino-japanese war. The communists didn't.

Surprisingly in revolt.txt it was the other way around. Only the 2 special japanese puppets had the CHI tag. Any revolter which has the regular_id of another nation isn't available as long this other nation is available to be liberated. So I have added the regular_id to the warlords and have removed it from the 2 puppets. Now both can be liberated while the warlords are obviously no longer available. But I presume that the warlords could be - after the chinese surrender - liberated by the surrender event as usual.
 
At first I had planned to simply include my own navaldist.tbl but because of its size of 35 MB I excluded it from the files. It was more important for me to keep the size of the download as small as possible.

After nearly one hour of wait, I saw a black screen with a message inside a white rectagle: Impossible to make the Direct3D dispositive... :(