New update! I think this current Paratrooper use is as good as it will ever get, barring any Darkest Hour patches if they ever improve Paratrooper debugging/behavior. They don't get used 100% of the time, but it's relatively common in my runs to see several airlifts over the course of WW2. Remember that they're tied to invasions, though, so if an AI like SOV is struggling to maintain a front it will likely fail to airlift anything ever.
Peak success achieved: the US now drops Paratroopers when invading islands sometimes.
Happy Holidays and Happy New Years, everyone!
Known bugs:
Content:
- SPR may generate a trade deal with its day/hour saved as -52/-51 (It’s not from any events, seemingly)
- Transport Planes with loaded Paratroopers may idle for an indefinite amount of time
- Paratroopers airlifted to air fields may instantly request the Transport to pick them back up and get killed as a result
- ENG and USA, in their infinite wisdom, may attempt to garrison 0 value Pacific islands all throughout the war, and suicide tens of thousands of men and ships into the Japanese navy by doing this. I’ve fixed some of the worst offenders (by ignoring them in the garrison settings), but this is still possible with provinces that aren’t easily ignorable (Hong Kong, provinces with bases)
- Game slows down if you reload multiple times without restarting the executable
- (GER) Tweak the % of German Field Marshalls and Air leaders post-POL and FRA
- (GER) GER AI now never trains Escorts to not screw with marshall group range too much
- (GER) GER AI should now train more Heavy Tank brigades, slightly less Amph Armor and SPAA
- (GER) Force GER to produce some Light Armored divisions before the war, regardless of what the Player is playing (GER would already train LA against certain countries)
- (GER) GER now produces units other than 16 Strategic Bombers after Rhine
- (GER) Tweak GER fronts and garrison after Poland, during invasion of Norway, and add a separate script for before and after Ardennes in battle of France
- (SOV) Tweak leader %s
- (SOV) Make SOV more likely to naval Invade Finland, Norway, Baltics
- (SOV) Tweak SOV garrison %s
- (USA) Tweak leader %s
- (ITA) Tweak leader %s
- (JAP) Decreased % territory lost for CHI needed to trigger the logistical challenge events
- (JAP) Make JAP slightly less aggressive during CHI_backoff scripts
- (Script) Add AI events that recycle Transport Planes to make sure they’re not stuck (as of now this strips them from Escorts and may mess up Paratrooper brigades, but I don’t have a cleaner solution & it’s unlikely I will find one that does not involve begging someone for a exe code fix(which is unlikely))
- (Script) Add AI events that remove Transport Planes for all paratrooper countries that have any starting ones and re-add them when WW2 breaks out, to avoid TPs getting stuck too early
- (AI) Tweak airgroup config on Paratroop-using countries to (mostly) disallow Naval Bombers and Fighters from idling with Transport Planes (or allow them to be taken out to other groups)
- (AI) Higher priority on air_support for paratrooper countries
- (AI) Tweak production of all paratrooper countries
- (Brigade) Increase allowed range on Escort Planes so that they don’t gut range on bombers as much
- (Difficulty) Fix separate Player difficulty modifiers unexpectedly changing between Axis-Allies, slightly buff Allies (0% Manpower on Balanced rather than a penalty)
- (Misc) Increase lowest Air Leader Command Limit to 2 (1 was screwing over default AI deployments)
Peak success achieved: the US now drops Paratroopers when invading islands sometimes.

Happy Holidays and Happy New Years, everyone!
- 8
- 3