MichaelM said:I think it is more likely that you remember these things when they happen than that they always happen. "Sometimes..." and "might..." sound to me like things are working properly. In other words: It happens. Deal with it.![]()
Indeed.
MichaelM said:I think it is more likely that you remember these things when they happen than that they always happen. "Sometimes..." and "might..." sound to me like things are working properly. In other words: It happens. Deal with it.![]()
MichaelM said:I think it is more likely that you remember these things when they happen than that they always happen. "Sometimes..." and "might..." sound to me like things are working properly. In other words: It happens. Deal with it.![]()
beregic said:i guess you did not understand me; i am stating clear facts that are anything but random;
and no i am not a young kid, ( i am over 30), that i do not know the diffrence between an impression and a fact; please read again what my annoyance exactlly is about
. i appologize if language barriers, english not my first but not the last either :rofl:
Garbon said:What data do you have to show that these are "facts?"
beregic said:err....thousends and thousands of games? my POINT is to show that there are many algorithms running that only give an impression that the player is in control while he is notYOU should come clean and tell us the FACTS
![]()
Garbon said:The reason I ask is based on what I said elsewhere. It's basic psychology that people often remember a set of occurrences that matches with how they think things are...but then often minimize occurrences that don't fit those views. Thus when making claims, it's often good to have some sort of data to base that on. A quick example would a popular claim at one point that the inclusion of the Ghazi state was ruinous for the Ottoman Empire. However, after a set of hands-off tests were conducted, it was found that such claims had been vastly overstated.
That said, I think it has been floating on the forum for years that eu2's events aren't always so random as the engine gets "stuck" on certain events. I think it has been said that the random seed generator is re-activated upon a reload, so vis-a-vis the event problem, reload on such occurrences. We have enough random events that activate at each slider setting that, that really shouldn't be the cause of your problem (I don't think).
No, it has never been proven, but I believe that some reputable players (= people who have written FAQs) have said this. I don't remember any names, though.beregic said:"it has been said" does not come as a fact now, does it? sounds more like "sometimes" or "most of the time"![]()
First, Garbon doesn't have the code. Second, those of us that do had to sign a non-disclosure agreement. I specifically asked if it was permissible to answer any long-standing questions (like why rebels defect where they do); Johan said no. That is why I am not quantifying anything (although I haven't looked at the random event engine yet anyway).on a very serious note , NOW that you have the source codes you could give at least a HINT what is reality and what is fantasy.
beregic said:"it has been said" does not come as a fact now, does it? sounds more like "sometimes" or "most of the time",
on a very serious note , NOW that you have the source codes you could give at least a HINT what is reality and what is fantasy.
MichaelM said:No, it has never been proven, but I believe that some reputable players (= people who have written FAQs) have said this. I don't remember any names, though.
First, Garbon doesn't have the code. Second, those of us that do had to sign a non-disclosure agreement. I specifically asked if it was permissible to answer any long-standing questions (like why rebels defect where they do); Johan said no. That is why I am not quantifying anything (although I haven't looked at the random event engine yet anyway).![]()
Garbon said:I haven't looked at the source code which is why I feel comfortable talking about what has been floated on the forum.
Also, you haven't really said anything to my argument about biased impressions.![]()
beregic said:first i did not know it was an argument![]()
secondly would it make a diffrence?![]()
and thirdly , the biased will likely remain?![]()
from this observation and a few more i have a feeling that i will be sticking with the present eu2 engine
beregic said:- kara (the black sheep?)...errr...lots of talk about BECOMING persi...but HOW? there is no such event in its file!? except for persi revolting ONLY. yet a lot of talk that it can FORM persia...how??? call me ignorant, but how is that possible???
beregic said:- back to HRE force release vassals....it might look "cool" and give more realistic trade system. BUT it kills the game play for other reasons such as much LESS OR NO WARS(ai wars at least), same tech across the board and nevertheless unexplained; as why would anyone struggle to "incorporate, get 6 bb each time if force annex, only to "willingly" release it after. trying to find a real explanation other then "balance" reasons but i can not do so. anyway only i is stupid enough to obey the "codes" forced upon her :rofl:
Garbon said:I think it would make a difference. If you can say in the last 10 games I saw X fire Y times in timespan of Z years, you have compelling evidence that there is a problem. When you tell me that you see some events fire a lot and then provide your assumed explanation, you haven't really given me enough support for what you're saying. A data set is most helpful in an attempt to eliminate bias. Scientific method and what not.![]()
Garbon said:What version of the mod are you playing? Since 1.51, there has been a 20% chance for Kara Koyunlu to become the Safavids. Since 1.54, the Kara Koyunlu player is guaranteed to become the Safavids if they take out the Ak Koyunlu before Jahan Shah historically died (about 1467ish).
Also, I'm not sure that this is quite the right thread to give your feedback about why you don't play various nations.
beregic said:now that is an explanation; is it written ANYWHERE else then right here and now?![]()
ok so i have to try them, and better be like you say; "Ak Koyunlu" DEAD before 1467! (you sure?).i will look when this guy dies.i never knew this at all!
Garbon said:This would be an easy claim of yours to counter. In general, the AI wars less and less as the date advances. Thus even if we didn't have these events, you'd see wars decreasing. Additionally, you aren't going to see more wars if the HRE kept on to all provinces it annexed as by the very fact of those countries not existing, they couldn't war with the HRE.