• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
If HRE borders are drawn on top, I would suggest you make then thinner lines. If state-borders are drawn on top of HRE borders, I would suggest you make HRE borders thicker. That way you could always see and differentiate both HRE and state borders.
 
I keep forgetting my ideas, so I'll get a few down now before they disappear.

It should be possible to offer military access.

It should be possible to demand and get 0 tribute. That way you can "officially" win a war without having to wait until the AI happens to have 50d lying around.

Trade agreements should be a peace option (20%?). (Why? You can go to war against a nation that embargoes you, but no matter how badly they're beaten they'll still embargo you again at the drop of a hat once the truce is over. Even if they love you, and even if they're your vassals.)

Trade agreements and embargoes don't seem to work to well in general. Not sure how they should be changed.
 
Last edited:
OK i think this was a very nice decisition by paradox and i have a new sugestion that might be a bit off but it is something i would like to have in my game. :D

Oh and i love the HRE golden borders sugestion :)


A better fantasy scenario with a choice of maybe 50 countrys? nothing fancy just give them colonial Ais and many other setting you guys see fit ;)
 
Kingman said:
A better fantasy scenario with a choice of maybe 50 countrys? nothing fancy just give them colonial Ais and many other setting you guys see fit ;)
You could do this yourself; it wouldn't be terribly hard. Just some copy-and-pasting and some consulting of province.csv and you're done. :)
(It might have been done before, but probably not with 50 countries.)
 
Kingman said:
A better fantasy scenario with a choice of maybe 50 countrys? nothing fancy just give them colonial Ais and many other setting you guys see fit ;)
MichaelM is right. This can be done by modders. No need to have the source code for this.

IIRC, some scenarios already exist.
 
Will other maps work in your version?
 
Mats_SX said:
Really, everything? :D
Do you need a definition of "possible"? ;)

szmik said:
Will other maps work in your version?
Of course, otherwise it would be silly. But we aren't allowed to say if mods will have to be reworked for compatibility or not.
 
YodaMaster said:
But we aren't allowed to say if mods will have to be reworked for compatibility or not.

This NDA is ridiculous. :rolleyes:
Moreover, it's obvious you're implementing new features, fixing bugs and more, so I'd have to work on my mod to make it using what's new, like breakalliance command. :p
 
I am working on an event supplement for converted CK games, and commands regarding cultures available right now are fairly limited.
I would like to see:
1. A trigger to check if a tag has a certain (primary) culture.
Ex: hasculture = { tag = BUR data = french }
Ex2: hasprimaryculture = { tag = BUR data = french }
If BUR is {dutch, french}, only the first would trigger.

2. Commands to remove all cultures, and to be able to set primary culture.
Ex: command = {type = removecountryculture data = all } # maybe instead of "all", which could be confusing if cultures are moddable, -8 or another such integer value. This command would remove all cultures from a nation.
Ex2: command = {type = setprimaryculture data = french } # applied to the previous example, would turn the {dutch, french} BUR into a {french, dutch} one.
 
Here are some more ideas, some of which maybe repeats, but I wouldn't know as I don't have access to the secret list. :eek:


1. Rebel leader woken and slept

Currently the wake and sleep leaders commands don't work with rebel leaders. It would be good if they did.

2. Generic Leader List

Have a distinct leader list all of which are normally dormant. These can be woken from any nation's event and get added to the nation whose event woke the leader. This would be useful for condottieri and other mercenary-type leaders, plus other applications for non-historical mods such as, say, um, Interregnum.

3. AI Peace List

I'd love to see another element added to the ai files. Let's call it "peaceful". The "peaceful" element would be a list of nations that the country will not DoW under any circumstances. It would enable designers to create events that model relationships a little more accurately. It would need to be used sparingly, or perhaps I should say carefully, but could be very effective.

It would look like this in the ai file:

peaceful = { FRA BUR BRI }

meaning that this country would not DoW France, Burgundy or Brittany.

A key to making this effective is that the list needs to be editable via commands. One command to add a county and another command to delete a country.

command = { ai which = addpeaceful value = ART }
command = { ai which = removepeaceful value = ART }

Regards,

Matty
 
Status
Not open for further replies.