Ok, so you need only this information in the country specific information section.
Questions/problems:
1) What to do with countries that can exist at the end of a EU2 game but don't exist at the start of a Victoria GC like Scotland and Norway? I guess the only really country specific info is ruling_party others can be something generic.
2) EU2 has 216 + 82 (from the latest patches) possible countries that can exist at the end of the game (maybe a little bit less due to missing in the revotl.txt etc. VIC has 214 tags, Thus not all of the countries that can exist at the game end can be converted. Obviously the countries most likely to exist can be converted, but we could end up with some strange holes in the map.
Code:
POR =
{
tag = POR
ai = "POR.ai"
culture = { type = portuguese }
ruling_party = 7502
government=constitutional_monarchy
executive_designation=hms_government
establishment = traditional_academic
party_system=multi_party
national_value=equality
slaves = yes
Questions/problems:
1) What to do with countries that can exist at the end of a EU2 game but don't exist at the start of a Victoria GC like Scotland and Norway? I guess the only really country specific info is ruling_party others can be something generic.
2) EU2 has 216 + 82 (from the latest patches) possible countries that can exist at the end of the game (maybe a little bit less due to missing in the revotl.txt etc. VIC has 214 tags, Thus not all of the countries that can exist at the game end can be converted. Obviously the countries most likely to exist can be converted, but we could end up with some strange holes in the map.