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Central Germany

I have converted all the rest of Germany which was not previously done. Please check with yours G-Klav to see if no province is missing. There are tiny provinces that could have slipped...

###Germany###
303 "Posen" 340 414 393
310 "Hannover" 352 301 303
311 "Magdebourg" 359 360 351
312 "Brandenburg" 342 350 341 345
313 "Kustrin" 346
314 "Silesia" 265 344 736 963 944
330 "Sudeten" 759 264 758 794
331 "Sachsen" 362 795 796 361 343
332 "Anhalt" 354 353 358 357
333 "Hessen" 790 788 793 267 792 266 268 355
334 "Munster" 294 302 300 295
335 "Oldenburg" 297 296
336 "Bremen" 299 298
343 "Siegburg" 779 356 293
344 "Trier" 783 776 778
345 "Pfalz" 785 784
346 "Koblenz" 780 791 787
347 "Franken" 798 789 866
348 "Nurnberg" 799 836 797
349 "Bayern" 833 834 835
372 "Wurtenburg" 802 800 801 868 803 832
373 "Baden" 867 865 786
374 "Alsace" 864 869 863
 
Chaingun said:
I'll add it ASAP (like I said yeasterday but "as soon as possible" doesn't have to imply directly ;)). Anyway, thanks a lot. :cool:

OK... no problem... I'll go on with the Mediterranean islands, Austria & the Balkans next
 
Remember I took the EU2 Tirol province to be included with Italy (it's not historically correct with the entire province, but it looks much more like modern Italy); make sure you don't accidentally "steal" my IDs there.
 
Yes. Before going any further I check the province file in the EU2Vic file to assure myself which provinces have already been done.
 
Chaingun said:
I want general input on this question, not just team members:

I have concerns about how a player will be able to exploit the last years of an EU2 campaign. For example, as I was thinking about how to convert the EU2 ducats I found that why wouldn't a player with maxed most techs mint continually the last years of the game when inflation will not increase accordingly? Unless he already has a great deal of cash, the effect of dividing the treasury by the inflation level (eg. 2000d treasury / 10% inflation = 2000 / 1.10) will not make it less beneficial to mint like mad. We have other instances where players may create arbitrarily large EU2 armies above their support limits in order to have them converted into relatively more valuable Victoria divisions.

All areas within EU2 that will be subject to conversion will face this problem of inbalance, since any player wants to exploit any benefits that can be gained by artifically speeding up before or waiting with an action until after the conversion (eg. for a war). I do not want players to think or behave like that, and therefore I want to minimize any national strength differences that can be obtained by the conversion. Else I fear the last 20 years of an EU2 campaign will become a rush to complete certain actions before the conversion time, which is something that should be avoided to the maximum.

Chaingun, i hear what your saying with this, but i wouldnt worry about it too much. the only real way to avoid having players take advantage of the end of EU2 -> Vic conversion would be to institute draconian measures, and artificial caps which would just end up making people upset. the type of player that would take advantage of a geme mechanic simply because they could is not going to be stopped. the only way to prevent this would be to not actually convert things like gold and victory points at all, which i think you'd agree would not be a very satisfying 'solution' at all.
while i can see that you're putting this question out with multiplayer in mind, i think the real solution is with the group of players, rather than the software itself. besides, the converter will make a fairly normal scenario file anyway, which the game host could modify if he/she felt it needed it. besides, i play mostly single player anyway, so if i do something artificial, it only affects me...
just my humble opinion.
 
|AXiN| said:
I have a question, if I may...

Will revoltrisk be carried across?

I don't think that'd be anything to attempt converting, mainly because RR in EU2 and Vicky use different systems.

To kokomo: So today I will force myself to try out your new IDs; self dicipline is hard to obtain. :( :eek:o :rolleyes:
 
Chaingun said:
To kokomo: self dicipline is hard to obtain. :( :eek:o :rolleyes:

That's why you're still a padawan and not a Kedi Knight :D :D :D :D hahaha

(hope you like SW)


Seriously speaking now, that would be awesome. I worry about so many tiny provinces that might have escaped while converting....

Hope to have the Austro-hungarian empire over the weekend...
 
I like the old SW but I confess I have missed the two latest new movies :/.

EDIT: Once I decided to put the IDs into the database it took about 10 minutes to do it, and that is time that is definately expandable. It's all about the fight against the feeling of "I will do it later"...
 
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EDIT1: Don't care about the Spain issue that follows any more, I fixed it myself. It appeared that instead of the ID of the missing province you had reused another problem, something which at the same time caused a minor loading warning message in Victoria.

As a first addition before I start to convert new countries, I'd like to show the new US (which is okay considering the fact that no trading posts are yet converted). I also have a screenshot of Spain where on province is missing (not Gibraltar - it belongs to the UK, but Tortosa).

First the new US:
new_us.jpg


And the hollow Spain:
new_spain.jpg


EDIT2: Here I present you with a bugged France and a overall F.U.B.A.R North America. France can be fixed (there are two missing provinces). NA might be understandable due to missing trading posts. I will investigate if it's a good idea to convert trading posts to regular Victoria provinces - it might be very exploitable though...

Hollow France:
new_france.jpg


Incredibly ugly NA:
fubar.jpg


EDIT3: It does look like France's capital and the Eiffel tower does not lie in Paris... Remember the "first Victoria province gets to be capital" rule.
 
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Chaingun:

US: looks much better fortunately
Spain: I will add Tortosa
France: I will add those two provinces and re-arrange Paris to the first place in the Ile-de-France
North America: I'll try to work things out again on those empty lands. I'll expect to come up with something much better by monday

If you can, will you do Germany as well please?
 
Don't add Tortosa, I already did as I pointed out in the edit. The most important issue is France though.

OK, I shall try Germany, but that will be a lot of work considering all the small states that will have to be converted. At least it won't get finished today.
 
Hey guys glad to see that this is still pumping. Sorry I ditched out earlier, I was in the semester from hell, if you want to dish out some work i am up for it, my area of expertise is Eastern Europe & Russia, I can help converting/ setting up that region. If you want some help.

It couldnt hurt to kinda give everyone a status update, are you right now just converting provences?

Thanks!

Let me Know
 
Chaingun said:
Don't add Tortosa, I already did as I pointed out in the edit.

Gotcha

The most important issue is France though.

Will look at it during the weekend. Hope to post the results by Monday. Did you try UK btw? There should be no major problems there I presume...

OK, I shall try Germany, but that will be a lot of work considering all the small states that will have to be converted.

Yes please. I am afraid some tiny states might have slipped from me...
 
FooFight2000 said:
Hey guys glad to see that this is still pumping. Sorry I ditched out earlier, I was in the semester from hell, if you want to dish out some work i am up for it, my area of expertise is Eastern Europe & Russia, I can help converting/ setting up that region. If you want some help.

It couldnt hurt to kinda give everyone a status update, are you right now just converting provences?

Thanks!

Let me Know

Hey foofight! Welcome back! Of course any help is appreciated! We have not ventured ourselves into Russia, Poland and eastern Europe so far. So if you're interested, go ahead!! Our friend Chaingun has placed a file (EU2Vic.zip) where there you can find all the provinces so far converted (provinces.txt).

The baltic coast has been done I think, but to rest assure you'd better check this file and find out by yourself.

Thanks for the help... :)
 
I will put out a newer version of Provinces.txt soon though, but it doesn't affect Poland and the like. However, I am concerned that G-Klav is already working on those areas. He will have to report in (again!) to replan our combined activities.

As for the general status of the project: I have written base code (.EUG loader and similar stuff) in C++. It is dicussed that you (read you and MSVN or someone else), will have to convert it to Java to make a user friendly version. My converter is really just a DOS style window where you input an input save game and an output scenario. It is able to make basic conversions anywhere where IDs have been converted and that the required country tags have been converted (else those countries are simply left out of the conversion).
 
Yes! We need a tag converter :). Below I have written a country conversion guide.

"How to become a tag converter:"
Step 1: Download Eu2Vic.zip. Extract the contents into a directory of your choice.

Step 2: Open Countries.txt where you can see the tag_conversion_table and what EU2 tags already have been converted. Decide what country you would like to add there.

Step 3: Make sure the country's capital province (as would be converted from EU2 to Victoria) will lie inside already converted provinces. This can cause nasty bugs otherwise.

Step 4: Find out what is the corresponding Victoria tag for the EU2 tag you are converting. Once this has been found, go into your Victoria\scenarios\GC folder and upon the country.inc file where "country" is replaced by the country name. Let this file remain open for later.

Step 5: Add the conversion into the tag_conversion_table such as EU2_TAG = VIC_TAG. After this is done, add an entry at the bottom where country specific data shall be held (see the tags already done for how to do it). Then, copy the required data from your country.inc into this entry. Usually this include the tag = VIC_TAG and ai = "AI.ai" information, as well as ruling party, government type and slavery information.

Note: Do not care about the "default_country" in the Countries.txt. The data in it gets converted to all countries, but some of its contents might be temporary as I intend to convert some of it later. This includes religion for example; right now there is a totally illogical state of that all nations become protestant. This won't be the case however when religion will be converted from state religion in EU2.
 
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