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I have finally annexed every land in Japan except Kyoto (I don't wanna be shogun yet), Hokkaido, and South Sakhalin. It's 1472 and I'm bleeding admin to death, and I'm woefully behind in admin tech

There's only Korea as rival and I clearly can't humiliate them for MP. What do? I have advisor, set national focus. Do I just... wait?
Do you have the clergy privilege for +1 monthly adm and 50 PP for another +1 and a good ruler(by killing him in battle, abdicating and disinheriting)?
 
Ditmarschen can also have access to Dutch missions and it can easily form Hannover that has claims on GB too.
I don't think they can access the dutch missions, w/o culture converting, since they have their own missions already. That said, I forgot that Hanover had a mission tree that gives them claims on GB.
 
Friesland has access to the Dutch mission tree, which ultimately gives it claims on England.
Friesland only has the Dutch minor missions.

In order to get the claims on England, you would need to: (1) form the Netherlands; (2) get 60% trade share in the English Channel; and (3) have more total development than England. Each of those will probably take several decades to a century, but #3 is really bad for this particular run because it'll make culture-shifting to English/Scottish/etc extremely painful.

IMO, the easiest and fastest way to do this run (as a German/Dutch republic) would be: (1) get splendor as fast as possible (humiliations, city with dev 5, etc); (2) get the claims-adjacent-to-claims age ability; (3) fabricate on 3-4 provinces between you and either England or Scotland (depending on alliances); (4) fabricate a claim on England/Scotland; (5) go to war and take a few provinces in the peace (enough so that you'll be >50% english/scottish afterwards); (6) core & state; (7) culture-shift. With good alliances (eg. both Denmark+subjects & France) and a bit of luck, you could theoretically complete your culture-shift within a few decades of game start, meaning you can finish off England and complete your mission tree at your leisure.

Of course, there’s also the really fun one: Cornwall.
Yep, the releasable nations which flip pirate by event (Cornwall & Mann) would both be pretty interesting. And you'll probably find it easy to get strong allies via "support independence" from England's rivals. This would probably be even faster than the adjacent-claims strategy outlined above.
 
I do, it's just that, there are waaaaayyy too many provinces
It's probably a bit late for this particular run but, for the future, it's very worthwhile to feed land to vassals, then annex them. This allows you to grow using two types of mana (adm and dip), compared with straight conquest (where all new land is paid for with admin mana).

In a Japanese run, you can do this by keeping some of the final daimyos as vassals. The best way if possible is to full-annex a daimyo, where they have no cores on your land and you have no cores on theirs, then immediately release them as a vassal. (This is better than simply vassalising them in the peace deal because it resets their opinion of you, meaning it'll be a lot easier to diplo-annex them in 10 years' time.) Or, if a largeish daimyo has already been full-annexed by someone else, you can take one province (of the correct culture), release them, and reconquer their cores in the next war. (Again, they'll love you for this, making annexation a breeze.)

Alternatively, if you know a run is going to have a LOT of conquest, one viable strategy is to take admin ideas before starting rapid conquest. The CCR idea is the third one in the group, meaning you can get 25% CCR for the rest of the game by spending 1200 admin. Then, you can delay the purchase of any more admin ideas until you have a relative abundance of admin points. (Although it's worth noting that both stab cost reduction and admin tech cost reduction will further reduce the strain on admin points.)
 
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If I fully annex the Shogun, will I inherit their daimyos as subjects? And if I do so, as vassals or as daimyos?
If you annex the shogun, you will trigger the event The Fall of Kyoto which grants independence to all Daimyos if you are not the new shogun. To become the new shogun, you need to have the Daimyo or Independent Daimyo reform when you take Kyoto. Then all Daimyos of the former shogun will become your Daimyos.
 
If you annex the shogun, you will trigger the event The Fall of Kyoto which grants independence to all Daimyos if you are not the new shogun. To become the new shogun, you need to have the Daimyo or Independent Daimyo reform when you take Kyoto. Then all Daimyos of the former shogun will become your Daimyos.

Okay, so not possible for me.
 
Is there some sort of trick fighting an enemy on the other side of the world? Spain declared on me and without any post around South America I can't reach Iberia, so I can't siege them down even if I want to
Which CB did they use? If they used conquest or imperialism you will get ticking warscore if they never reach you. But they will probably send troops eventually and then you can get warscore from battles. This is probably enough to peace them out for some money after a few years. But why can't you reach them? You could steal or ask for some maps and get mil access(and possibly fleet basing rights) somewhere where you can land, replenish your troops and walk over to Spain.
 
Which CB did they use? If they used conquest or imperialism you will get ticking warscore if they never reach you. But they will probably send troops eventually and then you can get warscore from battles. This is probably enough to peace them out for some money after a few years. But why can't you reach them? You could steal or ask for some maps and get mil access(and possibly fleet basing rights) somewhere where you can land, replenish your troops and walk over to Spain.
They used colonialism against one of my colonial nations, since I'm the overlord I take over as the war leader

The target is one landlocked province in Australia. My ships die trying to reach California, and every single European nation hates my guts because they want my California and Alaska. Even spanish enemies don't like me
 
They used colonialism against one of my colonial nations, since I'm the overlord I take over as the war leader

The target is one landlocked province in Australia. My ships die trying to reach California, and every single European nation hates my guts because they want my California and Alaska. Even spanish enemies don't like me
The colonialism CB targets a specified province. As long as that province is unoccupied, you will receive ticking warscore, meaning you'll be able to peace out in a few years. If you can manage to kill a few armies/navies as they arrive, that'll speed things up. You don't need to go to Spain to win the war.

It sounds like you're playing in Asia somewhere, with Australia/California/Alaska as colonies. Going round South America is definitely the hard option in this case. It should be possible to go round India and Africa instead, by getting maps and fleet basing rights from the locals.

I'm a little surprised that your ships are dying when you send them to your colonies. Are you relying on the default route the game chooses and/or the auto-transport feature? If so, that might be your error - the default route often goes into ocean tiles for no good reason, which causes an awful lot of attrition, especially for transported armies. Instead, manually load your troops and use shift+right-click to force your ships to stay next to the coast as much as possible. Hug the coast going north past China and Japan to Kamchatka, cross to Alaska, then hug the coast south to California. Combine that with ensuring you have a few friendly ports enroute (either your colonies or provinces of nations who grant fleet basing) and you should be able to get to America with little or no attrition. Optional: In message settings, set the game to pop up and pause on fleet arrival at destination (so you know when they get there).
 
My ships die trying to reach California
California is not really on the way to Spain, but it is kind of weird that your ships already sink on the way there. Do you maybe have galleys in your fleet? They are too slow to cross an ocean. If you don't have any islands on the way to America(e.g. Midway), you should hug the coast in the north so that you don't cross any ocean tiles. And try to get fleet basing from the siberian tribes and/or the native tribes in north america. But occupying their colonial nations probably doesn't give a useful amount of warscore.
 
The colonialism CB targets a specified province. As long as that province is unoccupied, you will receive ticking warscore, meaning you'll be able to peace out in a few years. If you can manage to kill a few armies/navies as they arrive, that'll speed things up. You don't need to go to Spain to win the war.

It sounds like you're playing in Asia somewhere, with Australia/California/Alaska as colonies. Going round South America is definitely the hard option in this case. It should be possible to go round India and Africa instead, by getting maps and fleet basing rights from the locals.

I'm a little surprised that your ships are dying when you send them to your colonies. Are you relying on the default route the game chooses and/or the auto-transport feature? If so, that might be your error - the default route often goes into ocean tiles for no good reason, which causes an awful lot of attrition, especially for transported armies. Instead, manually load your troops and use shift+right-click to force your ships to stay next to the coast as much as possible. Hug the coast going north past China and Japan to Kamchatka, cross to Alaska, then hug the coast south to California. Combine that with ensuring you have a few friendly ports enroute (either your colonies or provinces of nations who grant fleet basing) and you should be able to get to America with little or no attrition. Optional: In message settings, set the game to pop up and pause on fleet arrival at destination (so you know when they get there).
Oh shit I didn't know that Kamchatka/Alaska trick.
Yeah I'm playing as Oda Bakufu, I have claims on Kamchatka but decided it's really not worth the hassle to grab what are essentially worthless tribal land.

When I first sent ships to California I just right click to Baja California and by the time I got there my ships were in desperate shape. I think they go through the ocean, bypassing Hawaii (which I have since conquered purely as a stop for my ship)
California is not really on the way to Spain, but it is kind of weird that your ships already sink on the way there. Do you maybe have galleys in your fleet? They are too slow to cross an ocean. If you don't have any islands on the way to America(e.g. Midway), you should hug the coast in the north so that you don't cross any ocean tiles. And try to get fleet basing from the siberian tribes and/or the native tribes in north america. But occupying their colonial nations probably doesn't give a useful amount of warscore.
So I should just stick to defending my Japanese possessions and Australia?
 
Oh shit I didn't know that Kamchatka/Alaska trick.
Yeah I'm playing as Oda Bakufu, I have claims on Kamchatka but decided it's really not worth the hassle to grab what are essentially worthless tribal land.

When I first sent ships to California I just right click to Baja California and by the time I got there my ships were in desperate shape. I think they go through the ocean, bypassing Hawaii (which I have since conquered purely as a stop for my ship)
Yes, this land probably won't give you much income. (Although some provinces have expensive trade goods, eg. fur/copper, which can be quite profitable as TCs with manufactories.) However, as a fleet base giving easy access between your homeland and colonies, it's priceless :)

Routinely stopping off in Hawaii is IMO a bad idea (unless speed is essential) because it's surrounded by ocean tiles, which cause massive attrition the moment your ships enter. However, conquering Hawaii is worthwhile IMO because it has a centre of trade in a TC area, meaning it's useful for getting another merchant.

As a general point, a single right-click is almost always a bad way to move your ships. This always sends them via the "fastest" route, which usually means via several ocean tiles and/or headfirst into a massive enemy fleet. (North Sea and Bay of Biscay, I'm looking at you...) Ships are expensive enough and annoying enough to replace that IMO you always need to give them a custom path, because different situations will call for different tradeoffs between speed/danger/attrition. (Just like armies.)

So I should just stick to defending my Japanese possessions and Australia?

IMO, yes.

And maybe also station a medium-sized army in each of your American colonies because, if they are large and full-occupied, they will provide some warscore to Spain and long occupations might cause instability (devasation/rebellions/etc). And it may be possible to rack up warscore from battles vs tiny Spanish colonial armies. However, if Spain and their colonies are powerful and are swarming you in the Americas (because they can walk there), it may be better to simply leave your colonies to be occupied.

(I know this wasn't directed at me, but I think @grotaclas' answer will be similar.)
 
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So I should just stick to defending my Japanese possessions and Australia?
(I know this wasn't directed at me, but I think @grotaclas' answer will be similar.)
I agree with your answer. But I think @President Park Lee Ng doesn't have any colonies on the american continent. And defending the small islands like hawaii is probably not worthwhile, because they give little warscore as long as they don't have forts and are not the wargoal. I now saw the post in the main forum which has more details and show that Spain together with their colonies has a bigger army and navy. Attacking them on their homeland is not a good idea in this case. Try to get out of the war with some money or a white peace and grow stronger before the next war. If you are strong enough they will likely not attack you anymore and if they do, you will have enough armies and navies to both defend against their invasion of your provinces and occupy their provinces as well
 
I agree with your answer. But I think @President Park Lee Ng doesn't have any colonies on the american continent. And defending the small islands like hawaii is probably not worthwhile, because they give little warscore as long as they don't have forts and are not the wargoal. I now saw the post in the main forum which has more details and show that Spain together with their colonies has a bigger army and navy. Attacking them on their homeland is not a good idea in this case. Try to get out of the war with some money or a white peace and grow stronger before the next war. If you are strong enough they will likely not attack you anymore and if they do, you will have enough armies and navies to both defend against their invasion of your provinces and occupy their provinces as well
Wouldn't you believe it, I did win that one war because Spain never sent troops to Australia and only wreaked havoc in America

But years later they attacked again, with the exact same CB and the exact same target. Only this time they brought in Portugal and Poland. I allied Ottomans and they're taking a huge hit rn so I think I'll send something like 40k stack to America and see if I can defeat some straggler colonial portugal army
 
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Hey, if I'm attacked and an ally defends me, then they lose battles and peace out separately, do their lost battles affect my warscore?
Yes. Battles only count for the main warscore and not for separate peace deals. Only the warscore from provinces which they occupy and their occupied provinces gets removed when they peace out