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Really? Only to new Generals? So basically you cant even see which ones are affected? That's stupid...

Yes only new generals.

What's there to see? All applicable leaders you create are affected by it. So if it's land leaders then all generals (including heirs/rulers) and conquistadors, if naval then all admirals and explorers.
 
Yes only new generals.

What's there to see? All applicable leaders you create are affected by it. So if it's land leaders then all generals (including heirs/rulers) and conquistadors, if naval then all admirals and explorers.

I guess he means that if it applied to existing generals you could check them before and after you took the Idea and see their stats increase by one.

But yeah, once you have the idea you know that the relevant pip of each leader is going to be one higher than was rolled.
 
Is there any way to "unstuck" a stuck nation? I have Portugal as a vassal and they don't do anything anymore. They almost lost their Granadan provinces to a 5.000 men rebel stack while sitting right next to it with 15.000 men. They don't move their armies and fleets at all anymore and I'm not quite sure if they're even still colonizing. I already exited the game and reloaded the save, but that didn't help at all. Any other ideas?
 
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I have a question about the byzantine achievement:
In the game files it states that the achiement is possible if start date is 1444, tag is byz and you own a lot of specific provinces. Does it mean that I could start as hungary, culture switch to greek, reform the byzantine empire, get all the provinces required and get the achievement? Or do I have to start as byzantine? Right now starting as byzantine is unplayable as they allways attack me right after albania is done and getting a good fleet is useless if they already are in greece waiting to attack me... I wanna know before I try to do it :)
 
I have a question about the byzantine achievement:
In the game files it states that the achiement is possible if start date is 1444, tag is byz and you own a lot of specific provinces. Does it mean that I could start as hungary, culture switch to greek, reform the byzantine empire, get all the provinces required and get the achievement? Or do I have to start as byzantine? Right now starting as byzantine is unplayable as they allways attack me right after albania is done and getting a good fleet is useless if they already are in greece waiting to attack me... I wanna know before I try to do it :)

I believe that the possible = {} flag is checked only at start of game. Hence having possible = { tag = BYZ } means you have to start as BYZ.

My justification for that reading is the One Night In Paris achievement:

Code:
achievement_one_night_in_paris = {
    id = 44
    
    possible = {
        ironman = yes
        start_date = 1444.11.11
        tag = ENG
    }
    
    happened = {
        183 = { # Île-de-France/Paris
            owner = {
                OR = {
                    tag = ENG
                    tag = GBR
                }
            }
        }
    }
}

The happened block indicates that you get the achievement if province 183 is owned by either ENG or GBR. However, the possible block only checks for tag = ENG. Therefore, the possible block must only be evaluated at game start. If it evaluated possible at the same time as happened, GBR would not be eligible for the achievement because possible does not check for GBR. But the happened block indicates that you still get the achievement if you're currently GBR.

I'm therefore fairly sure that, at game start, it evaluates possible, and makes a note of all achievements that will be eligible in this game. Throughout the game it then only evaluates the happened blocks to decide when the achievement is granted.

Make sense?

Also, it's more likely that you have to start as BYZ for the very reason you stated; it's a lot harder that way!
 
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Does the call all willing allies check box in the declaring war screen forces all willing allies into the war with you, or is it more of a percentage thing? It used to always call all willing allies for me, but in my current game as Manchu turned Qing, it does not and often times lies about which allies would actually join in the war. For example, declaring war on Russia shows me that Hindustan's and Great Britain's likelihood of joining is "Yes", while Persia is "No". So I declare war with "Call all willing allies", but afterwards not only are none of my allies with me, GB and Hindustan both have like -200 reasons to join the war. Is this a bug, or is my version corrupted? There's nothing about it on the forums.

On a side note, has anyone done the form the eight banners option as Manchu and have them appear in a place called "Any/All" with no way of seeing, moving or interacting with them?
 
Does the call all willing allies check box in the declaring war screen forces all willing allies into the war with you, or is it more of a percentage thing? It used to always call all willing allies for me, but in my current game as Manchu turned Qing, it does not and often times lies about which allies would actually join in the war. For example, declaring war on Russia shows me that Hindustan's and Great Britain's likelihood of joining is "Yes", while Persia is "No". So I declare war with "Call all willing allies", but afterwards not only are none of my allies with me, GB and Hindustan both have like -200 reasons to join the war. Is this a bug, or is my version corrupted? There's nothing about it on the forums.

It's a bug, sometimes it says YES when actually it's a NO. In fact I've also seen it say NO and then afterwards gone to the Diplomacy screen for my Allies, and seen that I could send a Call to Arms.

There's no risk with Call Willing Allies, you won't get a Dishonoured Alliance, so you can always use it if you want to. But yeah annoyingly it won't guarantee that all those nations will join, and that's a known bug.
 
Thanks for the quick answer! It was kinda hilarious the first time it happened to me.
"My liege, are you sure its wise to declare war? We would be pressed on both sides!"
"Fear not General, our allies in the south will guard us from the heathens while we press the barbarians to the north! Oh wait, no never mind, I guess its just us by ourselves then huh? Good luck General!"
 
Expansion Question:

Is Ottoman's historically rapid expansion in the near east possible in EU4? In history, Selim I was able to take control of Syria, Egypt, Palestine, and Arabia in the 1916-1917 war against the Mamluks. Sounds OP in game terms perhaps, but do I really have to chip away one province at a time while coreing each of them? I've seen plenty of Otto Blobs on here, so what am I missing? Is there some event that happens later in the game perhaps?

I'm a new player and in my current game I used fabricated claim on Cyprus (Mamluk owned, I intend to return it to vassal Byzantium) to start a war. After wiping out the Mamluk armies and winning a few sieges, I check the sue for peace options and see that I only have the option of annexing Cyprus (requires 2% warscore) or releasing Syria as independent (requires 100% warscore, not really feasible since the attrition will whittle down my armies before I can siege every province). I don't have the option of annexing other provinces that I have sieged, which is different than my previous wars.
 
How do you feed a vassal? The wiki talks about transferring provinces to vassals but how do you do that? Is it the same as selling a province?

You can sell provinces to them (selling for 0 is possible if they have no money) or you can use the "return core" option when suing for peace with other nations (this works better if you have the option).
 
Is Ottoman's historically rapid expansion in the near east possible in EU4?
Only under a set of circumstances that basically never occurs. (If I remember correctly, there's an event chain, with extremely unlikely-to-occur triggers involving Persia and Venice, that gives you an annexation CB on the Mamluks.)

In history, Selim I was able to take control of Syria, Egypt, Palestine, and Arabia in the 1916-1917 war against the Mamluks. Sounds OP in game terms perhaps, but do I really have to chip away one province at a time while coreing each of them? I've seen plenty of Otto Blobs on here, so what am I missing? Is there some event that happens later in the game perhaps?
Well, you can simplify the exercise somewhat this way:

Take one Syrian core (Aleppo, say), then create Syria as a vassal. In the next war, use "Return Core" to feed the rest of Syria's cores back to it.

I'm a new player and in my current game I used fabricated claim on Cyprus (Mamluk owned, I intend to return it to vassal Byzantium) to start a war. After wiping out the Mamluk armies and winning a few sieges, I check the sue for peace options and see that I only have the option of annexing Cyprus (requires 2% warscore) or releasing Syria as independent (requires 100% warscore, not really feasible since the attrition will whittle down my armies before I can siege every province). I don't have the option of annexing other provinces that I have sieged, which is different than my previous wars.
Sounds like you are a member of a Coalition against the Mamluks. If you are in a coalition, then as the attacker in a war against the coalition target you can only take provinces on which you have cores or claims.
 
How do you feed a vassal? The wiki talks about transferring provinces to vassals but how do you do that? Is it the same as selling a province?
Yes, you take non-cored provinces next to one of your vassals in a war. sell it to them for 0 ducats, they core it for you and when you annex the vassal later you will get free cores in those provinces you took. This will avoid the admin point cost and the OE penalty when you would otherwise be coring Important thing to realize is that vassal will only accept non-cored provinces until they have 28 OE+(28 OE=7 base tax)
Example: if you have one province of 8 base tax and one with base tax 2 you will need to sell the second province first as they would otherwise refuse to accept it.
 
Sounds like you are a member of a Coalition against the Mamluks. If you are in a coalition, then as the attacker in a war against the coalition target you can only take provinces on which you have cores or claims.

Ah, you are correct. I wasn't aware of this. No-one else seems to have joined the coalition anyway so I guess it was a waste.
 
Expansion Question:

Is Ottoman's historically rapid expansion in the near east possible in EU4? In history, Selim I was able to take control of Syria, Egypt, Palestine, and Arabia in the 1916-1917 war against the Mamluks. Sounds OP in game terms perhaps, but do I really have to chip away one province at a time while coreing each of them? I've seen plenty of Otto Blobs on here, so what am I missing? Is there some event that happens later in the game perhaps?

I'm a new player and in my current game I used fabricated claim on Cyprus (Mamluk owned, I intend to return it to vassal Byzantium) to start a war. After wiping out the Mamluk armies and winning a few sieges, I check the sue for peace options and see that I only have the option of annexing Cyprus (requires 2% warscore) or releasing Syria as independent (requires 100% warscore, not really feasible since the attrition will whittle down my armies before I can siege every province). I don't have the option of annexing other provinces that I have sieged, which is different than my previous wars.
It is somewhat possible. You are likely to get a mission that gives cbs on all of Mamluk holdings in the middle east. This will make you able to take around half of the provinces there. This will give you a coalition but if you actively work relations with the coalition members most of them will leave after around 5-10 years. After that you can take the other half of your cbs. After that you can get the mission for cbs for the rest of mamluks. You will need to wait abit for the coalition to get smaller before you attack again and then repeat until whole mamluks is absorbed. If you start doing this around 1500 then you will finish at around 1530-1540 with most of mamluks. Not 100% historical accurate but somewhat rapid expansion but you will have to eat AE and OE to do this.