The +2 missionary bonus can really come in handy, esp. if you are Spain - get those Aztecs converted in a hurry. Plus, it goes away after a while.
But as Spain I would presume you've already picked the religious idea group anyway, right?The +2 missionary bonus can really come in handy, esp. if you are Spain - get those Aztecs converted in a hurry. Plus, it goes away after a while.
"Embrace the Counter-Reformation" is a really, really bad decision, right? I somewhat fail to see why the concessions the church made towards the reformers, would make it even MORE backwards and anti-progressive (increased costs for ideas and research).
Historically, the church didn't make concessions to reformers. They did discuss that, but at the Council of Trent, they very deliberately defined Catholic dogma in stark opposition to Protestantism - a victory for conservatives. What they did do that pleased reformers in the church was to clean up a lot of the corruption - simony, absenteeism, and indulgences. If you're actually interested in it, it's simulated in detail in my mod. If you're not, don't worry - but historically, yes, the counter reformation was a movement towards a more conservative church."Embrace the Counter-Reformation" is a really, really bad decision, right? I somewhat fail to see why the concessions the church made towards the reformers, would make it even MORE backwards and anti-progressive (increased costs for ideas and research).
Thanks! But that's fantastic... that way I can NOT counter-reform for both gamey AND idealistic reasons ^^ Screw the Council of Trent, the Church is fine the way it wasHistorically, the church didn't make concessions to reformers. They did discuss that, but at the Council of Trent, they very deliberately defined Catholic dogma in stark opposition to Protestantism - a victory for conservatives. What they did do that pleased reformers in the church was to clean up a lot of the corruption - simony, absenteeism, and indulgences. If you're actually interested in it, it's simulated in detail in my mod. If you're not, don't worry - but historically, yes, the counter reformation was a movement towards a more conservative church.
What idea groups do you pick? In my France game so far I took:
1. Diplomatic Ideas
2. Quantity Ideas
3. Expansion Ideas (solely for the +relations and +reputation)
4. I have yet to choose, but I tend towards Innovation... maybe I should have picked that first?
Okay, I'm glad Expansion wasn't a mistake then! It was bad timing though, because I have yet to choose my first admin idea group (and have already completed the whole national idea tree!) and therefore had to waste loads of AMP on stab, cores and buildings, because I couldnt invest in ideas and had to wait for tech to cool off.I fully approve of the Diplomatic + Expansion combination.
Defensive is very good for its +25% morale bonus. But as you're France and you're presumably spamming legions with your Quantity, maybe you're finding you're not in danger of losing battles anyway. I tend to take Defensive early, like second idea group.
I'm told Innovative has some great events. The actual Ideas seem.. OK. Army Tradition decay reduction is definitely great. Prestige Decay is quite good too. Tech Cost of course. The rest, a bit meh, especially the bonus.
Do you plan to be doing much colonisation? You could consider Exploration for the colonists and to be able to reveal TI (which is also a way to keep nearly permanently at 100 Prestige.) Or Trade if you want to start making a big push in that area. Both of those choices assume you're doing OK for Dip Points, as it'd be a third Dip idea group.
If you're going to be doing a lot of conquest, Religious is worth considering for the 100% BROT alone. Then, as you're not taking Counter-Ref, maybe you'll like the extra missionaries and strength (especially if you're still Catholic and want to go annex all the Americas to get all the PI.)
I haven't so far taken Religious Ideas. It feels like too much opportunity cost. What I really would like is the 100% BROT at the end, but the rest of it I can take or leave. My strong focus on diplomatic strategy is normally effective enough that I'm not worrying about coalitions too much for most of the game.
Optimisim is meh? Ludicrous; it's by far one of the best ideas in the game, and one of the few ways you can decrease WE while at war.
Anyway, how the hell does the HRE modifierwhen feeding vassals? Sometimes they just gobble up just fine, sometimes I'm stuck there with that -1000 for no reason I can percieve.
Optimisim is meh? Ludicrous; it's by far one of the best ideas in the game, and one of the few ways you can decrease WE while at war.
Anyway, how the hell does the HRE modifierwhen feeding vassals? Sometimes they just gobble up just fine, sometimes I'm stuck there with that -1000 for no reason I can percieve.
If the Religious idea group was literally seven ideas' worth of monthly events telling me that I am an idiot plus the 100% BROT completion bonus, I'd probably still take it almost every game. What the heck are you taking instead? :V
I've sold non-cores to them, which is the reason I was shaky with that idea. Does it also account for claims as well?
That's quite a recommendation
Well I admit I've not properly played past 1750. And perhaps I'm not conquering as much as you are. But no, I've never seen it as necessary.
I am almost OCD about my diplomatic work to keep coalitions at bay, to the point where I consider it a failure if I get one little OPM join a coalition. It's part of my enjoyment to work on diplomacy such that they don't form or de-form a day after five years, regardless of whether the resulting coalition would actually pose any threat or even any inconvenience.
The only times I've had difficulties from coalitions have been in the first hundred years, which are times when I'd never consider taking Religious (nor probably could have filled it.)
I take all the Diplomatic groups except Naval, Defensive, and sometimes Offensive or Quality, Administrative sometimes, Innovative a couple of times.
I do keep thinking about taking Religious, but then it so far has never seemed to need prioritisation, because I've always been on top of the diplomatic situation, rotating conflicts between Europe and Asia and Africa, and not taking a huge amount of territory myself but having 10-20 subject nations, so I'm not hit with the huge nation-size multiplier on AE.
And as that's going away in 1.4, it seems to be even less important.
But I've not done nearly as many scenarios, nor probably as many difficult ones, as yourself, so it's quite possible I'll change my mind later as I start to do so![]()