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So I keep seeing people saying "assign only trade centers and estuaries to trade companies", OK

But plenty of states have a lot of provinces, and only 1 out of like 4 provinces are trade centers

Take for example North Sulawesi. Palu is trade center, but it's 1 out of 5 spices provinces. I add Palu to trade company, and the rest of them suffer from high local autonomy

What do? They say don't add everything to trade company because it's more expensive governing them. But I'm losing out on like 90% the production and trade power
 
So I keep seeing people saying "assign only trade centers and estuaries to trade companies", OK

But plenty of states have a lot of provinces, and only 1 out of like 4 provinces are trade centers

Take for example North Sulawesi. Palu is trade center, but it's 1 out of 5 spices provinces. I add Palu to trade company, and the rest of them suffer from high local autonomy

What do? They say don't add everything to trade company because it's more expensive governing them. But I'm losing out on like 90% the production and trade power
It depends on the situation. The non-TC provinces which are in the same trade node as a TC get a goods produced bonus based on the provincial trade power share of the TC and the institution of the TC owner. This can allow non-TC provinces in the same state to generate more income than they would generate as TCs, especially if you collect all the trade value after increasing it multiple times by steering to through several nodes(multiple-merchant bonus). As the goods produced bonus scales with the amount of trade power which the TC has, it is actually good if the non-TC provinces have a low trade power. You have to find a good middle ground between adding many provinces to the TC to get a high goods produced bonus and adding few provinces so that more provinces can actually benefit from the bonus. That's where the rule of thumb of adding only centers of trade/estuaries comes from. You also have to take into account that you get a merchant if the TC has at least 51% of the provincial trade power in the node. Getting over that threshold can make it worthwhile to add provinces which are not centers of trade if you can't conquer the centers of trade in the near future.
 
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So this decision, isn't this "free" general until the start of absolutism?
What's the catch?
It isn't free, because it costs 10 nobility loyalty, a nobility privilege slot and it gives 10% nobility influence which could be a bad thing. And you can only use this decision once every 10 years and it shares this cooldown with the other estate actions which give a general or conquistador
 
Well yes I know for a fact a privilege isn't "free", but a 90 tradition general, back when army tradition isn't that high? And without MP cost?
You only get a 90 tradition general if you have at least 70 army tradition already. This general has 20 tradition more than a normal general.

But I don't understand what you are asking. It is a useful privileges, but so are many others. If you compare its MP savings, then it is worse than the privileges which give +1 mil per month, because they give you 120 mil in 10 years, while the general only saves you 50 in 10 years
 
So this decision, isn't this "free" general until the start of absolutism?
What's the catch?
Opportunity costs.
Number of estate privileges is limited, thus you potentially sacrificing some other estate privilege. They raise estate influence, which in turn raises the amount of crownland you lose to them when you conquer new territories, reducing buffs you get from high crownland. If an estate gets too powerful, it can trigger a disaster. The general you get might be a total loser even with higher tradition.
 
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So I captured Kyoto and my capital was forcibly moved.

I got Settsu, Yamato, and Kyoto all of which I haven't cored. Since it's my capital it's always a state, but I don't have core on them yet and there's no 50% is territory discount

Does this mean the core will be full core when it finished?
 
Do the “wants your province” diplo maluses ever burn off. If so, how many years. Specifically, I’m playing Inca. I’d love to make an alliance with France but the diplo Malus for “wants your provinces” is -200. They want my gold provinces. It’s only 1570 and they didn’t discover me until well into the 1520’s (maybe later - I wasn’t really watching for scouting expeditions). Trying to decide if I should throw up my hands and stop sending diplomats to Paris or just bide my time and stay friendly.
 
It could change depending on their ruler type when their current monarch passes. It's based on which provinces the AI marks as strategic interest and vital, the more there are the more they hate you, but it's not a modifier which ticks up or down. If their current ruler is militaristic, you might get lucky with a diplomat or administrator next time, which might not desire so much of your lands. Admittedly I haven't played as much in the New World, so I don't have too much experience with colonizer behavior from their standpoint, but I seem to remember that the Europeans kinda always desire your gold provinces, so it's quite likely that the opinion malus won't go away even if there's a new monarch with a different personality.
 
Do the “wants your province” diplo maluses ever burn off. If so, how many years. Specifically, I’m playing Inca. I’d love to make an alliance with France but the diplo Malus for “wants your provinces” is -200. They want my gold provinces. It’s only 1570 and they didn’t discover me until well into the 1520’s (maybe later - I wasn’t really watching for scouting expeditions). Trying to decide if I should throw up my hands and stop sending diplomats to Paris or just bide my time and stay friendly.
I think it is hopeless to try to ally a colonizer as a new world country with gold provinces. While it might work in some cases if they have the right ruler traits and have not discovered all your gold provinces, but they will likely break the alliance soon. If you want to discourage the colonizers from attacking you, you could look out for a big country in Asia or Africa which is not behind in tech and colonize/conquer a province near them so that you have a chance to ally them. Or you could try to take a province in Europe from the colonizers the next time they attack you and use it to get an alliance with a big european country which doesn't have exploration ideas
 
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So this decision, isn't this "free" general until the start of absolutism?
What's the catch?
The privilege have +10 influence. The influence will lower your crown land from conquering new land.
The total influence of the Nobility need at least 40 to do that decisions.

It is still very good when you need good general. But a better alternative is if you choose Exploration Idea group, they you have access to a better privilege that give Conquistador and doesn't have the 40 influence requirement. Note that you can only get 1 general or 1 conquistador, cannot get both even with 2 previliges.
 
Do the “wants your province” diplo maluses ever burn off. If so, how many years. Specifically, I’m playing Inca. I’d love to make an alliance with France but the diplo Malus for “wants your provinces” is -200. They want my gold provinces. It’s only 1570 and they didn’t discover me until well into the 1520’s (maybe later - I wasn’t really watching for scouting expeditions). Trying to decide if I should throw up my hands and stop sending diplomats to Paris or just bide my time and stay friendly.
The diplo malus only goes away if you can make them no longer desire your province. Permaclaims can be cancelled during a peace deal, for example.
 
So I keep seeing people saying "assign only trade centers and estuaries to trade companies", OK

But plenty of states have a lot of provinces, and only 1 out of like 4 provinces are trade centers

Take for example North Sulawesi. Palu is trade center, but it's 1 out of 5 spices provinces. I add Palu to trade company, and the rest of them suffer from high local autonomy

What do? They say don't add everything to trade company because it's more expensive governing them. But I'm losing out on like 90% the production and trade power

Let's deduct step by step.

Gold provinces. I need to stress this important because some guide lacking it, Gold income is the first choice to seek for, not trade. Gold provinces go to States and expand to 10 dip production. Probably use accepted culture on them too.

For the trade center and estuaries, I think add full state to trade company. They will boost good produce of other states or terrirtory. You lose 90% production income and tax and manpower, but still have full goods produces, and 200% trade power for being TC. The TC buildings will help cover part of the loss, of course that cost money. When we start small, then we don't use TC but states first, because we don't have money to pay for the TC buildings.

But if we still didn't reach 50% province trade share, then add some more coastal states to TC too to get the free merchant. (coastal have more trade power)

When we reach 50% already, for optimum expansion, we may not try to conquer the whole trade node now to save time and admin magna and but move on to the next trade node. We can return later.

But gold provinces, get them all!

Trade company also help lower rebel and goods produce penalty from wrong religion. Consider half state for provinces not belongs to a TC, but make sure their religion tollerance is about at least 0.
 
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I got a quick question about warscore from buildings. In 1st image we got 17.48 warscore from buildings and in 2nd we got 18.52
Given that most of buildings are same, and that I could only find "value" which is either 1 or 2 in buildings.txt my math on this doesnt compute. Where should I look to adjust warscore from buildings?
 

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Doing the orissa achievement, after a hiatus of like 6 months. Two questions:

-How am i doing generally? Going aristo-expansion-exploration

-i am planning to move my capital to australia to avoid fighting spain/portugal directly directly. What would be the best time to do this? And without fuckups? (havent done it yet in previous playthroughs)
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I got a quick question about warscore from buildings. In 1st image we got 17.48 warscore from buildings and in 2nd we got 18.52
Given that most of buildings are same, and that I could only find "value" which is either 1 or 2 in buildings.txt my math on this doesnt compute. Where should I look to adjust warscore from buildings?
Those values you have highlighted are production development in the province, not related to warscore.
AFAIK, the only buildings which provide warscore are forts, for which there are two considerations - capital forts and non-capital forts.
 
Let's say we're playing as the Ottomans and we've seized a good portion of the trade power in the Venetian node. We also control most of the node in Constantinople. As a rule of thumb, do we want to collect in Venice, or auto-collect in Constantinople? I've read that Constantinople by this point practically acts as an end-node, but then I guess we would be missing out on the trade value of Ragusa and Venice. Or is the merchant generally better used for steering trade?
 
Let's say we're playing as the Ottomans and we've seized a good portion of the trade power in the Venetian node. We also control most of the node in Constantinople. As a rule of thumb, do we want to collect in Venice, or auto-collect in Constantinople? I've read that Constantinople by this point practically acts as an end-node, but then I guess we would be missing out on the trade value of Ragusa and Venice. Or is the merchant generally better used for steering trade?
It is almost always better to use a merchant to steer/collect from a different node to your trade capital node than to use the merchant to add +5 trade power by also collecting in the trade capital node.

If you are asking is it better to move your trade capital to Venice or leave in Constantinople, that's harder to assess without trial and error testing. I would leave in Constantinople.
 
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