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How do I do that? I was clicking around Steam and PDX launcher for a while and couldn't find it. And yes, I am on 1.32 right now. Just want to finish this run.
You might have time to finish it until the patch drops, we didn't have any concrete indication just that it is coming soonish.

If it does drop while you haven't finished, you can roll back your game version by opening up Steam, going to EU4 in the library and clicking on the little cogwheel icon, then Properties. There'll be a Betas point in the menu, and you can roll back your version to 1.32. Make sure you don't load your save in between, because that might brake it, although we don't really get any mechanical or setup changes, so it could be that you'd be fine even if you don't roll back, but of course it's better to be safe then sorry.
 
If it does drop while you haven't finished, you can roll back your game version by opening up Steam, going to EU4 in the library and clicking on the little cogwheel icon, then Properties. There'll be a Betas point in the menu, and you can roll back your version to 1.32. Make sure you don't load your save in between, because that might brake it, although we don't really get any mechanical or setup changes, so it could be that you'd be fine even if you don't roll back, but of course it's better to be safe then sorry.
Ok I know about that. I thought you meant something different.

And my run is a one-culture attempt, so it will probably take a couple of weeks, so the patch might be out before then. But I am playing as the Ottomans, so maybe I can finish it faster. haha
 
hello ladz, I keep playing beta, and finding more bugs "features".
Today some Papal stuff.
1. If you are not curia controller and try to appoint cardinal at any other nation, game starts buzzling error sound, in loop.
2. Superfast clicking on "Investigate heresy" button allow you to go into some huge curia debt.
20220213032843_1.jpg

Also ffter reforrmation spawn that button has kinda no meaniningfull function, but it still exists, why?
3. Apparantly estate loyalty is not "Percent" loyalty, you can go over 100% loyalty which is hillarious, I dont oppose ideam but what is loyalty above 100% ?
20220213040451_1.jpg

Sry for taking lost of space with images.
 
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Doing another observer run, same thing is happening (HRE princes aren't warring at all, Ming tributaries aren't warring at all), and I'm wondering if maybe the AI tweak has caused the AI to think that by attacking another subject of the same overlord, even if they're both in the HRE or both tributaries and it wouldn't call in the overlord, they'll end up fighting the emperor.

Then again, there's other weird stuff, like Hungary ditching the Habsburgs and Austria not using its RoU CB, and most of India being at peace. I'm about 15 years in right now, and once again, Bahmanis and Vijayanagar have totally left each other alone so far.

I'll keep watching.

EDIT: Second run in a row I've seen Naples become independent and Aragon pass up using its RoU CB as well. I think these are the only two games of EU4 I've ever played/watched in which Naples broke away and Aragon didn't do anything about it. Also, Austria has parked its entire army on Inntal and it's just standing there, attritioning.

EDIT 2: Austria finally declared on Hungary, once their starting ruler (who was Careful) died, for what it's worth. Took until 1470, though.

EDIT 3: Aaaaaaand Ottomans and Poland declared on Hungary while Austria was sieging them down, but because Austria couldn't do anything in the peace deal without enforcing union and the Ottomans and Poland didn't peace out before Austria finished its war, Austria is now at war with Ottomans and Poland. That seems like a design flaw with the new CB changes that I hadn't considered before. Welp, time to go watch Austria get destroyed by two great powers.
 
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1. Bharat/Hindustan are religion and geography based tags. So forming them should make all the cultures of the Indian subcontinent acceptable instead of just 1 group (eg eastern aryans only)

2. Allow Hindu rulers (specially eastern Indian Hindu rulers) ability to gain Buddha as a personal deity as historically Magadha (great Ashoka) propagated buddhism to most nations like sri lanka and central asia. Pala kings of Bengal were Buddhists yet nearly all subjects were Hindus and no malice or conversion took place

3. Buddhist provinces should not have any religious disunity when under a Hindu ruler with Buddha as personal deity (like it happened historically)

4. Hinduism, Jainism, Sikhism, Buddhism are basically heresys instead of separate religions. But in game Buddhism is considered a separate faith than Hinduism/Sikhism

5. If a Christian nation unites all of the Indian subcontinent, add formable tag India with High tolerance of Heathens (like the Indian Sultanates) inplace of Bharat or Hindustan

6. Recent buffs to HRE, Rome (upcoming) Bharat ideas should be buffed as Hindustan can go on blobbing Muslim territories in the west without needing to convert the Heathens) whereas Bharat is Hindu and has no such blobbing potential

7. Indian sultanates (eg Bengal) if switched to Hinduism (which is very practical as all the provinces are Hindu) the mission tree gets broken. So an alternate path will be fun for roleplaying. Also very few events and flavors for Hindu nations except the generic 2 or 3

Hope the dev team reads and gives an update on my suggestion as it would make the region more fun (not just Mughals)
 
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When playing the beta I noticed an issue.

When declaring on a nation in the HRE, there is successfully a 2nd check on the emperor if you are not allied to the emperor - indicating the emperor allies will be called in. But, 2nd check mark disappears as soon as you ally the emperor. So according to the picture (and the tool tipped when hovered over the empty box next to Austria), the HRE emperor Austria will not call in allies and that's misleading from the game. The emperor will actually call in allies so thats a tiny issue at the moment. Perhaps its code-inertia in trying to remove co-belligerency status of people you're currently allied with, but misleading in HRE example.
 

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I would like to have a new achievement: "Indigenous politics" -- a group of indigenous ideas, nomadic ideas, aristocratic ideas, plutocracy ideas, theocracy ideas. (Five Military Philosophy Teams)
 
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When playing the beta I noticed an issue.

When declaring on a nation in the HRE, there is successfully a 2nd check on the emperor if you are not allied to the emperor - indicating the emperor allies will be called in. But, 2nd check mark disappears as soon as you ally the emperor. So according to the picture (and the tool tipped when hovered over the empty box next to Austria), the HRE emperor Austria will not call in allies and that's misleading from the game. The emperor will actually call in allies so thats a tiny issue at the moment. Perhaps its code-inertia in trying to remove co-belligerency status of people you're currently allied with, but misleading in HRE example.
It looks like the checkmark gets overwritten because you can't co-belligerent someone you are allied to, since in normal circumstances you wouldn't even be able to declare.
 
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Well.. The more I observe games in Far East, the least I am enthusiastic about the changes made. Here is a list of things that doesn't work properly:

- Ming is blobing northward.
- Japan often invades Manchuria.
- Jurchen AI are turning Solons and Nivkhs into vassals but are unable to annex them when they could.
- Jurchen AI are unable to declare easy wars over weak neighbors when they could (even with far better numbers and quality).
- Jurchen prefers to maintain fortresses rather than armies, Korea liked.
- Tributary states are helping Ming too much with its rebels, to the point they prefer to fight these peasants instead to win a war they have just declared (I saw you AI Haixi, declaring with 20k men and 1 mil tech ahead, against 4k Oïrat boys, but still losing because you prefer to fight Ming's rebels!).
- Mandate is skyrocketing after the Ming Dynasty Crisis starts. +5 Mandate events are raining to the point they are able to enact 2 or 3 reforms in a decade or so.
- The early released Shun TAG is far too big, it acts like an impassable dam for the Jurchens. Even worse, they love their threatening neighbor in Korea.
- Dali, Yue and Wu don't fight for their independance because they can't ally each others. Even with external support (they are evaluating their strength individually).
- The new Manchu/Korea event (which I suggested) is badly implemented.
- Tungning still isn't playable, and starts without any institution and far in tech (+ NI?).


Few ideas:

- Teach AI Ming to tributarise its neighbors without taking provinces which are not in the Chinese super region.
- Put Manchuria into terra incognita for Japan (except Sakhalin) in the early game.
- Teach AI Jurchen to annex its vassals.
- Teach AI Jurchen not to tributarise TAGs that have a province in the Manchuria region.
- Teach AI Jurchen tu unify Manchuria over everything else. (Why not creating a "Unify Manchuria" CB, just like the Chinese one, and give them a transitory government?)
- Grant Manchu the Unify China CB, or give them a special government as suggested here.
- When Shun is released, trigger an event to give back Liaoning to the Manchu or to the biggest AI Jurchen around.
- Also, when Shun revolts, Ming provinces which are no longer connected to the capital - and are out of North China Region - should be given back to their rightful owners (Mongols, Oïrats, Sarig Yogir, Chagatai, Qara Del, etc...). To prevent bordergore and Shun's powercreep.
- Or simply remove the ability to take any province with the "Force Tributary State" CB.
- Tributary states should no longer helps their overlords against rebels.
- Positive Mandate events should no longer triggers if Ming is facing a disaster, or a very few only.
- Releasing Dali, Yue and Wu as marches of Ming doesn't make sense now. I guess... They should be free. Or teach them to fight for their independence.
- Tungning should be playable, and start with all the institutions and techs known by Ming.
- Manchu/Korea event should fire if Manchu are big enough (300+ dev, like required to trigger the Unguarded Nomadic Frontier), and if Manchu are no longer a subject. Korea's provinces in Manchuria should also be given back to the new Manchu overlord (It's give-and-take). Korea may see its trust into Chinese Kingdoms and Ming being degraded frankly, and trust into the Manchu increase frankly.
- Chagatai doesn't exist in 1444...................................................................................................................

updated here
 
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I would like to have a new achievement: "Indigenous politics" -- a group of indigenous ideas, nomadic ideas, aristocratic ideas, plutocracy ideas, theocracy ideas. (Five Military Philosophy Teams)
Is it even possible to have 5 idea groups in the same category (e.g. military)? I thought the limit was 4.
 
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Some thoughts of my latests runs with the newest patch. 5 games, Russia, UK, Prussia, France and Spain.

1. Noone of that game saw a Prussia formed (obviously, except my Prussia's one).
2. It´s almost IMPOSSIBLE for the AI to form Prussia, because Poland eat those lands, either by conquer them or by annexing Danzig.
3. The Danzig event is too much, I guess. It should be an alliance, not a vassal. With that, Danzig can form Prussia. Otherwirse, Danzig is annexed some years after ir becomes a vassal.
4. Brandeburg is unable to form Prussia. It can't beat Poland, moreover, it's usually beaten by its neoghbours (most of my games Brandeburg ends as an OPM or completely wiped). It should be an event, ONLY FOR THE AI, that would allow Brandeburg release Prussia from Poland for free or for something.
5. Relating to my latest point, it should be an event that if Poland owns the prussian lands, a Prussian country is released as a vassal (and unable to be annexed) by Poland.

Why all that? Prussia is one, if not the most, strongest military nations in the history, and in the game. But the game does not show this, Prussia rarely exists. Prussia, being as small as it was, was one of the main actors in the european affairs in the 18th+ centuries, even before, from the 17th century.

The requirements for the player to form Prussia are nice, but for the AI is IMPOSSIBLE, due to Poland. I suggest some tweaks, if maybe, to events (specially those regarding the Prussian Confederacy) and releseable nations...
 
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Some thoughts of my latests runs with the newest patch. 5 games, Russia, UK, Prussia, France and Spain.

1. Noone of that game saw a Prussia formed (obviously, except my Prussia's one).
2. It´s almost IMPOSSIBLE for the AI to form Prussia, because Poland eat those lands, either by conquer them or by annexing Danzig.
3. The Danzig event is too much, I guess. It should be an alliance, not a vassal. With that, Danzig can form Prussia. Otherwirse, Danzig is annexed some years after ir becomes a vassal.
4. Brandeburg is unable to form Prussia. It can't beat Poland, moreover, it's usually beaten by its neoghbours (most of my games Brandeburg ends as an OPM or completely wiped). It should be an event, ONLY FOR THE AI, that would allow Brandeburg release Prussia from Poland for free or for something.
5. Relating to my latest point, it should be an event that if Poland owns the prussian lands, a Prussian country is released as a vassal (and unable to be annexed) by Poland.

Why all that? Prussia is one, if not the most, strongest military nations in the history, and in the game. But the game does not show this, Prussia rarely exists. Prussia, being as small as it was, was one of the main actors in the european affairs in the 18th+ centuries, even before, from the 17th century.

The requirements for the player to form Prussia are nice, but for the AI is IMPOSSIBLE, due to Poland. I suggest some tweaks, if maybe, to events (specially those regarding the Prussian Confederacy) and releseable nations...
Well, hasn't this always been the case that we never see Prussia formed by Brandenburg? Not saying you're wrong, of course, but that it's nothing new for the 1.33 patch. Maybe we can hope that it gets addressed when an immersion pack about Northern Europe gets released (possibly 1.34?).
 
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