Line 1344 and 1345 from the defines.lua from the beta 1.33.1- Added defines BACK_LINE_MORALE_DAMAGE_TAKEN_MODIFIER and BACK_LINE_STRENGTH_DAMAGE_TAKEN_MODIFIER which allows to adjust artillery after recent changes.
BACK_LINE_MORALE_DAMAGE_TAKEN_MODIFIER = 1.0, -- Multiplier for morale damage taken by backrow
BACK_LINE_STRENGTH_DAMAGE_TAKEN_MODIFIER = 0.0, -- Multiplier for strength damage taken by backrow
I am surprised seeing the back line morale damage set in 1
Gnivom in the DD of January 25 said in a comment: "The main tweak I'm thinking of is introducing a define that scales morale damage taken by backrow and set it to something like 0.2-0.6" but you leave it in 1 instead of 0.2-0.6.
Honestly i think is better leave it in 0. why? because the IA rarely can fill the whole combat width with cannons and it is even more difficult for the IA to reinforce the cannons. This is probably the minor of the problem since the battles against IAs are usually small. I conducted some testing and the main effects of this change can be seen in MP battles where are millions of troops. If you have play MP you know that you have to slowly reinforce the battle to avoid the reserve moral damage, well now you have to also reinforce cannons this will have two effects first countrys with a lot of money will have a big advantage since maintaining a 1 / 1 ratio of cannons is extremely expensive, because this you will be incentive retreating the cannons with no moral from the battle and after some month rejoin (no sense micro). During my experiments i also discovered that quality is going to be exponentially more important, why? imagine if you have a stack where half the damage come from the front line and the other half from the back line then if you have more quality you will deal more damage but now instead of doing that damage to only 1 line it will be against 2 essentially doubling the importance of quality. This is even exaggerated when the enemy doesn't have a 1/1 ratio because after he run out of cannons, you will have full cannons and the enemy will receive full damage when the enemy only deal half so your cannons will be in the battle the doble time (if the back row do half of the damage time will doble if it does more it will grow exponentially or decrease exponentially if it is less) since he does not have cannons, your canons will receive less moral damage so they will be more time.
In conclusion i think this will be harmful to both SP and MP, in SP the IA will not be able to maintain a combat width of cannons or reinforce it. And in MP will add no sense micromanagement. Also there will be this two side effects of making money and quality more important, and manpower and force limit less. I will not give my opinion if this last effects are good or bad changes since is arguable. Also probably all MP mods will probably set this value in 0, so the people more harmed will be the MP vanilla and none group will get a better gameplay from this change.
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