Did you not catch my point that it's not necessarily in their best interests since other nations that is at war with the player can unsiege their provinces, allowing them to come back?
Fair, but can't this argument be extended to a situation where a player who is significantly stronger than the AI declaring on them? To avoid devastation and losing their army, they should just unconditionally surrender immediately, no?
Is it possible you can list some of these refinements that your team is looking into? I'm curious...
Personally, I find the idea of suffering heavy war exhaustion in a war that I don't want to peace out for one more year due to inherent game limitations (like the points I mentioned before) more unenjoyable than swallowing the pill to micromanage a stack to prevent AIs from unconditionally surrendering, so I'd be doing the latter.
I'm not sure if this is due to a language barrier, but I sense a bit of sarcasm; are you implying that people who are complaining are bad at the game and can't time wars properly? Given how RNG heavy EU4 wars are (battles, sieges, etc.), it's not possible to accurately predict when you will finish wars, and deviations of a year or so is normal in my experience. The standard call for peace (5 years) seems to be a reasonable limiter already for what you seem to be talking about.
- catch my point..... yes, that's one of the refinements we're looking into.
- immediate unconditional surrender.....yes, sometimes it might be beneficial for the AI to do this, but we think that would make it too easy for the player and AI blobs to just hoover up nations fast.
- other refinements...we can't list all of them as it's still under discussion, but if you've enough troops left on your side to siege back provinces is definitely one, although if the ratio is hopeless then they'll still most likely surrender. It is possible that bluntly adding WE is not the best penalty for ignoring unconditional surrender, but it is an effective way of disincentivising a human exploit.
- sarcasm....not really, it's more about a change of thought process. Certainly in my experience of the game, the main reason I've left a war won for a couple of years or more is what you said earlier, and I've definitely done it a lot:
- They want their AE to tick down before peacing out and/or first declare on other nations who will join a coalition. Waiting for OE to tick down is a similar reason.
...and it's really a consequence of me not thinking through properly my timing, trying to "game" the AI, or simply getting impatient, which isn't something to be rewarded. Plus, it's a human tactic. If you're in a war against another human, and you've lost, you unconditionally surrender for precisely the same reason we're getting the AI to - it's in your interest.
I personally don't think the act of unconditionally surrendering is something that can validly be argued against (with tweaks as to exactly when it happens), although what happens as a result of ignoring it may be.....but the aim is to close "exploit" loopholes and I think this is important.