- Ships patrolling trade nodes that end up outside trade or supply range will now abort their mission.
- Rebels will no longer randomly teleport to Hälsingland after being defeated in combat.
- Fixed a bug where nation select would display the wrong value for tax & manpower when loading saves if random province values was enabled.
- Truce lengths with released states when passing Maya and Nahuatl reforms are now correctly set to 5 years.
- Non-Enforcement Ordinances will now only happen to states larger than 1 province.
- Primitives no longer receive islands in random nations mode.
- All modifiers specified on a Terrain now works when applied to a province.
- Fix to another case of TI only being seen after selecting custom country in lobby.
- Fixed: Many text elements assume advisors are male.
- Correct tech levels for newly created custom country in save game are now shown while in lobby.
- Fixed: Player status (e.g. "is not ready") added several times to Play button tooltip.
- MP: Options on client are now correct after transferring/loading save game.
- Fix for colonial claims remaining after a country is annexed/integrated/inherited.
- Fixed: Custom Nations not deleted when clicking Historical Start after loading save (player needs to confirm delete).
- "Historical" countries in random/empty setup games no longer have historical leaders or advisors.
- Leaders added by event without specific historical names will now have random names rather than zero length names.
- Minor exploit fix: It is no longer possible to raise opinion quicker than normal by resending Improve Relations.
- being able to load bookmark with save loaded (after canceling custom nation).
- Chinese events now really don't require you to own Ternate anymore.
- Pol event 15 "The Radziwill Bible & the Reformation in Poland" will now work correctly.
- Flag for Caramurus marriage now correctly set by Tupi Event 13: "Caramuru's life among the Tupi"
- Natives can no longer rise up in uncolonized provinces taken by custom nation.
- Dynamic nations losing all flag colors after save (colors will be randomized if loading a save created before the fix).
- Fixed: Wrong custom colors for units after loading save game.
- Cuenca is now a core of Quito.
- Fixed: Male heirs sometimes getting female names.
- Colonial nations of custom nations ruled by a succession of regency councils.
- CTD when creating client states from Custom or Dynamic Nations.
- Fixed: Assigning merchant to main trading port no longer removes caravan trade power.
- Detach Siege can no longer remove your general.
- Incan civil war should now not end if there are still pretender rebels in the Inca Empire.
- Disabled country shield for "observe" console command since entering some country view tabs would result in CTD.
- Fixed CTD when exiting nudge mode.
- add_disaster_modifier now works as intended.
- Fixed: Custom Nation ships have rebel flags (background is now correct, emblem still not shown).
- Fixed: Mughal mission annex_berar targets Brabant.
- Warning about QftNW being missing added to province tooltip to explain why you can't yet explore the oceans.
- Added tooltip for Custom Nation button when disabled.
- Trade steering bonus to home node is now shown properly.
- Fixed: Graphics - Certain colour combinations in religious mapmode turn psychedelic
- FIxed: Event 5071 Nobles demand increased pensions does not check for tax_income_loss
- Fixed: Unrest mapmode tooltip still refers to "revolt risk" which no longer exists
- Fixed: cultural_event.3 should only target Europe
- Fixed - At least one advisor event refers to advisor as "he", even when said advisor is female.
- Aztec Flavor Event 16 - Disloyal Altepetls will now no longer trigger if you have reformed your religion (for those that have El Dorado) or if you are no longer in the Mesoamerican tech group.
- Moved provinces owned by Maya states into Mexico tradenode
- Fixed some 1492 bookmark oddities for Poland and Muscovy
- Fixed some strange color choices for nations' unit sprites
- Battle Animation for the Azores is now on the same island as the standing unit position.
- Metz is no longer blessed with an abundance of moose.
- A few isolated non-winter provinces now get the same winters as their surroundings.
- What should hopefully be the last treasure fleet bug fixed. Also fixes merchants "has downstream office" mechanics.
- Fixed grammar mistake in Faster Colonists (Expansion Idea 3).
- Displayed discipline value in combat will now match tooltip (and thus be correct).
- Changed so that intro theme always plays to the end.
- All European provinces now have natives defined.
- Girin is now an inland centre of trade.
- flavor_spa.1005 - Discovery of the New World, can now only happen in starts before 1492.10.12
- Exploit fix: Can't cancel alliance while Call to Arms dialog is open.
- flavor_por.11 'Vasco de Gama' now only triggers when Portugal has range to Goa.
- Fixed CTD occurring on integration involving countries having units with zero sub units.
- Incan Civil war and a few other Incan flavor events now won't trigger unless you are a monarchy.
- Bay of Alexandria terrain no longer overridden to be counted as a marsh (as it is in fact an inland sea).
- You can no longer order move through and cancel to avoid arrival attrition.
- Hausa now has the correct culture.
- Fixed decision to adopt aristocratic administration spelling error
- War Taxes tooltips are now correct.
- Stopped exploit: Selling ships while at war (that used to enable you to circumvent blockades, etc.)
- Having a truce with the shogunate will no longer give a stab hit to a daimyo for declaring war on another daimyo.
- You can't send colonists while in bankruptcy anymore (less frustrating than having colonies disappear after completion).
- Fixed bug where date could be changed for ironman save game.
- You no longer receive a reinforcement speed bonus in a province owned by your war opponent.
- Fixed bug that made it impossible for Jewish religious rebels to force convert a country under any circumstances.
- Ottoman Tech Group is now called Anatolian.
- Combat icon is displayed while in "limited FoW" (such as when fighting rebels after peacing the province owner) to better indicate your army is fighting.
- Custom nations will now use historical idea groups of rebels when created at a later date (rather than none at all).
- Cristopher Columbus will no longer appear in start dates where he already exists.
- Forming Qing no longer requires you to be a non-tribal.
- ND: Dynasty names for random selection will now properly include all possible names specified for culture and culture group in 00_cultures.txt.
- Improve relations with a March is now capped at +200 similar to a regular vassal.
- Lot of substitutions with higher precision point in AI strength calculations to prevent numeric overflow (hopefully fixing suicidal war declarations).
- Some country colours adjusted to avoid likeness to close by countries (French Minors, Turkish Minors).
- An event will now remove the Janissary modifier if the tag is no longer TUR.
- Wokou event (flavor_jap.4) will no longer give opinion modifiers to non-existant tags.
- Ships with manpower still always have 100% strength.
- Tooltip in navy view now shows manpower.
- Colonial Nations and Client States now start with maxed out Republican Tradition/Legitimacy.
- The option for pagan countries to change religion when encountering the Temple Complex at Cholula or the Oracle of Pachacamac will no longer be available to colonial pagan countries.
- The End of the Hundred Years War event will no longer trigger if England has a personal union with France.
- Fixed: Event text for Heir falls ill (9456) is inappropriate in case of regency
- Tooltip for trade steering home node power bonus now gives the correct information.
- Fixed some Women in History events with very weak modifiers (0.05 prestige etc)
- Modifiers from disasters should no longer be able to linger after the disaster ends.
- Fixed a bug where countries would decline joining wars because of another war they could not actually be called into.
- Effect leave_league now works properly.
- You now get the Cleansing of Heresy CB inside the HRE if Art of War is not enabled.
- Correct inflation for privateers are now displayed when intercepting treasure fleets.
- Siege ability is now displayed correctly in siege-timer tooltips.
- Warscore when peacing out a nation that is not a warleader now includes occupation of that countries subjects.
- Nanaks Journeys can now no longer try to convert an already Sikh province to Sikh.
- Fixed odd island near Sulawesi belonging to the wrong province.
- Fixed a bug where accepting rebel demands could crash the game under rare circumstances.
- Drunk explorer event (exploration_events.12) can no longer trigger if you already have the modifier.
- Appended script flags (
@root) should no longer cause crash/freeze
- Navigating the ledger with the arrow keys no longer pans the map
- Fixed: Dacke Feud disaster had issues with scope and targets
- Can no longer set a country as a rival unless both countries have discovered each other.
- Rivals mapmode is now correctly named and described as such.
- Fixed a CTD caused by quickly and repeatedly clicking harsh treatment in MP.
- Navies that are mothballed, in combat or retreating can no longer be picked for auto transport missions.
- Ndongo no longer governed by 7/7/7 ruler in 1681.
- Fixed improved rendering and removed artifacts on coastlines in Simple Terrain Map Mode.
- Fixed issue where arrow progress did not correspond to movement Progress
- Entering a province with TI now uncovers FoW immediately
- When combatting rebels in a province with FoW due to army being exiled, both armies' 3d models are now shown
- graphical issue where 3D movement arrows would have a sharp cutoff at the front of the arrow
- Not having reformed your religion no longer blocks Westernization if you're not a primitive tech group.
- Nations converting to and from Inti, Maya and Nahuatl would not have their reform groups correctly set.
- Trade view tooltip no longer incorrectly states that privateer fleets give trade power to their parent country.
- Inactive rebel factions will no longer enforce their demands when a country breaks.
- Can now reassign leaders in hostile territory that you control.
- Random Setup will now also generate countries for 'orphaned' cultures, so that separatists always have someone to want to defect to.
- Annexed countries will no longer continue to westernize.
- Annexed countries will now have their active policies removed.
- A lesser union partner will after breakage on monarch death have their own dynasty and heir as opposed to the ex-partner's.
- Added check against sending multiple missionaries to the same province.
- Vassal annexation will no longer be shown as PU integration in province view.
- Migration to an inland province will no longer attempt to move ships to it (which caused CTD).
- kill_leader works with leader name as an argument.
- Estimated time of when you can buy a new technology or ideas is now just month, year, instead of showing a constanting moving day.
- Friendly rebels no longer reduce a country's war enthusiasm.
- Can now reform government/reform religion if you have a Western neighbour who is not ahead of you in technology.
- Provinces can no longer get duplicate Religious Zeal.
- Nations will no longer get the Coalition War bonus to war enthusiasm in other, non-coalition wars they are participating in.
- Tolerance to Heretics no longer affects Centers of Reformation that are converting provinces to their owner's religion.
- Can no longer avoid the exploration with 3 ships rule by detaching sub-units.
- Colony time calculation will using closest port. Should reduce number of split-by-Mexico coast vs coast oddities.
- Modded unit size taken into account for ranks/flanking/maneuver
- kill_leader can no longer kill an heir leader
- Rebel uprising messages should now appear in all situations where you or your subjects have a revolt.
- "Enforce fleet basing rights" peace option is no longer available against landlocked/primitive nations.
- Units that are loaded on ships can no longer use the autotransport system when disembarking.
- Tooltip for months_of_ruling no longer shows country name instead of ruler name.
- Major cleaning of history databases to remove meaningless entries.
- If subject type changes (e.g. on Designate March), subject interaction window now updates.
- Event colonial.15 - Roman Fever, will now be able to trigger.
- Genoese Flavor Event 3 will now only apply modifiers to provinces owned by Genoa.
- "Kaffa and Azow" region retired for a new wider Crimea Region. Genoese events formerly using the old region will now instead target all provinces owned by Genoa in Crimea. Events will now clear the modifiers if Genoa loses their Italian possessions and relocates to Crimea or if the Ottomans lose Constantinople again.
- Scrolling with the scroll wheel in the cardinal list in papacy view now works.
- aow_events.25 no longer gives a core when controller already has a core.
- Caravan Power tooltip now displays correct total % for Caravan Power modifiers.
- When a country becomes a subject, any coalition against them will now be cleared on the next day.
- Random Nations no longer start with low Legitimacy/Republican Tradition
- Migrating from a province where claims are being fabricated will cancel the fabrication the next daily tick.
- Heirs of a different dynasty will now get the correct amount of Legitimacy if they have a decent claim.
- Enemies tooltip now displays correctly for countries that nobody has set as a rival.
- Decrease Tariffs interaction now correctly shows effect on Liberty Desire.
- Clicking shield icons on chat window when entering game will no longer open diplomacy window.
- Random event 836 and 837 can now no longer fire for countries that cannot build ships.
- Rebel leaders turned monarchs now get complete surnames.
- Monarchs created from rebels now get correct attached leader.
- Native_size trigger tooltip now correctly shows value in hundreds.
- No longer impossible for Civil War event 3 - Unscrupulous in-laws to fire.
- Ottomans will no longer start with cores on Wallachian provinces in starts after 1453.
- Changed all instances of is_core = yes to is_core = owner in events, decisions and missions.
- You can no longer start multiplayer if you pressed Singleplayer button or hosted/joined another multiplayer game at any point during a session. (This would always OOS due to altered gamestate.)
- Lesser union partners now show up in subject military focus view.
- Can now move directly from a ship to an inland province (disembarking in the process).
- Taking land from a rival for a vassal now gives Power Projection bonus to the negotiator instead of the vassal.
- Nation Designer: Heir now gets a proper name instead of "No Heir" when switching from (default) female to male
- Nation Designer: Expanded Government group items now correctly shows "-" when group is expanded.
- Dynamic nation flags now have correct colors in tooltips.
- Added tooltip when Custom nation button disabled after loading Ironman save game.
- Automated Rebel Hunting will no longer ignore your own provinces controlled by foreign rebels.
- Rebel factions will no longer gain instant revolt progress when their parent country forms a different country.
- Pressing the backspace key while typing into an input box in the frontend ( like the filenaming box when starting an ironman game ) will no longer center on the selected country
- Nation Designer: Wrong nation name, etc. after creating multiple custom nations and selecting a previously created.
- Unite Japan decision in random dynamic nation now creates "Japan" instead of custom named country.
- When a dictatorship reverts to being a republic, you will no longer get two rulers on the same day.
- March status now shown in diplomatic map mode province tooltip.
- Fixed numerous typos and grammar errors.