Guys, you don't even know how TT slots will be added. And I much rather everyone had more TTs than introducing arbitrary limitations.
I'd say the general aversion against Bhutan or Nepal gaining a naval techteam is way overboard, /Zorbeltuss
Yes it is historical, it seems to be pretty sound too as far as my studying of Poland goes.The research made by cegorach is historical (nothing to share with Nepal building a carrier) so or somebody spots some errors or it should be taken as it is and test it for any possible unbalances.
As I said as long as the game is not umbalanced because of the new teams adding more flavour and historical accuracy (provided that the reasearch is correct) is good.
What's wrong with having more tech teams? It gives you more choice, seeing as these people existed and all. Just because it is Poland doesn't mean we have to limit it...
(If Research is still IC dependant)
UK
GER
FRA
USSR
JAP
USA
ITA
Nat. Spain
Rep. Spain
Vichy France
Poland
Czechoslovakia
Hungary
Romania
Yugoslavia
Bulgaria
Greece
Sweden
Finland
Canada
Mexico
Brazil
Argentina
Nat. China
Australia
1) The format and structure of the tech team files has not changed for AoD, so files made like those found in the Armageddon game should work just fine with AoD, too.
2) The tech team skill types are unchanged, so you can use those, too.
I cannot promise anything...If a set of files are done in time for us to check and incorporate at launch, who knows?
The problem with Rep Spain is that they ceased to exist as of '39, which means there is no way we could know for sure what they could/should get.
IMO NatChi and ComChi should keep their teams as is until China is reunified. Once China does reunify, then their existing teams are boosted and they gain new teams in the more theoretical areas of research.
I can take care of Italy but I would like to repeat that this exercise should be tested on order to avoid creating game unbalances.
The research made by cegorach is historical (nothing to share with Nepal building a carrier) so or somebody spots some errors or it should be taken as it is and test it for any possible unbalances.
The new teams shouldn't be better than the vanilla teams. I can understand that Poland had a paratrooper program but was it really important that much?
For example, Czechoslovakia actually HAD a navy but I don't intend to suggest adding ANY naval teams to CZE. So anyone, please try to be sensible, this is not a Polish (or any specific country) enhancement mod.
Cegorach: Thank you for your input. I recommend to you to choose 2-4 pre-war teams which you consider really important and scrap the other suggestions. This would make your suggestions much more acceptable to others.
Your suggestions about fixing vanilla teams are good and I think they could be all implemented unless anyone of the devs refuses to change the vanilla teams.
I think you should add some teams to Turkey, because, before the war, in both Army and Industry it was bigger than Greece, Bulgaria, an evenly matched/or better than Romania an Yugoslavia. Also, before the war, Turkey even sold warplanes to some Europan powers, an war materials,(bombs, supplies etc) to Greece.
Paratrooper doctrine and its testing was more advanced than in Britain at that time - first, full regiment was planned for 1940.
cryptology was one of the strenghts of the pre-war POL.
Post-war teams HAVE to appear - CZE should receive some changes as well in that matter, just like many post-war communist countries.
We cannot predict who would be left in for example Belgium if SOV installed a puppet gov. in that country but at least we could have the real life post-war communist SOV satelite states at least slightly reworked.
I think you should add some teams to Turkey, because, before the war, in both Army and Industry it was bigger than Greece, Bulgaria, an evenly matched/or better than Romania an Yugoslavia. Also, before the war, Turkey even sold warplanes to some Europan powers, an war materials,(bombs, supplies etc) to Greece.