Please also attach the save.Apologies, but it is asking for a key. Am i missing something?
They are 500 years old because you're skipping a few centuries. The whole point of the configurable start date is being able to start closer to the save date.Why are all characters suddenly 500 years old? Is this because of new configurable start date? If so than, oh boy this needs a rework. Whole world suddenly dying of old age is not fun at all!
Imperator: Rome ends before 1 AD, so even if I set the start date to year 1 they all are babies, and when to year 100 they all are old. Is there no way to make it that the age of the character determines the date of birth instead of everyone being born on 1.1.1, I can't find a golden mean here, because my ruler and his son and grandson are either 0 years old or the same age. This is not a good solution and saying that "The whole point is" won't change that.They are 500 years old because you're skipping a few centuries. The whole point of the configurable start date is being able to start closer to the save date.
You can play past the Imperator end date, or use a mod that changes it. CK3 does not and is unlikely to support BC dates, so I recommend converting at at least 100 AD.Imperator: Rome ends before 1 AD, so even if I set the start date to year 1 they all are babies, and when to year 100 they all are old. Is there no way to make it that the age of the character determines the date of birth instead of everyone being born on 1.1.1, I can't find a golden mean here, because my ruler and his son and grandson are either 0 years old or the same age. This is not a good solution and saying that "The whole point is" won't change that.
I had it try to convert the save instantly to test itPlease also attach the save.
They are 500 years old because you're skipping a few centuries. The whole point of the configurable start date is being able to start closer to the save date.
Fixed in latest release. The player country (Siculia) simply doesn't translate to any county, becoming landless and the converter revokes the title. I added a check that prevents this from breaking the conversion.I had it try to convert the save instantly to test it
Either I'm really tired or the save you provided is a completely different save than the one from log.txtHello, Im trying to convert my multiplayer Imperator rome Ireland game to CK3, but it keeps popping up with this error
System.Colections.Generic.KeyNotFoundException: The given key '0' was not present in the dictionary
If anyone has having the same problem, the temporary solution is to remove or comment out all links in ImperatorToCK3/configurables/governorMappings.txt. I'm working on a regular fix.I played as Getia eventually forming Dacia. I played until February 1st 100 AD. The game is essentially unmodded (save for a tiny home-brew time extension mod that is in fact not necessary since Imperator lets you play past the end date anyway and I don't care about achievements).
Now for the doozy part. If you load up the CK III mod and compare the realms to what they were in Imperator, you will see that a good handful of them (including mine) have been split up.
So for example, the Roman Empire is split up into independent Kingdoms.
Will investigate, should be fixed in next release.I attempting to convert my savegame but the convertor failed.
Please help.
Your CK3 mod directory is wrong, it's the "mod" folder in your CK3 documents folder.So, I converted my save, which created a mod folder, and mod file. I ended up moving both to the mod folder for ck3. This allowed me to add the mod to a playset in ck3. However, it didn't change anything. What's going on?
This is fixed in release 2.5.2 now.I attempting to convert my savegame but the convertor failed.
Please help.
Thank youThis is fixed in release 2.5.2 now.
You're comparing Imperator country culture to CK3 character culture. Your Imperator ruler's culture is "buridavensi".I'm having a weird issue with my converted save. For some reason, Rome has an entirely different culture in the CK3 convertion, even though they were still Roman at the end of Imperator.
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I'm baffeled as to why this is the case. I've never had this issue with previous convertions, could someone please investigate my convertion to see what might be causing the problem?
Oh really, I didn't know that. So does the culture of a leader in CK3 effect the cultre of the whole country, or am I misunderstanding something?You're comparing Imperator country culture to CK3 character culture. Your Imperator ruler's culture is "buridavensi".
No, CK3 titles don't have culture, and province culture is determined by Imperator territory culture.Oh really, I didn't know that. So does the culture of a leader in CK3 effect the cultre of the whole country, or am I misunderstanding something?
Ah. Sorry if I sound dumb, my understanding of CK3 is limited.No, CK3 titles don't have culture, and province culture is determined by Imperator territory culture.