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Trying to grab a base game to run some tests on and prepare some sub-mods - ran a convert in a start date Invictus save and it seems to be crashing every time I go to select a character
 

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Has anyone ever seen this form of government before?

Eremitic Government.png


I'm asking here because I didn't even know this form of government existed before converting my save file from I:R to CK3.
I don't have any other mods for CK3 and the other mods for I:R that I have are: 2.0 Better UI, Imperator: Ivictus, Timeline Extension for Invictus, INR - Invictus, and Culture Conflation (For Invictus).
 

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Has anyone ever seen this form of government before?

View attachment 1062790

I'm asking here because I didn't even know this form of government existed before converting my save file from I:R to CK3.
I don't have any other mods for CK3 and the other mods for I:R that I have are: 2.0 Better UI, Imperator: Ivictus, Timeline Extension for Invictus, INR - Invictus, and Culture Conflation (For Invictus).
It represents the Papar. https://en.wikipedia.org/wiki/Papar
 
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:27" "WARN" "1 muslim provinces left after removing Islam: 657"

What I:R Invictus to CK3 vanilla convert error?
 

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Good afternoon everyone. I'm probably missing something, but when I try to launch to converter on my Mac it gives me error messages stating the language dictionary can't be found and two .txt files in the Configuration folder can't be found. I've confirmed the .txt files are present. Does anyone know how to fix this problem.
 
Bugged out, not sure why. Came as I tried to convert my Galatians Run from Imperator: Rome (with Timeline Extender for Invictus, Crisis of the Third Century, and Invictus). Lots of Warnings on the Converter itself saying the likes of "e_IRTOCK3_B26 has no capital county!" and "Using unlocalized Imperator name X60 as name for d_IRTOCK3_X60!".

Crash happens when it tries to load the map either to pick any nation/custom ruler or trying to load in as the Galatians.

Run itself was cut short as I converted before the Christmas update of Invictus, so it's on that older version than the current about 4 days old one.

Included the Imperator:Rome Save and the Converter Log, and Error Log as requested.
 

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"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"

"2023-12-31 01:35:27" "WARN" "1 muslim provinces left after removing Islam: 657"

What I:R Invictus to CK3 vanilla convert error?
The "x has no capital county" messages are caused by some countries being too small to be converted even as a single county. In the converter version I've just released these warnings should not appear if they belong to AI-controlled countries, so I suggest updating to the latest version of the converter.
The "1 muslim provinces left after removing Islam: 657" warning should also no longer appear.

Good afternoon everyone. I'm probably missing something, but when I try to launch to converter on my Mac it gives me error messages stating the language dictionary can't be found and two .txt files in the Configuration folder can't be found. I've confirmed the .txt files are present. Does anyone know how to fix this problem.
It's possible the converter executable is in quarantine. Try removing it by running the following line in the Terminal (replace the path with your own):
Code:
sudo xattr -r -d com.apple.quarantine <path to the ConverterFrontend file>

If you're a programmer or a modder, help would be welcome, as we don't have any member with a Mac in our team.

Bugged out, not sure why. Came as I tried to convert my Galatians Run from Imperator: Rome (with Timeline Extender for Invictus, Crisis of the Third Century, and Invictus). Lots of Warnings on the Converter itself saying the likes of "e_IRTOCK3_B26 has no capital county!" and "Using unlocalized Imperator name X60 as name for d_IRTOCK3_X60!".

Crash happens when it tries to load the map either to pick any nation/custom ruler or trying to load in as the Galatians.

Run itself was cut short as I converted before the Christmas update of Invictus, so it's on that older version than the current about 4 days old one.

Included the Imperator:Rome Save and the Converter Log, and Error Log as requested.
If the save is from Invictus 1.6, you should remove the normal Invictus mod from the playset, add this mod instead and resave the save with it enabled:
Let me know if after doing that and converting again you still experience crashes.
 
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It's possible the converter executable is in quarantine. Try removing it by running the following line in the Terminal (replace the path with your own):
Thank you for responding. I tried it and it is still not working. I'm not sure what the problem is. As for helping fix it, I'm no programmer or modder.

If it helps, here is what I am seeing.
 

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I was checking if TFE conversions still worked after its newest update (which they seem to) when I noticed that the Aramaic language seems to be using the converter / default version instead of TFE's.

20231231230704_1.jpg


This is something I also notice happen when I was trying to personally get Cultures Expanded working with the converter and the Gothic language and East Germanic heritage were default along with Assyrian's pillars just like with TFE. I'm certain the issue is with the pillars because when a language was outright replaced like with Vandalic in CE it worked, plus the color and traditions were that of CE's.

20231231223834_1.jpg


While the issue with Aramaic specifically is a bug report, I would also like to know personally what causes one mod's pillar to be prioritized over the other as load order didn't seem to change anything for me. I know CE isn't officially supported and I should expect this kind of stuff when doing personal modifications, but I'm confused that East Germanic, Gothic language, and Aramaic language specifically seem to be the only discrepancies while every other pillar for every other culture did what I wanted it to do. Especially since one also happens with official support while the other doesn't.
 
Also trying running the executable with sudo:
Code:
sudo <path to the ConverterFrontend file>
So it was something stupid and simple.

sudo didn't work, but opening the ConverterFrontend via Terminal did.

As an update the program crashes when I click convert. I'm going to bed, but I will try again tomorrow.
 
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I was checking if TFE conversions still worked after its newest update (which they seem to) when I noticed that the Aramaic language seems to be using the converter / default version instead of TFE's.
I've just created a new release that changes the pillar loading, please check if it works better for you now.
Before: converter's pillars were loaded from converter's blankMod folder, which is always loaded after other CK3 mods, so in case of ID conflict they would overwrite the TFE ones.
After: converter's pillars are loaded from converter's configurables/cultural_pillars folder, but they are now invalidated by existing pillars (using converter's meta INVALIDATED_BY keyword) to prevent overwriting them:
Code:
language_aramaic = {
    INVALIDATED_BY = { language_aramaic }
   
    type = language
    is_shown = {
        language_is_shown_trigger = {
        LANGUAGE = language_aramaic
        }
    }
    ai_will_do = {
        value = 10
        if = {
            limit = { has_cultural_pillar = language_aramaic }
            multiply = 10
        }
    }

    color = hsv { 0.05 1.0 0.5 }
}

This is something I also notice happen when I was trying to personally get Cultures Expanded working with the converter and the Gothic language and East Germanic heritage were default along with Assyrian's pillars just like with TFE. I'm certain the issue is with the pillars because when a language was outright replaced like with Vandalic in CE it worked, plus the color and traditions were that of CE's.
If you get CE compatibility working and are willing to update it for future CK3 and CE versions, please don't hesitate to share your changes to be integrated into the converter. I'd be happy to support it, just lack the manpower to ensure support myself.