Trying to grab a base game to run some tests on and prepare some sub-mods - ran a convert in a start date Invictus save and it seems to be crashing every time I go to select a character
Have you tried de-selecting the Missionaries CK3 mod?Trying to grab a base game to run some tests on and prepare some sub-mods - ran a convert in a start date Invictus save and it seems to be crashing every time I go to select a character
Ah, I'd forgotten that was a toggle in the launcher as well - thanks!Have you tried de-selecting the Missionaries CK3 mod?
It represents the Papar. https://en.wikipedia.org/wiki/PaparHas anyone ever seen this form of government before?
View attachment 1062790
I'm asking here because I didn't even know this form of government existed before converting my save file from I:R to CK3.
I don't have any other mods for CK3 and the other mods for I:R that I have are: 2.0 Better UI, Imperator: Ivictus, Timeline Extension for Invictus, INR - Invictus, and Culture Conflation (For Invictus).
Thanks for the clarification, I was just surprised since I've never seen an eremitic government before and isn't mentioned in the wiki.It represents the Papar.
The government doesn't exist in vanilla CK3, it's added by the converter.Thanks for the clarification, I was just surprised since I've never seen an eremitic government before and isn't mentioned in the wiki.
Conversion to Fallen Eagle is supported, you need to select TFE in the CK3 mods tab in converter frontend. If there are problems with it, please report them.Is it possible to convert imperator rome into fallen eagle or wtwsms mods?
The "x has no capital county" messages are caused by some countries being too small to be converted even as a single county. In the converter version I've just released these warnings should not appear if they belong to AI-controlled countries, so I suggest updating to the latest version of the converter."2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_JJE has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"
"2023-12-31 01:35:22" "WARN" "k_IRTOCK3_WUS has no capital county!"
"2023-12-31 01:35:27" "WARN" "1 muslim provinces left after removing Islam: 657"
What I:R Invictus to CK3 vanilla convert error?
It's possible the converter executable is in quarantine. Try removing it by running the following line in the Terminal (replace the path with your own):Good afternoon everyone. I'm probably missing something, but when I try to launch to converter on my Mac it gives me error messages stating the language dictionary can't be found and two .txt files in the Configuration folder can't be found. I've confirmed the .txt files are present. Does anyone know how to fix this problem.
sudo xattr -r -d com.apple.quarantine <path to the ConverterFrontend file>
If the save is from Invictus 1.6, you should remove the normal Invictus mod from the playset, add this mod instead and resave the save with it enabled:Bugged out, not sure why. Came as I tried to convert my Galatians Run from Imperator: Rome (with Timeline Extender for Invictus, Crisis of the Third Century, and Invictus). Lots of Warnings on the Converter itself saying the likes of "e_IRTOCK3_B26 has no capital county!" and "Using unlocalized Imperator name X60 as name for d_IRTOCK3_X60!".
Crash happens when it tries to load the map either to pick any nation/custom ruler or trying to load in as the Galatians.
Run itself was cut short as I converted before the Christmas update of Invictus, so it's on that older version than the current about 4 days old one.
Included the Imperator:Rome Save and the Converter Log, and Error Log as requested.
Thank you for responding. I tried it and it is still not working. I'm not sure what the problem is. As for helping fix it, I'm no programmer or modder.It's possible the converter executable is in quarantine. Try removing it by running the following line in the Terminal (replace the path with your own):
Also trying running the executable with sudo:Thank you for responding. I tried it and it is still not working. I'm not sure what the problem is. As for helping fix it, I'm no programmer or modder.
If it helps, here is what I am seeing.
sudo <path to the ConverterFrontend file>
So it was something stupid and simple.Also trying running the executable with sudo:
Code:sudo <path to the ConverterFrontend file>
I've just created a new release that changes the pillar loading, please check if it works better for you now.I was checking if TFE conversions still worked after its newest update (which they seem to) when I noticed that the Aramaic language seems to be using the converter / default version instead of TFE's.
language_aramaic = {
INVALIDATED_BY = { language_aramaic }
type = language
is_shown = {
language_is_shown_trigger = {
LANGUAGE = language_aramaic
}
}
ai_will_do = {
value = 10
if = {
limit = { has_cultural_pillar = language_aramaic }
multiply = 10
}
}
color = hsv { 0.05 1.0 0.5 }
}
If you get CE compatibility working and are willing to update it for future CK3 and CE versions, please don't hesitate to share your changes to be integrated into the converter. I'd be happy to support it, just lack the manpower to ensure support myself.This is something I also notice happen when I was trying to personally get Cultures Expanded working with the converter and the Gothic language and East Germanic heritage were default along with Assyrian's pillars just like with TFE. I'm certain the issue is with the pillars because when a language was outright replaced like with Vandalic in CE it worked, plus the color and traditions were that of CE's.
I think you do need sudo for it to work correctly. What's the problem?sudo didn't work, but opening the ConverterFrontend via Terminal did.