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I converted saving I:R to CK3, but when starting the game, the mod (which I turned on in the launcher) does not start in the game itself. What could be the problem?
Make sure you've selected the correct playset (the one with the generated mod). Also, are you using non-Latin characters in the Windows user name?
 
Maybe CK3 fails to locate mods in paths containing non-Latin characters. @Zemurin is there a way to check if this is the reason, easier than changing the user name?
Unknown. Launcher itself has no issues with non-latin characters, but HoI4 for example cannot load local mods from such paths. I'd have expected CK3 to not have that issue, since it supports non-latin internally, but who knows. Noone so far complained about it.

I'd wager issue isn't with CK3 but with improper playlist or something.
 
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Try publishing the mod to steam. Then kill the launcher, move/delete the mod from disk, subscribe to the steam mod, and see if launcher can use that one.
 
Thank you, verifying the game files seemed to work
Here are my saves
002 has Timeline Extension for Invictus while 002-2 is just Invictus, both gave me the same problems earlier
 

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Hello! I converted save from Imperator to CK3, then activated mod in CK3, but nothing happened. Please, help me!
Two possible reasons:
- your Paradox Interactive documents folder path contains non-ASCII (non-Latin) characters, which may cause issues with loading the mod by CK3,
- maybe you've selected the incorrect playset in the launcher (one that doesn't contain the converted mod).

 
I checked my paths - it's only with latin letters and also playset in launcher with this mod. But still nothing happened. When I converted save, the converter made this warnings:

There's most decidedly Cyrillic in your paths in the second-to-last line.
 
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