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So I do think it's the antivirus. Someone had the same problem:
https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172/post-28427650
And it was caused by the antivirus:
https://forum.paradoxplaza.com/forum/threads/imperator-to-ck3-release-thread.1415172/post-28428739

It's probably ESET (I never had such a problem with the built-in Windows Defender or whatever it's called nowadays). You might need to completely disable it.
Yes, had to uninstall ESET, the program normally alerts you when it's blocking something, strange that it didn't with this
 
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I'm trying to convert a save, but keep getting an error, "Given Key 175010 was not present in the dictionary".

Only mod I used in Imperator is my own mod which changes modifiers and prices throughout the game, but leaves the map, characters, and countries untouched.

help
 

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Hello! Everything went great but I have a question. Since the game starts in 2 ad or whatever you end the game on will I not be able to advance innovations and techs in ck3 for 800 years? Thank you’
 
I'm trying to convert a save, but keep getting an error, "Given Key 175010 was not present in the dictionary".

Only mod I used in Imperator is my own mod which changes modifiers and prices throughout the game, but leaves the map, characters, and countries untouched.

help
Hi, I need your save for debugging.
Hello! Everything went great but I have a question. Since the game starts in 2 ad or whatever you end the game on will I not be able to advance innovations and techs in ck3 for 800 years? Thank you’
Hi, AFAIK you're correct. The later you convert, the less of a problem this becomes. 100 AD is the minimum recommended. I plan to add support for TFE and WtWSMS mods in the future (probably sometime next year), which will allow you to advance innovations earlier.
 
Hi, I need your save for debugging.

Hi, AFAIK you're correct. The later you convert, the less of a problem this becomes. 100 AD is the minimum recommended. I plan to add support for TFE and WtWSMS mods in the future (probably sometime next year), which will allow you to advance innovations earlier.
I am extremely looking forward to playing a mega campaign with WTWSMS as well :)
 
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Hi, I need your save for debugging.

Hi, AFAIK you're correct. The later you convert, the less of a problem this becomes. 100 AD is the minimum recommended. I plan to add support for TFE and WtWSMS mods in the future (probably sometime next year), which will allow you to advance innovations earlier.
I had no idea that mods compatible with the converters were a thing... Is there a list of mods that work with the different converters?

Also
How do the different IR provinces translate to CK3 holdings? is it based on development/fort lvl/buildings/holy sites? what about the other converters?
 
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I had no idea that mods compatible with the converters were a thing... Is there a list of mods that work with the different converters?
The converter doesn't provide official support for any CK3 mod ATM. Any mod that changes the provinces map is most likely not compatible. For other mods you should probably just try and see.
For other converters, you should ask on their forum threads, frankly I don't know.
Also
How do the different IR provinces translate to CK3 holdings? is it based on development/fort lvl/buildings/holy sites?
Here are the rules, the first matching one is used:
C#:
        var holdingType = provinceRecord switch {
            {
                IsCountyCapital: false,
                IsHolySite: true
            } => "church_holding",
            {
                IsCountyCapital: false,
                GovernmentType: GovernmentType.monarchy or GovernmentType.tribal,
                Fort: true
            } => "castle_holding",
            {
                IsCountyCapital: false,
                ProvinceRank: ProvinceRank.city or ProvinceRank.city_metropolis
            } => "city_holding",
            {
                IsCountyCapital: false,
                GovernmentType: GovernmentType.republic,
                ProvinceRank: ProvinceRank.settlement,
                Fort: true
            } => "city_holding",
            {
                IsCountyCapital: false,
                ProvinceRank: ProvinceRank.settlement
            } => "none",
            {
                IsCountyCapital: true,
                GovernmentType: GovernmentType.monarchy,
            } => "castle_holding",
            {
                IsCountyCapital: true,
                GovernmentType: GovernmentType.republic,
            } => "city_holding",
            {
                IsCountyCapital: true,
                GovernmentType: GovernmentType.tribal,
            } => "tribal_holding",
            _ => "none"
        };


what about the other converters?
What about them?
 
The converter doesn't provide official support for any CK3 mod ATM. Any mod that changes the provinces map is most likely not compatible. For other mods you should probably just try and see.
For other converters, you should ask on their forum threads, frankly I don't know.

Here are the rules, the first matching one is used:
C#:
        var holdingType = provinceRecord switch {
            {
                IsCountyCapital: false,
                IsHolySite: true
            } => "church_holding",
            {
                IsCountyCapital: false,
                GovernmentType: GovernmentType.monarchy or GovernmentType.tribal,
                Fort: true
            } => "castle_holding",
            {
                IsCountyCapital: false,
                ProvinceRank: ProvinceRank.city or ProvinceRank.city_metropolis
            } => "city_holding",
            {
                IsCountyCapital: false,
                GovernmentType: GovernmentType.republic,
                ProvinceRank: ProvinceRank.settlement,
                Fort: true
            } => "city_holding",
            {
                IsCountyCapital: false,
                ProvinceRank: ProvinceRank.settlement
            } => "none",
            {
                IsCountyCapital: true,
                GovernmentType: GovernmentType.monarchy,
            } => "castle_holding",
            {
                IsCountyCapital: true,
                GovernmentType: GovernmentType.republic,
            } => "city_holding",
            {
                IsCountyCapital: true,
                GovernmentType: GovernmentType.tribal,
            } => "tribal_holding",
            _ => "none"
        };



What about them?
Thanks :)
as for the mods
I found that in some of the updates for the converter, it said that it supported the IR mod Invictus and I's just wondering if there were other mods for IR
 
Hello, I have macOS. And converter says me I have no game in Steam directory. Could you help me?
The log gives the message "directory does not contain Imperator Rome". It also doesn't like the "binaries" folder.
What should I do?
 

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Hello, I have macOS. And converter says me I have no game in Steam directory. Could you help me?
The log gives the message "directory does not contain Imperator Rome". It also doesn't like the "binaries" folder.
What should I do?
Hi, your I:R path seems to be correct, it should end with "/ImperatorRome". We haven't really tested on Mac, maybe something is different there.
Please show what's inside your "binaries" folder.
 
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Hi, your I:R path seems to be correct, it should end with "/ImperatorRome". We haven't really tested on Mac, maybe something is different there.
Please show what's inside your "binaries" folder.
Hello, this is it.
I also used to make a direct link to Imperator.app/Contents/MacOS/imperator, however it didn't work.
 

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Sorry, cannot post as reply due to this reason:

"Your content can not be submitted. This is likely because your content is spam-like or contains inappropriate elements. Please change your content or try again later. If you still have problems, please contact an administrator"

Cannot update from the button inside Avalonia (selecting update does nothing), these're lines from system.log:

Nov 19 12:47:16 MacBook-Pro login[24205]: USER_PROCESS: 24205 ttys000
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: loadXMLCfgFile Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 46 Level: warn :: ISEPostureCFG.xml not found, using defaults
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: GetConfigData Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 220 Level: warn :: The cfg parameter for numeric value VlanDetectInterval was invalid. Using default. (XML was )
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: loadXMLCfgFile Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 46 Level: warn :: ISEPostureCFG.xml not found, using defaults
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: GetConfigData Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 220 Level: warn :: The cfg parameter for numeric value VlanDetectInterval was invalid. Using default. (XML was )
Nov 19 12:47:44 MacBook-Pro login[24205]: DEAD_PROCESS: 24205 ttys000
Nov 19 12:47:49 MacBook-Pro AMPDevicesAgent[1900]: Entered:_AMMuxedDeviceDisconnected, mux-device:99
Nov 19 12:47:49 MacBook-Pro AMPDeviceDiscoveryAgent[1617]: Entered:_AMMuxedDeviceDisconnected, mux-device:99
Nov 19 12:47:49 MacBook-Pro AMPDeviceDiscoveryAgent[1617]: Entered:__thr_AMMuxedDeviceDisconnected, mux-device:99
Nov 19 12:47:49 MacBook-Pro AMPDevicesAgent[1900]: Entered:__thr_AMMuxedDeviceDisconnected, mux-device:99


That's the line from update log.txt (if run Update manually):

ERROR:root:Incorrect number of arguments! Should be 2.

That's the log from the converter version from the link you attached
 

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  • log.txt
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Sorry, cannot post as reply due to this reason:

"Your content can not be submitted. This is likely because your content is spam-like or contains inappropriate elements. Please change your content or try again later. If you still have problems, please contact an administrator"

Cannot update from the button inside Avalonia (selecting update does nothing), these're lines from system.log:

Nov 19 12:47:16 MacBook-Pro login[24205]: USER_PROCESS: 24205 ttys000
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: loadXMLCfgFile Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 46 Level: warn :: ISEPostureCFG.xml not found, using defaults
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: GetConfigData Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 220 Level: warn :: The cfg parameter for numeric value VlanDetectInterval was invalid. Using default. (XML was )
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: loadXMLCfgFile Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 46 Level: warn :: ISEPostureCFG.xml not found, using defaults
Nov 19 12:47:26 MacBook-Pro aciseagentd[1002]: Function: GetConfigData Thread Id: 0xE79D2500 File: ConfigData.cpp Line: 220 Level: warn :: The cfg parameter for numeric value VlanDetectInterval was invalid. Using default. (XML was )
Nov 19 12:47:44 MacBook-Pro login[24205]: DEAD_PROCESS: 24205 ttys000
Nov 19 12:47:49 MacBook-Pro AMPDevicesAgent[1900]: Entered:_AMMuxedDeviceDisconnected, mux-device:99
Nov 19 12:47:49 MacBook-Pro AMPDeviceDiscoveryAgent[1617]: Entered:_AMMuxedDeviceDisconnected, mux-device:99
Nov 19 12:47:49 MacBook-Pro AMPDeviceDiscoveryAgent[1617]: Entered:__thr_AMMuxedDeviceDisconnected, mux-device:99
Nov 19 12:47:49 MacBook-Pro AMPDevicesAgent[1900]: Entered:__thr_AMMuxedDeviceDisconnected, mux-device:99


That's the line from update log.txt (if run Update manually):

ERROR:root:Incorrect number of arguments! Should be 2.

That's the log from the converter version from the link you attached
If updates don't work, please remove all converter files and download new version from here (I've just released 5.4.10):
 
Thanks, that worked. It's quite silly, however now it doesn't see CK3 directory.
 

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