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I am saying this cause I had a conversation with Invictus mods, they say they decided to make Neuria one of the proto-slavic tribes, rather than Baltic. In the last update, they also change their flag to include the Perun Symbol of the Slavs.
 
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View attachment 933984
I am saying this cause I had a conversation with Invictus mods, they say they decided to make Neuria one of the proto-slavic tribes, rather than Baltic. In the last update, they also change their flag to include the Perun Symbol of the Slavs.
Thanks, I'll ask them about this.
Since the Update the Converter is only working with "Rise of Islam" disabled :(
Indeed, that option hasn't been updated yet for 1.8. IIRC @TinWiz plans to get updated files from Fallen Eagle when they update for 1.8. I'll temporarily disable it by default with a warning for now.
 
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I am saying this cause I had a conversation with Invictus mods, they say they decided to make Neuria one of the proto-slavic tribes, rather than Baltic. In the last update, they also change their flag to include the Perun Symbol of the Slavs.
Got response from Invictus devs and remapped them to Proto-Slavic in latest release. Thanks for noticing the incorrect mapping.

Indeed, that option hasn't been updated yet for 1.8. IIRC @TinWiz plans to get updated files from Fallen Eagle when they update for 1.8. I'll temporarily disable it by default with a warning for now.
Done.
 
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Hello,
Thank you for the latest version, it works like a charm. I found that Suebi people are considered Iberian heritage, even if they remained in North Germany.

Previously I reported some holy site effects. I noticed there are some bugs in that too. Maybe they should be normalized and not simply scaled, because some deities cause weird holy site effects (martial learning 1000% bonus effect). I'll make a list.

Thanks again!
 
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Hello,
Thank you for the latest version, it works like a charm. I found that Suebi people are considered Iberian heritage, even if they remained in North Germany.
Thanks, moved them to West Germanic heritage in release 6.0.3.

1672703210785.png


Previously I reported some holy site effects. I noticed there are some bugs in that too. Maybe they should be normalized and not simply scaled, because some deities cause weird holy site effects (martial learning 1000% bonus effect). I'll make a list.
Yeah, this value does not sound right. I look forward to that list, another glance at the mappings is always helpful.
 
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Hello, I've been having a few issues with my converted save that I can't seem to solve on my own, i'd like some help with them.

First of all I don't know if this is intended and I just missed it, but the game doesn't start without "governments+" mod alongside it, it seems.
And the real issue is, the game loads, I can start a game, select a kingdom etc, but after about 10 years every 1st of january the time freezes, and it takes a while before the day passes, it is still bearable, but it keeps getting worse, and, as far as i've seen by the 15th year or around the year 490 it takes an unreasonable amount of time to pass the time.
Keep in mind, this issue only happen 1st of january, the rest of the year the game runs fine, even a little quick as if it was a new game, however when the year ends and the 1st of january comes it can take more than an hour to go from the 1st to the 2nd.
It is not the autosave, I even disabled it to make sure.
I tried verifying the game file and turning off every other mod, except the converted save and governments+ which as I said, when not on seems to cause a crash, and I still keep having this issue.


Any idea what causes it and if it is at all possible to solve?
If needed I can send the converted save for replication.
 

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Hello, I've been having a few issues with my converted save that I can't seem to solve on my own, i'd like some help with them.

First of all I don't know if this is intended and I just missed it, but the game doesn't start without "governments+" mod alongside it, it seems.
And the real issue is, the game loads, I can start a game, select a kingdom etc, but after about 10 years every 1st of january the time freezes, and it takes a while before the day passes, it is still bearable, but it keeps getting worse, and, as far as i've seen by the 15th year or around the year 490 it takes an unreasonable amount of time to pass the time.
Keep in mind, this issue only happen 1st of january, the rest of the year the game runs fine, even a little quick as if it was a new game, however when the year ends and the 1st of january comes it can take more than an hour to go from the 1st to the 2nd.
It is not the autosave, I even disabled it to make sure.
I tried verifying the game file and turning off every other mod, except the converted save and governments+ which as I said, when not on seems to cause a crash, and I still keep having this issue.


Any idea what causes it and if it is at all possible to solve?
If needed I can send the converted save for replication.
Hi, you probably can't start the game without Governments+ because you converted as a republic, which isn't playable in vanilla CK3. Can you try changing your I:R government to monarchy, converting again and starting CK3 without Governments+, to check if it still hangs on January 1st?
 
Hi, you probably can't start the game without Governments+ because you converted as a republic, which isn't playable in vanilla CK3. Can you try changing your I:R government to monarchy, converting again and starting CK3 without Governments+, to check if it still hangs on January 1st?
Ok so, I managed to find out the reason of the error, and to fix it, I believe.
That was not the issue, as I had become an empire by the time I converted the game.

Apparently the "Rise of Islam" was the reason for the hangs on 1st of january and also for I being unable to initiate the mod without government+.
I converted the same save, with the only thing changed being that I disabled that option and it worked flawlessly.
Thank you for helping.

Is it a known issue?
 
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Ok so, I managed to find out the reason of the error, and to fix it, I believe.
That was not the issue, as I had become an empire by the time I converted the game.

Apparently the "Rise of Islam" was the reason for the hangs on 1st of january and also for I being unable to initiate the mod without government+.
I converted the same save, with the only thing changed being that I disabled that option and it worked flawlessly.
Thank you for helping.

Is it a known issue?
Yes, Rise of Islam doesn't work with 1.8 yet.
 
Hi I tried to convert and it didn't work so I'm uploading the log in the hopes to resolve the issue.
Thanks, looks like a bug. Please upload the save and I'll investigate.
Tried disabling Islam and a few different saves. Nothing works.

"han was not a cached color"
This looks like an error coming from one of the CK3 mods you selected or a mod conflict, but I can handle this more gracefully in the next update.
 
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Everything successfully converted from vanilla latest IR to vanilla latest CK III. The essence of my game in IR was to settle the Veneti in Brittany and drive out the Celts, which I succeeded in accelerating the population growth to a brutal 0.7% per month, which allowed me to make the Veneti the majority in the western part of France by the end of the game. Going into CK III, I see that everywhere the religion is Catholicism, and the culture is French, although my characters have everything right. Is that how it should be?
 
That new update did fix the problem.

I do want to let you know though that when the Islam option is enabled, the game crashes on startup, although it does convert successfully.
Known issue.
Everything successfully converted from vanilla latest IR to vanilla latest CK III. The essence of my game in IR was to settle the Veneti in Brittany and drive out the Celts, which I succeeded in accelerating the population growth to a brutal 0.7% per month, which allowed me to make the Veneti the majority in the western part of France by the end of the game. Going into CK III, I see that everywhere the religion is Catholicism, and the culture is French, although my characters have everything right. Is that how it should be?
No, please upload your Imperator save and log.txt.