This is great news for the guys doing a 40k mod for Stellaris. Or for any other total conversions for that matter.
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No Blender , perhaps in the future?
Have you loaded the plugin through the Plugin Manager?
Animation exports - yes. .mesh files - not, You have to convert .mesh file to .obj.Kudos to opening the tools! Makes my old Jorodox .mesh creation tool obsolete most likely.Perhaps I'll give writing a Blender plugin a go.
Quick question because I do not have Maya to test with: Does this tool also do animation exports? Does it also allow opening/editing existing .mesh files?
@Joror I'm pretty sure without your modding tool, paradox would would never had made this.Kudos to opening the tools! Makes my old Jorodox .mesh creation tool obsolete most likely.Perhaps I'll give writing a Blender plugin a go.
Quick question because I do not have Maya to test with: Does this tool also do animation exports? Does it also allow opening/editing existing .mesh files?
"Angrily shakes fist"I can't wait to make giant sentient nato counter sprites.
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Kudos to opening the tools! Makes my old Jorodox .mesh creation tool obsolete most likely.Perhaps I'll give writing a Blender plugin a go.
Quick question because I do not have Maya to test with: Does this tool also do animation exports? Does it also allow opening/editing existing .mesh files?
Can this work with GIMP for the poor amongst us?
Your tools appear to be the only way to import .mesh files still, which is vital for people who want to skin their characters to Paradox's skeleton. I've noticed it seems to import flipped though, so the left arm appears on the right![]()
Aye that was my last addition to the tool (.mesh -> collada), but it was not extensively tested for bones. Exporting animations (.anim) files was something I was planning to look into, but never got around to.Your tools appear to be the only way to import .mesh files still, which is vital for people who want to skin their characters to Paradox's skeleton. I've noticed it seems to import flipped though, so the left arm appears on the right![]()