How would you rewrite this post to include the word "race" without changing its meaning?The word "race" is really controversial in Sweden isn't it?
How would you rewrite this post to include the word "race" without changing its meaning?The word "race" is really controversial in Sweden isn't it?
Well, if it is not species, then why does it say "7 playable species" on the website???? That's a quote, really, on Paradox's own game site. Just saying...Its 7 phenotypes that all species are sorted in.
Well, if it is not species, then why does it say "7 playable species" on the website???? That's a quote, really, on Paradox's own game site. Just saying...
I just smell DLC-overload all over this. They will start with offering seven playable, then entice everyone to unlock more based on DLC after DLC. I would love to hear from the Devs otherwise, but I am betting that is what they are planning. Frankly, I think 7 is an abyssmally low number of playable species to start the game with, and the mechanic of customizable playable species I have found to be an overdone mechanic in almost every game since MOO, and usually feels like a tedious and limiting consolation prize for true diverse playability. I will be watching this develop, but so far I am feeling somewhat disenchanted.
There are still only 7 playable factions, regardless of how people want to define phenotype or species. Frankly as someone who has a biology background, phenotype is a physical manifestation of genotype, It has little or nothing to do with species, which often can have multiple pheotypes represented within (i.e. eyecolor variations within the species homo sapiens: blue eyed humans are not different species than brown eyed humans). I think Genus or Family or some other classification would make more sense than phenotype here. But whatever, the point is 7 and a customization within the 7 groups is still only 7 and variation of those 7.I see no problem with new phenotype DLCs. That would be similiar to face packs in CK. 2 Dollar/Euro for walrus alien phenotypes of exemple.
And you misunderstand it I think. There are seven phenotypes. And for each phenotype there is a predetermined race to start as. All other races on the map are completelly random. Or you can make your own custom one. There is no unplayable race/phenotype.
There are still only 7 playable factions, regardless of how people want to define phenotype or species. Frankly as someone who has a biology background, phenotype is a physical manifestation of genotype, It has little or nothing to do with species, which often can have multiple pheotypes represented within (i.e. eyecolor variations within the species homo sapiens: blue eyed humans are not different species than brown eyed humans). I think Genus or Family or some other classification would make more sense than phenotype here. But whatever, the point is 7 and a customization within the 7 groups is still only 7 and variation of those 7.
Would it, though? A defining point of the current taxonomy system is that it relies, at least in part, on a common ancestor, and one factor of the distance between two species taxonomically speaking is their distance to the common ancestor. Besides, phenotype isn't entirely incorrect. Indeed, when you are only considering alien species in the scope of "mammalian, humanoid, reptilian" then their phenotype (the manifestation of their genes) is "mammalian, humanoid or reptilian." It's, at least in part, about context.There are still only 7 playable factions, regardless of how people want to define phenotype or species. Frankly as someone who has a biology background, phenotype is a physical manifestation of genotype, It has little or nothing to do with species, which often can have multiple pheotypes represented within (i.e. eyecolor variations within the species homo sapiens: blue eyed humans are not different species than brown eyed humans). I think Genus or Family or some other classification would make more sense than phenotype here. But whatever, the point is 7 and a customization within the 7 groups is still only 7 and variation of those 7.
I just smell DLC-overload all over this. They will start with offering seven playable, then entice everyone to unlock more based on DLC after DLC. I would love to hear from the Devs otherwise, but I am betting that is what they are planning. Frankly, I think 7 is an abyssmally low number of playable species to start the game with, and the mechanic of customizable playable species I have found to be an overdone mechanic in almost every game since MOO, and usually feels like a tedious and limiting consolation prize for true diverse playability. I will be watching this develop, but so far I am feeling somewhat disenchanted.
Western non-HRE, HRE, Eastern, Muslim, New World, RoTW. I'd say there is lessIf they are really different, it's a good number. You would say that there are more than 7 types of nations in EUIV?
There are still only 7 playable factions, regardless of how people want to define phenotype or species. Frankly as someone who has a biology background, phenotype is a physical manifestation of genotype, It has little or nothing to do with species, which often can have multiple pheotypes represented within (i.e. eyecolor variations within the species homo sapiens: blue eyed humans are not different species than brown eyed humans). I think Genus or Family or some other classification would make more sense than phenotype here. But whatever, the point is 7 and a customization within the 7 groups is still only 7 and variation of those 7.
But in Eu are you only allowed to play Spain, Bohemia, Ottomans, Novgorod, Aztecs, Korea, and Byzantine s? And would you play Eu if those were the only nations you were allowed to play? What about ck, Vic, hoi, ? Would you buy those games if only 7 nations were playable in each?Western non-HRE, HRE, Eastern, Muslim, New World, RoTW. I'd say there is less
As for the phenotype word, I'll agree that the wording is confusing. Not using faction/civilization/wathever seems to suggest a gameplay mechanic/impact hidden behind this.
But in Eu are you only allowed to play Spain, Bohemia, Ottomans, Novgorod, Aztecs, Korea, and Byzantine s? And would you play Eu if those were the only nations you were allowed to play? What about ck, Vic, hoi, ? Would you buy those games if only 7 nations were playable in each?
So here's what we know about species creation, and what we can deduce from it, and hopefully a little bit about how it works.
What we know
There are 'seven playable species' and seven phenotypes - So given the rest of the paragraph and the other information we have available what we can see is that there are seven preset species, that you can choose from. Presumably each one is a member of one of the seven phenotypes. So assuming the seven phenotypes are as follows.
.
One the one hand, 7 is roughly the amount you get in other space 4X games. On the other hand, I'd agree it's a bit limiting BUT if they they really feel different gameplay-wise (which is often not the case with a few random modifiers), then it can be enough. It would actually be better than loads of slightly different but overall very generic factions... Er, sorry, "phenotypes".
As for the phenotype word, I'll agree that the wording is confusing. Not using faction/civilization/wathever seems to suggest a gameplay mechanic/impact hidden behind this. I'll also admit that it's not wrong to say that an ape, an octopus and a bird make for 3 phenotypes, although it's also true that a brown guy, a blond one and a red haired one make for 3 phenotypes too. I guess the wording is an attempt to suggest a strong scientific background as you would expect from a sci fi game. I'll overall forgive game developpers from using weird biological wording especially when it does not seem wrong (from what little I know of the game). I mean, it's not a grand taxonomy simulaton,
Firstly, while 7 is comparable to other games, do we expect Paradox to make games just like other games, or do we expect them to blow other games out of the water?One the one hand, 7 is roughly the amount you get in other space 4X games. On the other hand, I'd agree it's a bit limiting BUT if they they really feel different gameplay-wise (which is often not the case with a few random modifiers), then it can be enough. It would actually be better than loads of slightly different but overall very generic factions... Er, sorry, "phenotypes".
As for the phenotype word, I'll agree that the wording is confusing. Not using faction/civilization/wathever seems to suggest a gameplay mechanic/impact hidden behind this. I'll also admit that it's not wrong to say that an ape, an octopus and a bird make for 3 phenotypes, although it's also true that a brown guy, a blond one and a red haired one make for 3 phenotypes too. I guess the wording is an attempt to suggest a strong scientific background as you would expect from a sci fi game. I'll overall forgive game developpers from using weird biological wording especially when it does not seem wrong (from what little I know of the game). I mean, it's not a grand taxonomy simulaton, or is it?
Firstly, while 7 is comparable to other games, do we expect Paradox to make games just like other games, or do we expect them to blow other games out of the water?
Secondly, I expect that if they don't know what they are talking about scientifically, that they not use it. I hold Paradox to a high standard because I know they are capable of it. This ain't EA or SEGA. This is Paradox. They make detailed games for complete nerds like you and I. We expect the best, even down to proper scientific taxonomy and nomenclature!
(This reply is semi-humorous, but really I do expect a lot from this company, and if they put it out there, they need to back it up).