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I wouldn't mind another player (would bring us to 8 which is the max I think).

Available Catholic kingdoms from memory:
Castile, Leon, Portugal, Navarra, Scotland, Ireland, Wales, Denmark, Sweden, Norway, Burgundy, Naples, Croatia. Some may be better choices than others. :D

There are also the Orthodox ones (Rus, Lithuania, Byzantium, Bulgaria, Serbia) but I'm not sure we are allowing those to be played. Jerusalem is also NPC.

Download the scenario from the link above and take a look at what looks good. You can also create your own king and his wife to start with, use the rules in this thread to do it:

http://www.europa-universalis.com/forum/showthread.php?t=148833
 
I think there are some special character rules for this game buried somewhere in pages 1-5 of this thread (i.e. your king gets brothers depending on how old you make him, IIRC it's one brother for every 4 years over 16). You might want to read the first few pages of this tread to see what rules we use to play. :)
 
Well, I did intend original six player nations to be: France, Germany, Poland, Hungary, England and Italy. The two already defined spare positions were: Aragon and Scotland. Scotland is somewhat poor in income, but has the wealth of many dukedoms compared to it's size and it would give more action to the Isles.

Burgundy on the other hand has only few dukedoms and being in the middle of three most powerful kingdoms (Germany, France and Italy), it is not a position I would suggest taking...

Also viable positions are:
- Sweden (biggest Scandinavian kingdom, quite large in land area actually)
- Naples (close to moslems and is decent in size)
- Castile (several rich provinces and an AI kingdom of same culture next door)

EDIT: I'll sum up the rule collection in the first one or two posts.
 
Well, I summed up the rules with other game info as best I could in first post. If there seems to be something odd or if I missed something, just point it out.
 
Martinus said:
Scotland seems fine too. :)

Hurrah! My Island won't be boring any longer!

If you want to build a character, I'll build some nobles for you.
 
Byakhiam said:
Well, I summed up the rules with other game info as best I could in first post. If there seems to be something odd or if I missed something, just point it out.

Not so much an error as a request for clarity. Would gaining a claim to a King title via being the victim of an assassination attempt constitute legal grounds to take a throne?

I have argued that it is not, since assassinations are extremely unreliable and no sane person would use them if such claims were ruled as legal. It also makes Intrigue so ridiculously unuseful if you are never able to use it against another player (or anyone in another player's court) without basically giving them the right to take your throne. I argue, further, that the prestige and piety loss that goes with a failed assassination attempt (even ignoring the great expense it required to assassinate any office holder in most Kingly courts) is a sufficient penalty.
 
Perhaps claims to royal titles gained via assassination should be ignored, but other claims received through them would be fair game? I.e. if you fail to assassinate someone and they already have a claim on your primary title, they will get a claim to one of your other titles, and are allowed to pursue them.
 
Well, I specifically made the rule with kingly titles to concern pressing the claim, instead of gaining the gametechnical claim.

There are many instances in the game to gain a gametechnical claim, some of those are even random events. As it would be insane work and practically impossible to track that all claims are legal, I have made the point to be in pressing the claim during a peace settlement.

In this respect any claims gained on kingly titles, be it through discovered assasination attempts or whatever, need to be proven RP-wise legally sound when they wish to be pressed. If you have doubt whether or not your claim is RP-wise good, just ask me.

Most (all?) of the rules are there to enhance RP aspect of the game, not to make your life miserable.
 
I thought of another rule:

You are not allowed to appoint women as vassals (and any unrelated women AI appoints will be edited to men between sessions). This is to prevent exploits, since appointing an woman unrelated to anyone effectively means that her lands are uninheritable by anyone else.
 
Solmyr said:
Btw, if you want I can do any further necessary editing of the scenario. After managing the bugfix I have a hang of what needs to be done and where. :D

Thanks for the offer, but I'll prefer doing it myself as I need to improve my "All-Bugs-Seeing-Eye" and modding in general.

Solmyr said:
You are not allowed to appoint women as vassals (and any unrelated women AI appoints will be edited to men between sessions). This is to prevent exploits, since appointing an woman unrelated to anyone effectively means that her lands are uninheritable by anyone else.

Ah, that I forgot. If a player gets AI:ed and AI appoints females with relatives (aka successors) as countesses they won't be edited in any way though as they will get inherited back to males when they die. When player is AI:ed, any females without successors that AI appoints will get sex-change operation like all successorless countesses.
 
sterkarm told me to post here , incase you guys deside to restart let me know if not ignore this post
 
admiral drake said:
sterkarm told me to post here , incase you guys deside to restart let me know if not ignore this post

I understand this statement followingly, is it accurate interpretation?:

If we restart, Sterkarm will not participate and he has asked you to participate instead.
 
Byakhiam said:
I understand this statement followingly, is it accurate interpretation?:

If we restart, Sterkarm will not participate and he has asked you to participate instead.

No, I never said I wouldn't participate. In fact, if Drake joins I support restarting. He simply meant that if we don't restart, he obviously can't very well join, however, we would have to test the 8 player limit...
 
Byakhiam said:
I understand this statement followingly, is it accurate interpretation?:

If we restart, Sterkarm will not participate and he has asked you to participate instead.


nope if you guys restart ill join if not i'm stayng out thats all
and i know of the sessiontimes , quite a weird time to play a game but i can make that eitherway
 
Is it possible to have more than eight players in CK MP? If it is, then we should decide which Kingdom. I believe Sweden is the best option, then Norway, and then Naples. The Iberian kingdoms are too far away, and everything else is too small.

It appears we will have some variety in what occurs as well, after having a IM conversation with Sterk... ;)
 
Hyzhenhok said:
It appears we will have some variety in what occurs as well, after having a IM conversation with Sterk... ;)

That's one reason why I opposed a restart, as it gave away everyone's strategies the first time...