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Well, considering it's almost impossible to make out any details on infantry sprites due to size, I see no reason to not use that sprite for the British troops. (Especially as I don't know how noticeable the equipment differences would be in the first place) And, if the Americans were wearing khaki too, throw them in. As for Portugal, the equipment was mainly british, but the uniforms were blue. Maybe having a go at the sprite's bmps with paint shop pro could solve that. OTOH, I'm probably the only person around who'll notice... :)

Did other armies use the same kind of silly "soupdish" helmet? Just chuck those in too! :D
 
Portuguese.jpg


Might this do? I took the image and changed the colour composition. Theoretically, all I'd have to do is take all the sprite files for our soldier and add the same effects.

Personally, I'd like to make the khaki colour of the British soldier a bit darker - the light colour on the example I just posted looks reminiscent of the British Army's uniform in the Boer War.
 
More like this, maybe.

preview_eng_inf.gif


I used the "change to target" brush. Which is probably too troublesome to do on several frames for each of the 11 different bmps a fully animated sprite uses... I vote Portugal sees the light and equips the army in khaki, at least until there is a public release... :)

But there is a "darken" option in the bucket fill tool which might help making the khaki more to your liking. If it doesn't screw up transparency and shadows, that is...
 
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Looks good to me. I like the blue Gwalcmai, kind of stylish if you ask me.

If possible try to give the americans perhaps a darker tan color (or something similiar) to help differentiate between US and UK soldiers.

BTW what equipment/color did Belgiums armies use? Was it British khaki, or more of a French design?
 
Well, the real blue was slightly more greyish, but that works. The problem, like I said, is the process being somewhat troublesome. Doing it to one image took a couple of minutes, but I was looking for the right blue. Maybe around a minute to do after I got it. The problem is: one sprite has 11 different bmps. (moving in 8 directions, standing still, firing sw, firing ne. Each of those has several frames, (for instance, the HOI italian infantry sprite for walking has 14 frames. But let's say 10 in each bitmap. That means I have to do the same thing to 110 images of an infantryman. And I don't think spending 2 hours to get the right color equipment for Portugal is very interesting... :) And doing it for every beligerent would take forever!

However, using bucket fill with the darken option and the right tolerance and color (which can be determined in the first image) to get the sprite a darker shade of khaki and using that sprite for several nations wouldn't take too long.

This isn't to say I won't consider doing it later, but right now there are probably more pressing issues.

That said, I'll go back to modelling about a dozen barely distinguishable planes... :D And we'll need sprites of those ships with the weird bow they used aroung 1900.
 
Originally posted by Gwalcmai
That said, I'll go back to modelling about a dozen barely distinguishable planes... :D And we'll need sprites of those ships with the weird bow they used aroung 1900.

Will you be doing the ships? I shan't... ;)

Perhaps the standard transports should be replaced by large colliers and liners with funnels - I have something like the River Clyde of Gallipoli fame in mind.

I think the Belgian Army wore blue at the outset of the war, and had a sort of top-hat thing for headgear - I'd have to check that up though.

I'm sure that if we use the British sprite, then we can darken them to make them look like Americans.
 
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FrenchCavalry.jpg


Someone might want to try and attempt turning my various frames of a French cavalryman from 1914 (also from 1815 - the sprite is from the game Waterloo but I believe the uniform was virtually the same :rolleyes: ), into a decent looking sprite.

It only requires someone to put them together - I'd try myself but previous attempts have been somewhat disasterous....

...Gwalcmai? :)
 
Allenby, I looked at the bmps you sent me, and there's a slight glitch. There doesn't appear to be any set of images for the most often used sprite, A-STAND. When the guy is supposed to just stand there doing nothing.

So, unless you can find the stand images lying about somewhere, the bloke will be always on the move.
 
Originally posted by Gwalcmai
Allenby, I looked at the bmps you sent me, and there's a slight glitch. There doesn't appear to be any set of images for the most often used sprite, A-STAND. When the guy is supposed to just stand there doing nothing.

So, unless you can find the stand images lying about somewhere, the bloke will be always on the move.

Goodness, you're right. I became so obsessed with making him move about and charge that I forgot that he might stand still at times :D
 
Got it. Now, if you could also provide the "WALK NW" and "WALK NE" ones, there should be enough to finish the sprite.

I just don't know if this sprite is going to fit well. I mean, the FIRE animation is going to be a sabre charge. :)
 
Looks pretty good! Maybe they should fly a bit higher, though?

And congratulations, it takes some willpower to bother finishing these things. ;) (I must really sit down and finish all those sprites one of these days...)
 
Looks great Stephen, you might want to consider making the shadow look small to simulate it being higher in the air. Other than that superb job.
 
Originally posted by Gwalcmai
Looks pretty good! Maybe they should fly a bit higher, though?

And congratulations, it takes some willpower to bother finishing these things. ;) (I must really sit down and finish all those sprites one of these days...)

Superb Stephen! I was wondering how that sprite was going to get done...seeing as it was at the very top of the 'most needed sprites' alongside the German infantryman with pickelhaube.

Gwalcmai, how is the revised French cavalryman coming along? Last time he was nearly perfect apart from when he ran west and south west and he looked a bit frantic - something to do with frames I suspect.
 
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The new German "Heightflyer" class Zeppelin enters service :D

zeppelins2.jpg


(The unit in Kiel is in movement, hence the smaller shadow. The one in Wilhelmshafen is the "STAND" animation, which I kept the same.)
 
That's great Stephen, excellent job. I like the 'revised' high flying version.