I have played with the new patch and got a freeze after 15 minutes. I can confirm that neither issue has been addressed (of those I mentioned in the previous post).
I have the same problem..
usually i could play for an hour or something, but now 5 min a max..
maybe i should try wine wrapping again
22.01.13 02:13:23,000 kernel[0]: stampWait: Overflowed checking for stamp 0x1ad1037 on MAIN ring: called from
22.01.13 02:13:23,000 kernel[0]: timestamp = 0x1ad1035
22.01.13 02:13:23,000 kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
22.01.13 02:13:23,000 kernel[0]: ring head = 0x286042e4, wrap count = 323
22.01.13 02:13:23,000 kernel[0]: ring tail = 0x00004418
22.01.13 02:13:23,000 kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
22.01.13 02:13:23,000 kernel[0]: timestamps = 0x1ad1035
22.01.13 02:13:23,000 kernel[0]: Semaphore register values:
22.01.13 02:13:23,000 kernel[0]: VRSYNC: (0x12044) = 0x1ad1035
22.01.13 02:13:23,000 kernel[0]: BRSYNC: (0x22040) = 0x0
22.01.13 02:13:23,000 kernel[0]: RVSYNC: (0x 2040) = 0x0
22.01.13 02:13:23,000 kernel[0]: BVSYNC: (0x22044) = 0x0
22.01.13 02:13:23,000 kernel[0]: RBSYNC: (0x 2044) = 0x0
22.01.13 02:13:23,000 kernel[0]: VBSYNC: (0x12040) = 0x0
22.01.13 02:13:28,000 kernel[0]: stampWait: Overflowed checking for stamp 0x1ad1039 on MAIN ring: called from
22.01.13 02:13:28,000 kernel[0]: timestamp = 0x1ad1035
22.01.13 02:13:28,000 kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
22.01.13 02:13:28,000 kernel[0]: ring head = 0x286042e4, wrap count = 323
22.01.13 02:13:28,000 kernel[0]: ring tail = 0x00004658
22.01.13 02:13:28,000 kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
22.01.13 02:13:28,000 kernel[0]: timestamps = 0x1ad1035
22.01.13 02:13:28,000 kernel[0]: Semaphore register values:
22.01.13 02:13:28,000 kernel[0]: VRSYNC: (0x12044) = 0x1ad1035
22.01.13 02:13:28,000 kernel[0]: BRSYNC: (0x22040) = 0x0
22.01.13 02:13:28,000 kernel[0]: RVSYNC: (0x 2040) = 0x0
22.01.13 02:13:28,000 kernel[0]: BVSYNC: (0x22044) = 0x0
22.01.13 02:13:28,000 kernel[0]: RBSYNC: (0x 2044) = 0x0
22.01.13 02:13:28,000 kernel[0]: VBSYNC: (0x12040) = 0x0
22.01.13 02:13:33,000 kernel[0]: stampWait: Overflowed checking for stamp 0x1ad1042 on MAIN ring: called from
22.01.13 02:13:33,000 kernel[0]: timestamp = 0x1ad1035
22.01.13 02:13:33,000 kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
22.01.13 02:13:33,000 kernel[0]: ring head = 0x286042e4, wrap count = 323
22.01.13 02:13:33,000 kernel[0]: ring tail = 0x000047e0
22.01.13 02:13:33,000 kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
22.01.13 02:13:33,000 kernel[0]: timestamps = 0x1ad1035
22.01.13 02:13:33,000 kernel[0]: Semaphore register values:
22.01.13 02:13:33,000 kernel[0]: VRSYNC: (0x12044) = 0x1ad1035
22.01.13 02:13:33,000 kernel[0]: BRSYNC: (0x22040) = 0x0
22.01.13 02:13:33,000 kernel[0]: RVSYNC: (0x 2040) = 0x0
22.01.13 02:13:33,000 kernel[0]: BVSYNC: (0x22044) = 0x0
22.01.13 02:13:33,000 kernel[0]: RBSYNC: (0x 2044) = 0x0
22.01.13 02:13:33,000 kernel[0]: VBSYNC: (0x12040) = 0x0
22.01.13 02:13:38,000 kernel[0]: stampWait: Overflowed checking for stamp 0x1ad1043 on MAIN ring: called from
22.01.13 02:13:38,000 kernel[0]: timestamp = 0x1ad1035
22.01.13 02:13:38,000 kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
22.01.13 02:13:38,000 kernel[0]: ring head = 0x286042e4, wrap count = 323
22.01.13 02:13:38,000 kernel[0]: ring tail = 0x00004850
22.01.13 02:13:38,000 kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
22.01.13 02:13:38,000 kernel[0]: timestamps = 0x1ad1035
22.01.13 02:13:38,000 kernel[0]: Semaphore register values:
22.01.13 02:13:38,000 kernel[0]: VRSYNC: (0x12044) = 0x1ad1035
22.01.13 02:13:38,000 kernel[0]: BRSYNC: (0x22040) = 0x0
22.01.13 02:13:38,000 kernel[0]: RVSYNC: (0x 2040) = 0x0
22.01.13 02:13:38,000 kernel[0]: BVSYNC: (0x22044) = 0x0
22.01.13 02:13:38,000 kernel[0]: RBSYNC: (0x 2044) = 0x0
22.01.13 02:13:38,000 kernel[0]: VBSYNC: (0x12040) = 0x0
22.01.13 02:13:43,000 kernel[0]: stampWait: Overflowed checking for stamp 0x1ad103e on MAIN ring: called from
22.01.13 02:13:43,000 kernel[0]: timestamp = 0x1ad1035
22.01.13 02:13:43,000 kernel[0]: **** Debug info for *possible* hang in MAIN graphics engine ****
22.01.13 02:13:43,000 kernel[0]: ring head = 0x286042e4, wrap count = 323
22.01.13 02:13:43,000 kernel[0]: ring tail = 0x00004918
22.01.13 02:13:43,000 kernel[0]: ring control = 0x0000f001 enabled, auto report disabled, not waiting, semaphore not waiting, length = 0x010 4KB pages
22.01.13 02:13:43,000 kernel[0]: timestamps = 0x1ad1035
22.01.13 02:13:43,000 kernel[0]: Semaphore register values:
22.01.13 02:13:43,000 kernel[0]: VRSYNC: (0x12044) = 0x1ad1035
22.01.13 02:13:43,000 kernel[0]: BRSYNC: (0x22040) = 0x0
22.01.13 02:13:43,000 kernel[0]: RVSYNC: (0x 2040) = 0x0
22.01.13 02:13:43,000 kernel[0]: BVSYNC: (0x22044) = 0x0
22.01.13 02:13:43,000 kernel[0]: RBSYNC: (0x 2044) = 0x0
22.01.13 02:13:43,000 kernel[0]: VBSYNC: (0x12040) = 0x0
I would suggest you to update to the latest version and after you have updated to the upcoming, not yet released, patch please see if you are able to reproduce this again. Also, try and prevent the computer from entering sleep mode or power saving mode as that seem to cause a freeze almost every time for me.
I'll be checking back and see how it goes, please follow this up as it would be much appreciated as we want to have this issue tracked down and solved and knowing if it's something with the game or if it's due to the Mac itself.
I was referring to the one released this past Friday (25-01-2013).....wait, there's another patch coming?
I'm able to reproduce the freeze, but not the crash (at least I do think it's the correct freeze). I will look into it further, but can you please post what version of the Mac OS X you're running.
That post was before the current patch 1.091, so clearly expecting it to fix the remaining problems, which it mostly has. If you are still having issues like this after 1.091 (with the right checksum) then post details, hopefully K-vald is still monitoring this thread.So... as the freeze bug is acknowledged by QA and they can reproduce it, can we expect a fix in a not-so-distant future?
That post was before the current patch 1.091, so clearly expecting it to fix the remaining problems, which it mostly has. If you are still having issues like this after 1.091 (with the right checksum) then post details, hopefully K-vald is still monitoring this thread.
I don't know which details you expect me to post... checksum is correct (YZBE) btw.1.091 is still freezing my Macbook Air 4,2 (Intel Core i5, Intel HD Graphics 3000, OS X Version 10.7.5).
Same console messages as posted by Kalean here.
I'm running 10.8.2 on a 2012 iMac with NVIDIA 680MX video. I can play for 1-2 hours, and then the game freezes, but doesn't CTD. I can't click on anything, but I can see the screen. Also, sometimes the music starts looping (playing the same 3-5 seconds of whatever song was playing over and over again). I'm running 1.08, since 1.09 has required a hotfix for Macs, and I haven't purchased the Republics DLC.
I'm running version 1.091 on a Macbook and am still getting the freeze. The game runs beautifully for an apparently random number of minutes, after which it simply "freezes" the entire system. The music still plays and the cursor still moves around the screen but I'm not able to interact with my computer at all. I cannot command + tab to another application, nor, if I'm running in windowed mode, can I click on other windows, other apps, or force quit the game. I have absolutely no choice but to cringe while force powering down the system in order to use my computer any further.